# UserPreferencesFilePaths(bpy_struct)

base class — `bpy_struct`

class `bpy.types.``UserPreferencesFilePaths`(bpy_struct)

  Default paths for external files

  `animation_player`

    Path to a custom animation/frame sequence player

    Type: | string, default “”, (never None)

  `animation_player_preset`

    Preset configs for external animation players

    - `INTERNAL` Internal, Built-in animation player.
    - `DJV` Djv, Open source frame player: http://djv.sourceforge.net.
    - `FRAMECYCLER` FrameCycler, Frame player from IRIDAS.
    - `RV` rv, Frame player from Tweak Software.
    - `MPLAYER` MPlayer, Media player for video & png/jpeg/sgi image sequences.
    - `CUSTOM` Custom, Custom animation player executable path.

    Type: | enum in [‘INTERNAL’, ‘DJV’, ‘FRAMECYCLER’, ‘RV’, ‘MPLAYER’, ‘CUSTOM’], default ‘INTERNAL’

  `auto_save_time`

    The time (in minutes) to wait between automatic temporary saves

    Type: | int in [1, 60], default 0

  `font_directory`

    The default directory to search for loading fonts

    Type: | string, default “”, (never None)

  `hide_recent_locations`

    Hide recent locations in the file selector

    Type: | boolean, default False

  `hide_system_bookmarks`

    Hide system bookmarks in the file selector

    Type: | boolean, default False

  `i18n_branches_directory`

    The path to the ‘/branches’ directory of your local svn-translation copy, to allow translating from the UI

    Type: | string, default “”, (never None)

  `image_editor`

    Path to an image editor

    Type: | string, default “”, (never None)

  `recent_files`

    Maximum number of recently opened files to remember

    Type: | int in [0, 30], default 0

  `render_cache_directory`

    Where to cache raw render results

    Type: | string, default “”, (never None)

  `render_output_directory`

    The default directory for rendering output, for new scenes

    Type: | string, default “”, (never None)

  `save_version`

    The number of old versions to maintain in the current directory, when manually saving

    Type: | int in [0, 32], default 0

  `script_directory`

    Alternate script path, matching the default layout with subdirs: startup, addons & modules (requires restart)

    Type: | string, default “”, (never None)

  `show_hidden_files_datablocks`

    Hide files/data-blocks that start with a dot (.*)

    Type: | boolean, default False

  `show_thumbnails`

    Open in thumbnail view for images and movies

    Type: | boolean, default False

  `sound_directory`

    The default directory to search for sounds

    Type: | string, default “”, (never None)

  `temporary_directory`

    The directory for storing temporary save files

    Type: | string, default “”, (never None)

  `texture_directory`

    The default directory to search for textures

    Type: | string, default “”, (never None)

  `use_auto_save_temporary_files`

    Automatic saving of temporary files in temp directory, uses process ID (Sculpt or edit mode data won’t be saved!’)

    Type: | boolean, default False

  `use_file_compression`

    Enable file compression when saving .blend files

    Type: | boolean, default False

  `use_filter_files`

    Display only files with extensions in the image select window

    Type: | boolean, default False

  `use_keep_session`

    Always load session recovery and save it after quitting Blender

    Type: | boolean, default False

  `use_load_ui`

    Load user interface setup when loading .blend files

    Type: | boolean, default False

  `use_relative_paths`

    Default relative path option for the file selector

    Type: | boolean, default False

  `use_save_preview_images`

    Enables automatic saving of preview images in the .blend file

    Type: | boolean, default False

Inherited Properties

`bpy_struct.id_data` |

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` | `bpy_struct.keyframe_delete` `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`

References

`UserPreferences.filepaths` |