# KX_CharacterWrapper(PyObjectPlus)

base class — `PyObjectPlus`

class `bge.types.``KX_CharacterWrapper`(PyObjectPlus)

  A wrapper to expose character physics options.

  `onGround`

    Whether or not the character is on the ground. (read-only)

    Type: | boolean

  `gravity`

    The gravity value used for the character.

    Type: | float

  `maxJumps`

    The maximum number of jumps a character can perform before having to touch the ground. By default this is set to 1. 2 allows for a double jump, etc.

    Type: | int in [0, 255], default 1

  `jumpCount`

    The current jump count. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.

    Type: | int

  `walkDirection`

    The speed and direction the character is traveling in using world coordinates. This should be used instead of applyMovement() to properly move the character.

    Type: | Vector((x, y, z))

  `jump`()

    The character jumps based on it’s jump speed.