# EffectorWeights(bpy_struct)

base class — `bpy_struct`

class `bpy.types.``EffectorWeights`(bpy_struct)

  Effector weights for physics simulation

  `all`

    All effector’s weight

    Type: | float in [-200, 200], default 0.0

  `apply_to_hair_growing`

    Use force fields when growing hair

    Type: | boolean, default False

  `boid`

    Boid effector weight

    Type: | float in [-200, 200], default 0.0

  `charge`

    Charge effector weight

    Type: | float in [-200, 200], default 0.0

  `curve_guide`

    Curve guide effector weight

    Type: | float in [-200, 200], default 0.0

  `drag`

    Drag effector weight

    Type: | float in [-200, 200], default 0.0

  `force`

    Force effector weight

    Type: | float in [-200, 200], default 0.0

  `gravity`

    Global gravity weight

    Type: | float in [-200, 200], default 0.0

  `group`

    Limit effectors to this Group

    Type: | `Group`

  `harmonic`

    Harmonic effector weight

    Type: | float in [-200, 200], default 0.0

  `lennardjones`

    Lennard-Jones effector weight

    Type: | float in [-200, 200], default 0.0

  `magnetic`

    Magnetic effector weight

    Type: | float in [-200, 200], default 0.0

  `smokeflow`

    Smoke Flow effector weight

    Type: | float in [-200, 200], default 0.0

  `texture`

    Texture effector weight

    Type: | float in [-200, 200], default 0.0

  `turbulence`

    Turbulence effector weight

    Type: | float in [-200, 200], default 0.0

  `vortex`

    Vortex effector weight

    Type: | float in [-200, 200], default 0.0

  `wind`

    Wind effector weight

    Type: | float in [-200, 200], default 0.0

Inherited Properties

`bpy_struct.id_data` |

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` | `bpy_struct.keyframe_delete` `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`

References

`ClothSettings.effector_weights` `DynamicPaintSurface.effector_weights` `ParticleSettings.effector_weights` | `RigidBodyWorld.effector_weights` `SmokeDomainSettings.effector_weights` `SoftBodySettings.effector_weights`