Blender 4.2 Reference Manual#

Welcome to the manual for Blender, the free and open source 3D creation suite.

This site can be used offline:

Getting Started#

Sections#

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User Interface

An introduction to Blender’s window system, widgets and tools.

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Editors

Overview of the interface and functionality of all editors.

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Scenes & Objects

Objects and their organization into scenes, view layers and collections.

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Modeling

Meshes, curves, metaballs, text, modeling tools, and modifiers.

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Sculpting & Painting

Sculpting, texture painting and vertex painting.

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Grease Pencil

2D drawing and animation with Grease Pencil.

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Animation & Rigging

Keyframes, drivers, constraints, armatures and shape keys.

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Physics

Physics simulations, particle systems and dynamic paint.

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Rendering

Rendering and shading with EEVEE, Cycles and Freestyle.

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Compositing

Post-processing with the compositing nodes.

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Motion Tracking & Masking

Video motion tracking & masking.

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Video Editing

Video editing with the sequencer.

Assets, Files, & Data System

Data-block management and the structure of blend-files.

Add-ons

Additional functionality available as add-ons.

Advanced

Python scripting, how to write add-ons and a reference for command-line arguments.

Troubleshooting

Solving crashes, graphics issues and Python errors, recovering data and reporting bugs.

Glossary

A list of terms and definitions used in Blender and this manual.

Manual Index

A list of terms linked to the Glossary.

Sections

Get Involved#

This manual is maintained largely by volunteers.

Please consider to join the effort and Contribute to this Manual.