# SpaceUVEditor(bpy_struct)

base class — `bpy_struct`

class `bpy.types.``SpaceUVEditor`(bpy_struct)

  UV editor data for the image editor space

  `draw_stretch_type`

    Type of stretch to draw

    - `ANGLE` Angle, Angular distortion between UV and 3D angles.
    - `AREA` Area, Area distortion between UV and 3D faces.

    Type: | enum in [‘ANGLE’, ‘AREA’], default ‘ANGLE’

  `edge_draw_type`

    Draw type for drawing UV edges

    - `OUTLINE` Outline, Draw white edges with black outline.
    - `DASH` Dash, Draw dashed black-white edges.
    - `BLACK` Black, Draw black edges.
    - `WHITE` White, Draw white edges.

    Type: | enum in [‘OUTLINE’, ‘DASH’, ‘BLACK’, ‘WHITE’], default ‘OUTLINE’

  `lock_bounds`

    Constraint to stay within the image bounds while editing

    Type: | boolean, default False

  `show_faces`

    Draw faces over the image

    Type: | boolean, default False

  `show_metadata`

    Draw metadata properties of the image

    Type: | boolean, default False

  `show_modified_edges`

    Draw edges after modifiers are applied

    Type: | boolean, default False

  `show_normalized_coords`

    Display UV coordinates from 0.0 to 1.0 rather than in pixels

    Type: | boolean, default False

  `show_other_objects`

    Draw other selected objects that share the same image

    Type: | boolean, default False

  `show_smooth_edges`

    Draw UV edges anti-aliased

    Type: | boolean, default False

  `show_stretch`

    Draw faces colored according to the difference in shape between UVs and their 3D coordinates (blue for low distortion, red for high distortion)

    Type: | boolean, default False

  `show_texpaint`

    Draw overlay of texture paint uv layer

    Type: | boolean, default False

  `sticky_select_mode`

    Automatically select also UVs sharing the same vertex as the ones being selected

    - `DISABLED` Disabled, Sticky vertex selection disabled.
    - `SHARED_LOCATION` Shared Location, Select UVs that are at the same location and share a mesh vertex.
    - `SHARED_VERTEX` Shared Vertex, Select UVs that share mesh vertex, irrespective if they are in the same location.

    Type: | enum in [‘DISABLED’, ‘SHARED_LOCATION’, ‘SHARED_VERTEX’], default ‘SHARED_LOCATION’

  `use_live_unwrap`

    Continuously unwrap the selected UV island while transforming pinned vertices

    Type: | boolean, default False

  `use_snap_to_pixels`

    Snap UVs to pixel locations while editing

    Type: | boolean, default False

Inherited Properties

`bpy_struct.id_data` |

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` | `bpy_struct.keyframe_delete` `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`

References

`SpaceImageEditor.uv_editor` |