# Export Mesh Operators

`bpy.ops.export_mesh.``ply`(filepath="", check_existing=True, axis_forward='Y', axis_up='Z', filter_glob="*.ply", use_mesh_modifiers=True, use_normals=True, use_uv_coords=True, use_colors=True, global_scale=1.0)

  Export a single object as a Stanford PLY with normals, colors and texture coordinates

  Parameters: | filepath (string, (optional, never None)) – File Path, Filepath used for exporting the file check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files axis_forward (enum in [‘X’, ‘Y’, ‘Z’, ‘-X’, ‘-Y’, ‘-Z’], (optional)) – Forward axis_up (enum in [‘X’, ‘Y’, ‘Z’, ‘-X’, ‘-Y’, ‘-Z’], (optional)) – Up filter_glob (string, (optional, never None)) – filter_glob use_mesh_modifiers (boolean, (optional)) – Apply Modifiers, Apply Modifiers to the exported mesh use_normals (boolean, (optional)) – Normals, Export Normals for smooth and hard shaded faces (hard shaded faces will be exported as individual faces) use_uv_coords (boolean, (optional)) – UVs, Export the active UV layer use_colors (boolean, (optional)) – Vertex Colors, Export the active vertex color layer global_scale (float in [0.01, 1000], (optional)) – Scale
  File: | addons/io_mesh_ply/__init__.py:139

`bpy.ops.export_mesh.``stl`(filepath="", check_existing=True, axis_forward='Y', axis_up='Z', filter_glob="*.stl", use_selection=False, global_scale=1.0, use_scene_unit=False, ascii=False, use_mesh_modifiers=True, batch_mode='OFF')

  Save STL triangle mesh data from the active object

  Parameters: | filepath (string, (optional, never None)) – File Path, Filepath used for exporting the file check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files axis_forward (enum in [‘X’, ‘Y’, ‘Z’, ‘-X’, ‘-Y’, ‘-Z’], (optional)) – Forward axis_up (enum in [‘X’, ‘Y’, ‘Z’, ‘-X’, ‘-Y’, ‘-Z’], (optional)) – Up filter_glob (string, (optional, never None)) – filter_glob use_selection (boolean, (optional)) – Selection Only, Export selected objects only global_scale (float in [0.01, 1000], (optional)) – Scale use_scene_unit (boolean, (optional)) – Scene Unit, Apply current scene’s unit (as defined by unit scale) to exported data ascii (boolean, (optional)) – Ascii, Save the file in ASCII file format use_mesh_modifiers (boolean, (optional)) – Apply Modifiers, Apply the modifiers before saving batch_mode (enum in [‘OFF’, ‘OBJECT’], (optional)) – Batch Mode `OFF` Off, All data in one file. `OBJECT` Object, Each object as a file.
  File: | addons/io_mesh_stl/__init__.py:202