# LampSkySettings(bpy_struct)

base class — `bpy_struct`

class `bpy.types.``LampSkySettings`(bpy_struct)

  Sky related settings for a sun lamp

  `atmosphere_distance_factor`

    Multiplier to convert blender units to physical distance

    Type: | float in [0, 500], default 0.0

  `atmosphere_extinction`

    Extinction scattering contribution factor

    Type: | float in [0, 1], default 0.0

  `atmosphere_inscattering`

    Scatter contribution factor

    Type: | float in [0, 1], default 0.0

  `atmosphere_turbidity`

    Sky turbidity

    Type: | float in [1, 30], default 0.0

  `backscattered_light`

    Backscattered light

    Type: | float in [-1, 1], default 0.0

  `horizon_brightness`

    Horizon brightness

    Type: | float in [0, 20], default 0.0

  `sky_blend`

    Blend factor with sky

    Type: | float in [0, 2], default 0.0

  `sky_blend_type`

    Blend mode for combining sun sky with world sky

    Type: | enum in [‘MIX’, ‘ADD’, ‘MULTIPLY’, ‘SUBTRACT’, ‘SCREEN’, ‘DIVIDE’, ‘DIFFERENCE’, ‘DARKEN’, ‘LIGHTEN’, ‘OVERLAY’, ‘DODGE’, ‘BURN’, ‘HUE’, ‘SATURATION’, ‘VALUE’, ‘COLOR’, ‘SOFT_LIGHT’, ‘LINEAR_LIGHT’], default ‘MIX’

  `sky_color_space`

    Color space to use for internal XYZ->RGB color conversion

    Type: | enum in [‘SMPTE’, ‘REC709’, ‘CIE’], default ‘SMPTE’

  `sky_exposure`

    Strength of sky shading exponential exposure correction

    Type: | float in [0, 20], default 0.0

  `spread`

    Horizon Spread

    Type: | float in [0, 10], default 0.0

  `sun_brightness`

    Sun brightness

    Type: | float in [0, 10], default 0.0

  `sun_intensity`

    Sun intensity

    Type: | float in [0, 10], default 0.0

  `sun_size`

    Sun size

    Type: | float in [0, 10], default 0.0

  `use_atmosphere`

    Apply sun effect on atmosphere

    Type: | boolean, default False

  `use_sky`

    Apply sun effect on sky

    Type: | boolean, default False

Inherited Properties

`bpy_struct.id_data` |

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` | `bpy_struct.keyframe_delete` `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`

References

`SunLamp.sky` |