base classes — bpy_struct, PropertyGroup
When using volume rendering, assume volume has the same density everywhere(not using any textures), for faster rendering
Type: | boolean, default False |
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Use multiple importance sampling for the environment, enabling for non-solid colors is recommended
Type: | boolean, default False |
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Importance map size is resolution x resolution; higher values potentially produce less noise, at the cost of memory and speed
Type: | int in [4, 8096], default 256 |
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Number of light samples to render for each AA sample
Type: | int in [1, 10000], default 4 |
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Interpolation method to use for volumes
Type: | enum in [‘LINEAR’, ‘CUBIC’], default ‘LINEAR’ |
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Sampling method to use for volumes
Type: | enum in [‘DISTANCE’, ‘EQUIANGULAR’, ‘MULTIPLE_IMPORTANCE’], default ‘EQUIANGULAR’ |
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Inherited Properties
Inherited Functions
References