# RemeshModifier(Modifier)

base classes — `bpy_struct`, `Modifier`

class `bpy.types.``RemeshModifier`(Modifier)

  Generate a new surface with regular topology that follows the shape of the input mesh

  `mode`
    - `BLOCKS` Blocks, Output a blocky surface with no smoothing.
    - `SMOOTH` Smooth, Output a smooth surface with no sharp-features detection.
    - `SHARP` Sharp, Output a surface that reproduces sharp edges and corners from the input mesh.

    Type: | enum in [‘BLOCKS’, ‘SMOOTH’, ‘SHARP’], default ‘BLOCKS’

  `octree_depth`

    Resolution of the octree; higher values give finer details

    Type: | int in [1, 12], default 0

  `scale`

    The ratio of the largest dimension of the model over the size of the grid

    Type: | float in [0, 0.99], default 0.0

  `sharpness`

    Tolerance for outliers; lower values filter noise while higher values will reproduce edges closer to the input

    Type: | float in [-inf, inf], default 0.0

  `threshold`

    If removing disconnected pieces, minimum size of components to preserve as a ratio of the number of polygons in the largest component

    Type: | float in [0, 1], default 0.0

  `use_remove_disconnected`

    Type: | boolean, default False

  `use_smooth_shade`

    Output faces with smooth shading rather than flat shaded

    Type: | boolean, default False

Inherited Properties

`bpy_struct.id_data` `Modifier.name` `Modifier.type` `Modifier.show_viewport` `Modifier.show_render` | `Modifier.show_in_editmode` `Modifier.show_on_cage` `Modifier.show_expanded` `Modifier.use_apply_on_spline`

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` | `bpy_struct.keyframe_delete` `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`