Header(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
Header
(bpy_struct)¶ Editor header containing UI elements
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bl_idname
¶ If this is set, the header gets a custom ID, otherwise it takes the name of the class used to define the panel; for example, if the class name is “OBJECT_HT_hello”, and bl_idname is not set by the script, then bl_idname = “OBJECT_HT_hello”
Type: string, default “”, (never None)
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bl_space_type
¶ The space where the header is going to be used in
EMPTY
Empty.VIEW_3D
3D View, 3D viewport.TIMELINE
Timeline, Timeline and playback controls.GRAPH_EDITOR
Graph Editor, Edit drivers and keyframe interpolation.DOPESHEET_EDITOR
Dope Sheet, Adjust timing of keyframes.NLA_EDITOR
NLA Editor, Combine and layer Actions.IMAGE_EDITOR
UV/Image Editor, View and edit images and UV Maps.SEQUENCE_EDITOR
Video Sequence Editor, Video editing tools.CLIP_EDITOR
Movie Clip Editor, Motion tracking tools.TEXT_EDITOR
Text Editor, Edit scripts and in-file documentation.NODE_EDITOR
Node Editor, Editor for node-based shading and compositing tools.LOGIC_EDITOR
Logic Editor, Game logic editing.PROPERTIES
Properties, Edit properties of active object and related data-blocks.OUTLINER
Outliner, Overview of scene graph and all available data-blocks.USER_PREFERENCES
User Preferences, Edit persistent configuration settings.INFO
Info, Main menu bar and list of error messages (drag down to expand and display).FILE_BROWSER
File Browser, Browse for files and assets.CONSOLE
Python Console, Interactive programmatic console for advanced editing and script development.
Type: enum in [‘EMPTY’, ‘VIEW_3D’, ‘TIMELINE’, ‘GRAPH_EDITOR’, ‘DOPESHEET_EDITOR’, ‘NLA_EDITOR’, ‘IMAGE_EDITOR’, ‘SEQUENCE_EDITOR’, ‘CLIP_EDITOR’, ‘TEXT_EDITOR’, ‘NODE_EDITOR’, ‘LOGIC_EDITOR’, ‘PROPERTIES’, ‘OUTLINER’, ‘USER_PREFERENCES’, ‘INFO’, ‘FILE_BROWSER’, ‘CONSOLE’], default ‘EMPTY’
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draw
(context)¶ Draw UI elements into the header UI layout
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Inherited Properties
Inherited Functions