# KX_SceneActuator(SCA_IActuator)

base class — `SCA_IActuator`

class `bge.types.``KX_SceneActuator`(SCA_IActuator)

  Scene Actuator logic brick.

  Warning

  Scene actuators that use a scene name will be ignored if at game start, the named scene doesn’t exist or is empty

  This will generate a warning in the console:

      Error: GameObject 'Name' has a SceneActuator 'ActuatorName' (SetScene) without scene

  `scene`

    the name of the scene to change to/overlay/underlay/remove/suspend/resume.

    Type: | string

  `camera`

    the camera to change to.

    Type: | `KX_Camera` on read, string or `KX_Camera` on write

    Note

    When setting the attribute, you can use either a `KX_Camera` or the name of the camera.

  `useRestart`

    Set flag to True to restart the sene.

    Type: | boolean

  `mode`

    The mode of the actuator.

    Type: | integer from 0 to 5.