KX_LightObject(KX_GameObject)¶
base class — KX_GameObject
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class
bge.types.
KX_LightObject
(KX_GameObject)¶ A Light object.
# Turn on a red alert light. import bge co = bge.logic.getCurrentController() light = co.owner light.energy = 1.0 light.color = [1.0, 0.0, 0.0]
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type
¶ The type of light - must be SPOT, SUN or NORMAL
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layer
¶ The layer mask that this light affects object on.
Type: bitfield
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energy
¶ The brightness of this light.
Type: float
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distance
¶ The maximum distance this light can illuminate. (SPOT and NORMAL lights only).
Type: float
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color
¶ The color of this light. Black = [0.0, 0.0, 0.0], White = [1.0, 1.0, 1.0].
Type: list [r, g, b]
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lin_attenuation
¶ The linear component of this light’s attenuation. (SPOT and NORMAL lights only).
Type: float
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quad_attenuation
¶ The quadratic component of this light’s attenuation (SPOT and NORMAL lights only).
Type: float
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spotsize
¶ The cone angle of the spot light, in degrees (SPOT lights only).
Type: float in [0 - 180].
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spotblend
¶ Specifies the intensity distribution of the spot light (SPOT lights only).
Type: float in [0 - 1] Note
Higher values result in a more focused light source.
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