Lamp(ID)¶
base classes — bpy_struct
, ID
subclasses —
AreaLamp
, HemiLamp
, PointLamp
, SpotLamp
, SunLamp
-
class
bpy.types.
Lamp
(ID)¶ Lamp data-block for lighting a scene
-
active_texture_index
¶ Index of active texture slot
Type: int in [0, 17], default 0
-
color
¶ Light color
Type: float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
-
cycles
¶ Cycles lamp settings
Type: CyclesLampSettings
, (readonly)
-
distance
¶ Falloff distance - the light is at half the original intensity at this point
Type: float in [0, inf], default 0.0
-
energy
¶ Amount of light that the lamp emits
Type: float in [-inf, inf], default 0.0
-
texture_slots
¶ Texture slots defining the mapping and influence of textures
Type: LampTextureSlots
bpy_prop_collection
ofLampTextureSlot
, (readonly)
-
type
¶ Type of Lamp
POINT
Point, Omnidirectional point light source.SUN
Sun, Constant direction parallel ray light source.SPOT
Spot, Directional cone light source.HEMI
Hemi, 180 degree constant light source.AREA
Area, Directional area light source.
Type: enum in [‘POINT’, ‘SUN’, ‘SPOT’, ‘HEMI’, ‘AREA’], default ‘POINT’
-
use_diffuse
¶ Do diffuse shading
Type: boolean, default False
-
use_negative
¶ Cast negative light
Type: boolean, default False
-
use_nodes
¶ Use shader nodes to render the lamp
Type: boolean, default False
-
use_own_layer
¶ Illuminate objects only on the same layers the lamp is on
Type: boolean, default False
-
use_specular
¶ Create specular highlights
Type: boolean, default False
-
Inherited Properties
Inherited Functions
References