ColorMapping(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
ColorMapping
(bpy_struct)¶ Color mapping settings
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blend_color
¶ Blend color to mix with texture output color
Type: float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
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blend_factor
¶ Type: float in [-inf, inf], default 0.0
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blend_type
¶ Mode used to mix with texture output color
Type: enum in [‘MIX’, ‘ADD’, ‘SUBTRACT’, ‘MULTIPLY’, ‘SCREEN’, ‘OVERLAY’, ‘DIFFERENCE’, ‘DIVIDE’, ‘DARKEN’, ‘LIGHTEN’, ‘HUE’, ‘SATURATION’, ‘VALUE’, ‘COLOR’, ‘SOFT_LIGHT’, ‘LINEAR_LIGHT’], default ‘MIX’
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brightness
¶ Adjust the brightness of the texture
Type: float in [0, 2], default 0.0
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contrast
¶ Adjust the contrast of the texture
Type: float in [0, 5], default 0.0
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saturation
¶ Adjust the saturation of colors in the texture
Type: float in [0, 2], default 0.0
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use_color_ramp
¶ Toggle color ramp operations
Type: boolean, default False
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Inherited Properties
Inherited Functions
References