base class — bpy_struct
Color mapping settings
Blend color to mix with texture output color
Type: | float array of 3 items in [0, inf], default (0.0, 0.0, 0.0) |
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Type: | float in [-inf, inf], default 0.0 |
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Mode used to mix with texture output color
Type: | enum in [‘MIX’, ‘ADD’, ‘SUBTRACT’, ‘MULTIPLY’, ‘SCREEN’, ‘OVERLAY’, ‘DIFFERENCE’, ‘DIVIDE’, ‘DARKEN’, ‘LIGHTEN’, ‘HUE’, ‘SATURATION’, ‘VALUE’, ‘COLOR’, ‘SOFT_LIGHT’, ‘LINEAR_LIGHT’], default ‘MIX’ |
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Adjust the brightness of the texture
Type: | float in [0, 2], default 0.0 |
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Adjust the contrast of the texture
Type: | float in [0, 5], default 0.0 |
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Adjust the saturation of colors in the texture
Type: | float in [0, 2], default 0.0 |
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Toggle color ramp operations
Type: | boolean, default False |
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Inherited Properties
Inherited Functions
References