# Header(bpy_struct)

base class — `bpy_struct`

class `bpy.types.``Header`(bpy_struct)

  Editor header containing UI elements

  `bl_idname`

    If this is set, the header gets a custom ID, otherwise it takes the name of the class used to define the panel; for example, if the class name is “OBJECT_HT_hello”, and bl_idname is not set by the script, then bl_idname = “OBJECT_HT_hello”

    Type: | string, default “”, (never None)

  `bl_space_type`

    The space where the header is going to be used in

    - `EMPTY` Empty.
    - `VIEW_3D` 3D View, 3D viewport.
    - `TIMELINE` Timeline, Timeline and playback controls.
    - `GRAPH_EDITOR` Graph Editor, Edit drivers and keyframe interpolation.
    - `DOPESHEET_EDITOR` Dope Sheet, Adjust timing of keyframes.
    - `NLA_EDITOR` NLA Editor, Combine and layer Actions.
    - `IMAGE_EDITOR` UV/Image Editor, View and edit images and UV Maps.
    - `SEQUENCE_EDITOR` Video Sequence Editor, Video editing tools.
    - `CLIP_EDITOR` Movie Clip Editor, Motion tracking tools.
    - `TEXT_EDITOR` Text Editor, Edit scripts and in-file documentation.
    - `NODE_EDITOR` Node Editor, Editor for node-based shading and compositing tools.
    - `LOGIC_EDITOR` Logic Editor, Game logic editing.
    - `PROPERTIES` Properties, Edit properties of active object and related data-blocks.
    - `OUTLINER` Outliner, Overview of scene graph and all available data-blocks.
    - `USER_PREFERENCES` User Preferences, Edit persistent configuration settings.
    - `INFO` Info, Main menu bar and list of error messages (drag down to expand and display).
    - `FILE_BROWSER` File Browser, Browse for files and assets.
    - `CONSOLE` Python Console, Interactive programmatic console for advanced editing and script development.

    Type: | enum in [‘EMPTY’, ‘VIEW_3D’, ‘TIMELINE’, ‘GRAPH_EDITOR’, ‘DOPESHEET_EDITOR’, ‘NLA_EDITOR’, ‘IMAGE_EDITOR’, ‘SEQUENCE_EDITOR’, ‘CLIP_EDITOR’, ‘TEXT_EDITOR’, ‘NODE_EDITOR’, ‘LOGIC_EDITOR’, ‘PROPERTIES’, ‘OUTLINER’, ‘USER_PREFERENCES’, ‘INFO’, ‘FILE_BROWSER’, ‘CONSOLE’], default ‘EMPTY’

  `layout`

    Structure of the header in the UI

    Type: | `UILayout`, (readonly)

  `draw`(context)

    Draw UI elements into the header UI layout

Inherited Properties

`bpy_struct.id_data` |

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` | `bpy_struct.keyframe_delete` `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`