# EditObjectActuator(Actuator)

base classes — `bpy_struct`, `Actuator`

class `bpy.types.``EditObjectActuator`(Actuator)

  Actuator used to edit objects

  `angular_velocity`

    Angular velocity upon creation

    Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)

  `dynamic_operation`

    Type: | enum in [‘RESTOREDYN’, ‘SUSPENDDYN’, ‘ENABLERIGIDBODY’, ‘DISABLERIGIDBODY’, ‘SETMASS’], default ‘RESTOREDYN’

  `linear_velocity`

    Velocity upon creation

    Type: | float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)

  `mass`

    The mass of the object

    Type: | float in [-inf, inf], default 0.0

  `mesh`

    Replace the existing, when left blank ‘Phys’ will remake the existing physics mesh

    Type: | `Mesh`

  `mode`

    The mode of the actuator

    Type: | enum in [‘ADDOBJECT’, ‘ENDOBJECT’, ‘REPLACEMESH’, ‘TRACKTO’, ‘DYNAMICS’], default ‘ADDOBJECT’

  `object`

    Add this Object and all its children (can’t be on a visible layer)

    Type: | `Object`

  `time`

    Duration the new Object lives or the track takes

    Type: | int in [-inf, inf], default 0

  `track_axis`

    The axis that points to the target object

    Type: | enum in [‘TRACKAXISX’, ‘TRACKAXISY’, ‘TRACKAXISZ’, ‘TRACKAXISNEGX’, ‘TRACKAXISNEGY’, ‘TRACKAXISNEGZ’], default ‘TRACKAXISX’

  `track_object`

    Track to this Object

    Type: | `Object`

  `up_axis`

    The axis that points upward

    Type: | enum in [‘UPAXISX’, ‘UPAXISY’, ‘UPAXISZ’], default ‘UPAXISX’

  `use_3d_tracking`

    Enable 3D tracking

    Type: | boolean, default False

  `use_local_angular_velocity`

    Apply the rotation locally

    Type: | boolean, default False

  `use_local_linear_velocity`

    Apply the transformation locally

    Type: | boolean, default False

  `use_replace_display_mesh`

    Replace the display mesh

    Type: | boolean, default False

  `use_replace_physics_mesh`

    Replace the physics mesh (triangle bounds only - compound shapes not supported)

    Type: | boolean, default False

Inherited Properties

`bpy_struct.id_data` `Actuator.name` `Actuator.type` | `Actuator.pin` `Actuator.show_expanded` `Actuator.active`

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` `bpy_struct.keyframe_delete` | `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values` `Actuator.link` `Actuator.unlink`