# SCA_ILogicBrick(CValue)

base class — `CValue`

class `bge.types.``SCA_ILogicBrick`(CValue)

  Base class for all logic bricks.

  `executePriority`

    This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).

    Type: | executePriority: int

  `owner`

    The game object this logic brick is attached to (read-only).

    Type: | `KX_GameObject` or None in exceptional cases.

  `name`

    The name of this logic brick (read-only).

    Type: | string