# MaterialGameSettings(bpy_struct)

base class — `bpy_struct`

class `bpy.types.``MaterialGameSettings`(bpy_struct)

  Game Engine settings for a Material data-block

  `alpha_blend`

    Blend Mode for Transparent Faces

    - `OPAQUE` Opaque, Render color of textured face as color.
    - `ADD` Add, Render face transparent and add color of face.
    - `CLIP` Alpha Clip, Use the image alpha values clipped with no blending (binary alpha).
    - `ALPHA` Alpha Blend, Render polygon transparent, depending on alpha channel of the texture.
    - `ALPHA_SORT` Alpha Sort, Sort faces for correct alpha drawing (slow, use Alpha Clip instead when possible).
    - `ALPHA_ANTIALIASING` Alpha Anti-Aliasing, Use textures alpha as anti-aliasing mask, requires multi-sample OpenGL display.

    Type: | enum in [‘OPAQUE’, ‘ADD’, ‘CLIP’, ‘ALPHA’, ‘ALPHA_SORT’, ‘ALPHA_ANTIALIASING’], default ‘OPAQUE’

  `face_orientation`

    Especial face orientation options

    - `NORMAL` Normal, No transformation.
    - `HALO` Halo, Screen aligned billboard.
    - `BILLBOARD` Billboard, Billboard with Z-axis constraint.
    - `SHADOW` Shadow, Faces are used for shadow.

    Type: | enum in [‘NORMAL’, ‘HALO’, ‘BILLBOARD’, ‘SHADOW’], default ‘NORMAL’

  `invisible`

    Make face invisible

    Type: | boolean, default False

  `physics`

    Use physics properties of materials

    Type: | boolean, default False

  `text`

    Use material as text in Game Engine

    Type: | boolean, default False

  `use_backface_culling`

    Hide Back of the face in Game Engine

    Type: | boolean, default False

Inherited Properties

`bpy_struct.id_data` |

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` | `bpy_struct.keyframe_delete` `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`

References

`Material.game_settings` |