# BL_ShapeActionActuator(SCA_IActuator)

base class — `SCA_IActuator`

class `bge.types.``BL_ShapeActionActuator`(SCA_IActuator)

  ShapeAction Actuators apply an shape action to an mesh object.

  `action`

    The name of the action to set as the current shape action.

    Type: | string

  `frameStart`

    Specifies the starting frame of the shape animation.

    Type: | float

  `frameEnd`

    Specifies the ending frame of the shape animation.

    Type: | float

  `blendIn`

    Specifies the number of frames of animation to generate when making transitions between actions.

    Type: | float

  `priority`

    Sets the priority of this actuator. Actuators will lower priority numbers will override actuators with higher numbers.

    Type: | integer

  `frame`

    Sets the current frame for the animation.

    Type: | float

  `propName`

    Sets the property to be used in FromProp playback mode.

    Type: | string

  `blendTime`

    Sets the internal frame timer. This property must be in the range from 0.0 to blendin.

    Type: | float

  `mode`

    The operation mode of the actuator. Can be one of these constants.

    Type: | integer

  `framePropName`

    The name of the property that is set to the current frame number.

    Type: | string