base class — CValue
Base class for all logic bricks.
This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first).
| Type : | executePriority: int |
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The game object this logic brick is attached to (read-only).
| Type : | KX_GameObject or None in exceptional cases. |
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The name of this logic brick (read-only).
| Type : | string |
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