base classes — bpy_struct, Space
Node editor space data
Channels of the image to draw
Type: | enum in [‘COLOR_ALPHA’, ‘COLOR’, ‘ALPHA’, ‘RED’, ‘GREEN’, ‘BLUE’], default ‘COLOR’ |
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Backdrop X offset
Type: | float in [-inf, inf], default 0.0 |
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Backdrop Y offset
Type: | float in [-inf, inf], default 0.0 |
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Backdrop zoom factor
Type: | float in [0.01, inf], default 1.0 |
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Location for adding new nodes
Type: | float array of 2 items in [-inf, inf], default (0.0, 0.0) |
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Path from the data block to the currently edited node tree
Type: | SpaceNodeEditorPath bpy_prop_collection of NodeTreePath, (readonly) |
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Use the pinned node tree
Type: | boolean, default False |
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Type of data to take shader from
Type: | enum in [‘OBJECT’, ‘WORLD’, ‘LINESTYLE’], default ‘OBJECT’ |
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Use active Viewer Node output as backdrop for compositing nodes
Type: | boolean, default False |
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Show grease pencil for this view
Type: | boolean, default False |
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Highlight nodes that are being calculated
Type: | boolean, default False |
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Type of data to take texture from
Type: | enum in [‘OBJECT’, ‘WORLD’, ‘BRUSH’, ‘LINESTYLE’], default ‘OBJECT’ |
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Node tree type to display and edit
Type: | enum in [‘DUMMY’], default ‘DUMMY’ |
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Re-render and composite changed layers on 3D edits
Type: | boolean, default False |
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Set the cursor location using region coordinates
Parameters: |
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Undocumented
Undocumented
Inherited Properties
Inherited Functions