# BlendDataTextures(bpy_struct)

base class — `bpy_struct`

class `bpy.types.``BlendDataTextures`(bpy_struct)

  Collection of groups

  `is_updated`

    Type: | boolean, default False, (readonly)

  `new`(name, type)

    Add a new texture to the main database

    Parameters: | name (string, (never None)) – New name for the data-block type (enum in [‘NONE’, ‘BLEND’, ‘CLOUDS’, ‘DISTORTED_NOISE’, ‘ENVIRONMENT_MAP’, ‘IMAGE’, ‘MAGIC’, ‘MARBLE’, ‘MUSGRAVE’, ‘NOISE’, ‘OCEAN’, ‘POINT_DENSITY’, ‘STUCCI’, ‘VORONOI’, ‘VOXEL_DATA’, ‘WOOD’]) – Type, The type of texture to add `NONE` None. `BLEND` Blend, Procedural - create a ramp texture. `CLOUDS` Clouds, Procedural - create a cloud-like fractal noise texture. `DISTORTED_NOISE` Distorted Noise, Procedural - noise texture distorted by two noise algorithms. `ENVIRONMENT_MAP` Environment Map, Create a render of the environment mapped to a texture. `IMAGE` Image or Movie, Allow for images or movies to be used as textures. `MAGIC` Magic, Procedural - color texture based on trigonometric functions. `MARBLE` Marble, Procedural - marble-like noise texture with wave generated bands. `MUSGRAVE` Musgrave, Procedural - highly flexible fractal noise texture. `NOISE` Noise, Procedural - random noise, gives a different result every time, for every frame, for every pixel. `OCEAN` Ocean, Use a texture generated by an Ocean modifier. `POINT_DENSITY` Point Density. `STUCCI` Stucci, Procedural - create a fractal noise texture. `VORONOI` Voronoi, Procedural - create cell-like patterns based on Worley noise. `VOXEL_DATA` Voxel Data, Create a 3D texture based on volumetric data. `WOOD` Wood, Procedural - wave generated bands or rings, with optional noise.
    Returns: | New texture data-block
    Return type: | `Texture`

  `remove`(texture)

    Remove a texture from the current blendfile

    Parameters: | texture (`Texture`, (never None)) – Texture to remove

  `tag`(value)

    tag

    Parameters: | value (boolean) – Value

Inherited Properties

`bpy_struct.id_data` |

Inherited Functions

`bpy_struct.as_pointer` `bpy_struct.driver_add` `bpy_struct.driver_remove` `bpy_struct.get` `bpy_struct.is_property_hidden` `bpy_struct.is_property_readonly` `bpy_struct.is_property_set` `bpy_struct.items` | `bpy_struct.keyframe_delete` `bpy_struct.keyframe_insert` `bpy_struct.keys` `bpy_struct.path_from_id` `bpy_struct.path_resolve` `bpy_struct.property_unset` `bpy_struct.type_recast` `bpy_struct.values`

References

`BlendData.textures` |