# MaterialRaytraceTransparency(bpy_struct)

base class — `bpy_struct`

class `bpy.types.``MaterialRaytraceTransparency`(bpy_struct)

  Raytraced refraction settings for a Material data-block

  `depth`

    Maximum allowed number of light inter-refractions

    Type: | int in [0, 32767], default 0

  `depth_max`

    Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled)

    Type: | float in [0, 100], default 0.0

  `falloff`

    Falloff power for transmissivity filter effect (1.0 is linear)

    Type: | float in [0.1, 10], default 0.0

  `filter`

    Amount to blend in the material’s diffuse color in raytraced transparency (simulating absorption)

    Type: | float in [0, 1], default 0.0

  `fresnel`

    Power of Fresnel for transparency (Ray or ZTransp)

    Type: | float in [0, 5], default 0.0

  `fresnel_factor`

    Blending factor for Fresnel

    Type: | float in [1, 5], default 0.0

  `gloss_factor`

    The clarity of the refraction. Values < 1.0 give diffuse, blurry refractions

    Type: | float in [0, 1], default 0.0

  `gloss_samples`

    Number of cone samples averaged for blurry refractions

    Type: | int in [0, 1024], default 0

  `gloss_threshold`

    Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped

    Type: | float in [0, 1], default 0.0

  `ior`

    Angular index of refraction for raytraced refraction

    Type: | float in [0.25, 4], default 0.0

Inherited Properties

`bpy_struct.id_data` |

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` | `bpy_struct.keyframe_delete` `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`

References

`Material.raytrace_transparency` |