ShaderNode(NodeInternal)

base classes — bpy_struct, Node, NodeInternal

subclasses — ShaderNodeVolumeScatter, ShaderNodeUVAlongStroke, ShaderNodeBump, ShaderNodeWavelength, ShaderNodeMixShader, ShaderNodeFresnel, ShaderNodeNewGeometry, ShaderNodeTexBrick, ShaderNodeTexNoise, ShaderNodeExtendedMaterial, ShaderNodeHairInfo, ShaderNodeOutputLineStyle, ShaderNodeLayerWeight, ShaderNodeMixRGB, ShaderNodeHueSaturation, ShaderNodeBsdfAnisotropic, ShaderNodeTexImage, ShaderNodeBrightContrast, ShaderNodeNormal, ShaderNodeMaterial, ShaderNodeTexture, ShaderNodeSubsurfaceScattering, ShaderNodeVolumeAbsorption, ShaderNodeGamma, ShaderNodeBsdfVelvet, ShaderNodeCombineRGB, ShaderNodeAddShader, ShaderNodeOutputWorld, ShaderNodeNormalMap, ShaderNodeOutputLamp, ShaderNodeMath, ShaderNodeBackground, ShaderNodeSeparateHSV, ShaderNodeTexMusgrave, ShaderNodeBsdfTranslucent, ShaderNodeBlackbody, ShaderNodeTexChecker, ShaderNodeRGB, ShaderNodeLampData, ShaderNodeCombineXYZ, ShaderNodeValue, ShaderNodeSqueeze, ShaderNodeBsdfGlass, ShaderNodeAttribute, ShaderNodeWireframe, ShaderNodeSeparateXYZ, ShaderNodeTexSky, ShaderNodeTexWave, ShaderNodeLightFalloff, ShaderNodeLightPath, ShaderNodeAmbientOcclusion, ShaderNodeOutputMaterial, ShaderNodeRGBCurve, ShaderNodeBsdfDiffuse, ShaderNodeOutput, ShaderNodeParticleInfo, ShaderNodeBsdfTransparent, ShaderNodeScript, ShaderNodeBsdfRefraction, ShaderNodeInvert, ShaderNodeRGBToBW, ShaderNodeCameraData, ShaderNodeVectorTransform, ShaderNodeUVMap, ShaderNodeTexGradient, ShaderNodeBsdfHair, ShaderNodeGroup, ShaderNodeVectorCurve, ShaderNodeTexMagic, ShaderNodeGeometry, ShaderNodeValToRGB, ShaderNodeEmission, ShaderNodeHoldout, ShaderNodeSeparateRGB, ShaderNodeBsdfGlossy, ShaderNodeVectorMath, ShaderNodeBsdfToon, ShaderNodeTangent, ShaderNodeTexEnvironment, ShaderNodeObjectInfo, ShaderNodeMapping, ShaderNodeTexVoronoi, ShaderNodeTexCoord, ShaderNodeCombineHSV

class bpy.types.ShaderNode(NodeInternal)

Material shader node

Inherited Properties

Inherited Functions

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ShaderNodeAddShader(ShaderNode)