# WorldTextureSlot(TextureSlot)

base classes — `bpy_struct`, `TextureSlot`

class `bpy.types.``WorldTextureSlot`(TextureSlot)

  Texture slot for textures in a World data-block

  `blend_factor`

    Amount texture affects color progression of the background

    Type: | float in [-inf, inf], default 0.0

  `horizon_factor`

    Amount texture affects color of the horizon

    Type: | float in [-inf, inf], default 0.0

  `object`

    Object to use for mapping with Object texture coordinates

    Type: | `Object`

  `texture_coords`

    Texture coordinates used to map the texture onto the background

    - `VIEW` View, Use view vector for the texture coordinates.
    - `GLOBAL` Global, Use global coordinates for the texture coordinates (interior mist).
    - `ANGMAP` AngMap, Use 360 degree angular coordinates, e.g. for spherical light probes.
    - `SPHERE` Sphere, For 360 degree panorama sky, spherical mapped, only top half.
    - `EQUIRECT` Equirectangular, For 360 degree panorama sky, equirectangular mapping.
    - `TUBE` Tube, For 360 degree panorama sky, cylindrical mapped, only top half.
    - `OBJECT` Object, Use linked object’s coordinates for texture coordinates.

    Type: | enum in [‘VIEW’, ‘GLOBAL’, ‘ANGMAP’, ‘SPHERE’, ‘EQUIRECT’, ‘TUBE’, ‘OBJECT’], default ‘VIEW’

  `use_map_blend`

    Affect the color progression of the background

    Type: | boolean, default False

  `use_map_horizon`

    Affect the color of the horizon

    Type: | boolean, default False

  `use_map_zenith_down`

    Affect the color of the zenith below

    Type: | boolean, default False

  `use_map_zenith_up`

    Affect the color of the zenith above

    Type: | boolean, default False

  `zenith_down_factor`

    Amount texture affects color of the zenith below

    Type: | float in [-inf, inf], default 0.0

  `zenith_up_factor`

    Amount texture affects color of the zenith above

    Type: | float in [-inf, inf], default 0.0

Inherited Properties

`bpy_struct.id_data` `TextureSlot.texture` `TextureSlot.name` `TextureSlot.offset` `TextureSlot.scale` `TextureSlot.color` | `TextureSlot.blend_type` `TextureSlot.use_stencil` `TextureSlot.invert` `TextureSlot.use_rgb_to_intensity` `TextureSlot.default_value` `TextureSlot.output_node`

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` | `bpy_struct.keyframe_delete` `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`

References

`World.texture_slots` `WorldTextureSlots.add` | `WorldTextureSlots.create`