# KeyMaps(bpy_struct)

base class — `bpy_struct`

class `bpy.types.``KeyMaps`(bpy_struct)

  Collection of keymaps

  `new`(name, space_type='EMPTY', region_type='WINDOW', modal=False)

    new

    Parameters: | name (string, (never None)) – Name space_type (enum in [‘EMPTY’, ‘VIEW_3D’, ‘TIMELINE’, ‘GRAPH_EDITOR’, ‘DOPESHEET_EDITOR’, ‘NLA_EDITOR’, ‘IMAGE_EDITOR’, ‘SEQUENCE_EDITOR’, ‘CLIP_EDITOR’, ‘TEXT_EDITOR’, ‘NODE_EDITOR’, ‘LOGIC_EDITOR’, ‘PROPERTIES’, ‘OUTLINER’, ‘USER_PREFERENCES’, ‘INFO’, ‘FILE_BROWSER’, ‘CONSOLE’], (optional)) – Space Type `EMPTY` Empty. `VIEW_3D` 3D View, 3D viewport. `TIMELINE` Timeline, Timeline and playback controls. `GRAPH_EDITOR` Graph Editor, Edit drivers and keyframe interpolation. `DOPESHEET_EDITOR` Dope Sheet, Adjust timing of keyframes. `NLA_EDITOR` NLA Editor, Combine and layer Actions. `IMAGE_EDITOR` UV/Image Editor, View and edit images and UV Maps. `SEQUENCE_EDITOR` Video Sequence Editor, Video editing tools. `CLIP_EDITOR` Movie Clip Editor, Motion tracking tools. `TEXT_EDITOR` Text Editor, Edit scripts and in-file documentation. `NODE_EDITOR` Node Editor, Editor for node-based shading and compositing tools. `LOGIC_EDITOR` Logic Editor, Game logic editing. `PROPERTIES` Properties, Edit properties of active object and related data-blocks. `OUTLINER` Outliner, Overview of scene graph and all available data-blocks. `USER_PREFERENCES` User Preferences, Edit persistent configuration settings. `INFO` Info, Main menu bar and list of error messages (drag down to expand and display). `FILE_BROWSER` File Browser, Browse for files and assets. `CONSOLE` Python Console, Interactive programmatic console for advanced editing and script development. region_type (enum in [‘WINDOW’, ‘HEADER’, ‘CHANNELS’, ‘TEMPORARY’, ‘UI’, ‘TOOLS’, ‘TOOL_PROPS’, ‘PREVIEW’], (optional)) – Region Type modal (boolean, (optional)) – Modal
    Returns: | Key Map, Added key map
    Return type: | `KeyMap`

  `remove`(keymap)

    remove

    Parameters: | keymap (`KeyMap`, (never None)) – Key Map, Removed key map

  `find`(name, space_type='EMPTY', region_type='WINDOW')

    find

    Parameters: | name (string, (never None)) – Name space_type (enum in [‘EMPTY’, ‘VIEW_3D’, ‘TIMELINE’, ‘GRAPH_EDITOR’, ‘DOPESHEET_EDITOR’, ‘NLA_EDITOR’, ‘IMAGE_EDITOR’, ‘SEQUENCE_EDITOR’, ‘CLIP_EDITOR’, ‘TEXT_EDITOR’, ‘NODE_EDITOR’, ‘LOGIC_EDITOR’, ‘PROPERTIES’, ‘OUTLINER’, ‘USER_PREFERENCES’, ‘INFO’, ‘FILE_BROWSER’, ‘CONSOLE’], (optional)) – Space Type `EMPTY` Empty. `VIEW_3D` 3D View, 3D viewport. `TIMELINE` Timeline, Timeline and playback controls. `GRAPH_EDITOR` Graph Editor, Edit drivers and keyframe interpolation. `DOPESHEET_EDITOR` Dope Sheet, Adjust timing of keyframes. `NLA_EDITOR` NLA Editor, Combine and layer Actions. `IMAGE_EDITOR` UV/Image Editor, View and edit images and UV Maps. `SEQUENCE_EDITOR` Video Sequence Editor, Video editing tools. `CLIP_EDITOR` Movie Clip Editor, Motion tracking tools. `TEXT_EDITOR` Text Editor, Edit scripts and in-file documentation. `NODE_EDITOR` Node Editor, Editor for node-based shading and compositing tools. `LOGIC_EDITOR` Logic Editor, Game logic editing. `PROPERTIES` Properties, Edit properties of active object and related data-blocks. `OUTLINER` Outliner, Overview of scene graph and all available data-blocks. `USER_PREFERENCES` User Preferences, Edit persistent configuration settings. `INFO` Info, Main menu bar and list of error messages (drag down to expand and display). `FILE_BROWSER` File Browser, Browse for files and assets. `CONSOLE` Python Console, Interactive programmatic console for advanced editing and script development. region_type (enum in [‘WINDOW’, ‘HEADER’, ‘CHANNELS’, ‘TEMPORARY’, ‘UI’, ‘TOOLS’, ‘TOOL_PROPS’, ‘PREVIEW’], (optional)) – Region Type
    Returns: | Key Map, Corresponding key map
    Return type: | `KeyMap`

  `find_modal`(name)

    find_modal

    Parameters: | name (string, (never None)) – Operator Name
    Returns: | Key Map, Corresponding key map
    Return type: | `KeyMap`

Inherited Properties

`bpy_struct.id_data` |

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` | `bpy_struct.keyframe_delete` `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`

References

`KeyConfig.keymaps` |