# SceneGameRecastData(bpy_struct)

base class — `bpy_struct`

class `bpy.types.``SceneGameRecastData`(bpy_struct)

  Recast data for a Game data-block

  `agent_height`

    Minimum height where the agent can still walk

    Type: | float in [-inf, inf], default 2.0

  `agent_radius`

    Radius of the agent

    Type: | float in [-inf, inf], default 0.6

  `cell_height`

    Rasterized cell height

    Type: | float in [-inf, inf], default 0.2

  `cell_size`

    Rasterized cell size

    Type: | float in [-inf, inf], default 0.3

  `climb_max`

    Maximum height between grid cells the agent can climb

    Type: | float in [-inf, inf], default 0.9

  `edge_max_error`

    Maximum distance error from contour to cells

    Type: | float in [-inf, inf], default 1.3

  `edge_max_len`

    Maximum contour edge length

    Type: | float in [-inf, inf], default 12.0

  `region_merge_size`

    Minimum regions size (smaller regions will be merged)

    Type: | float in [-inf, inf], default 20.0

  `region_min_size`

    Minimum regions size (smaller regions will be deleted)

    Type: | float in [-inf, inf], default 8.0

  `sample_dist`

    Detail mesh sample spacing

    Type: | float in [-inf, inf], default 6.0

  `sample_max_error`

    Detail mesh simplification max sample error

    Type: | float in [-inf, inf], default 1.0

  `slope_max`

    Maximum walkable slope angle

    Type: | float in [0, 1.5708], default 0.785398

  `verts_per_poly`

    Max number of vertices per polygon

    Type: | int in [-inf, inf], default 6

Inherited Properties

`bpy_struct.id_data` |

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` | `bpy_struct.keyframe_delete` `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`

References

`SceneGameData.recast_data` |