# KX_TrackToActuator(SCA_IActuator)

base class — `SCA_IActuator`

class `bge.types.``KX_TrackToActuator`(SCA_IActuator)

  Edit Object actuator in Track To mode.

  Warning

  Track To Actuators will be ignored if at game start, the object to track to is invalid.

  This will generate a warning in the console:

      GameObject 'Name' no object in EditObjectActuator 'ActuatorName'

  `object`

    the object this actuator tracks.

    Type: | `KX_GameObject` or None

  `time`

    the time in frames with which to delay the tracking motion.

    Type: | integer

  `use3D`

    the tracking motion to use 3D.

    Type: | boolean

  `upAxis`

    The axis that points upward.

    Type: | integer from 0 to 2

    - KX_TRACK_UPAXIS_POS_X
    - KX_TRACK_UPAXIS_POS_Y
    - KX_TRACK_UPAXIS_POS_Z
  `trackAxis`

    The axis that points to the target object.

    Type: | integer from 0 to 5

    - KX_TRACK_TRAXIS_POS_X
    - KX_TRACK_TRAXIS_POS_Y
    - KX_TRACK_TRAXIS_POS_Z
    - KX_TRACK_TRAXIS_NEG_X
    - KX_TRACK_TRAXIS_NEG_Y
    - KX_TRACK_TRAXIS_NEG_Z