World(ID)¶
base classes — bpy_struct
, ID
-
class
bpy.types.
World
(ID)¶ World data-block describing the environment and ambient lighting of a scene
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active_texture_index
¶ Index of active texture slot
Type: int in [0, 17], default 0
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ambient_color
¶ Ambient color of the world
Type: float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
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color_range
¶ The color range that will be mapped to 0-1
Type: float in [0.2, 5], default 0.0
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cycles
¶ Cycles world settings
Type: CyclesWorldSettings
, (readonly)
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cycles_visibility
¶ Cycles visibility settings
Type: CyclesVisibilitySettings
, (readonly)
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exposure
¶ Amount of exponential color correction for light
Type: float in [0, 1], default 0.0
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horizon_color
¶ Color at the horizon
Type: float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
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light_settings
¶ World lighting settings
Type: WorldLighting
, (readonly, never None)
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mist_settings
¶ World mist settings
Type: WorldMistSettings
, (readonly, never None)
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texture_slots
¶ Texture slots defining the mapping and influence of textures
Type: WorldTextureSlots
bpy_prop_collection
ofWorldTextureSlot
, (readonly)
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use_nodes
¶ Use shader nodes to render the world
Type: boolean, default False
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use_sky_blend
¶ Render background with natural progression from horizon to zenith
Type: boolean, default False
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use_sky_paper
¶ Flatten blend or texture coordinates
Type: boolean, default False
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use_sky_real
¶ Render background with a real horizon, relative to the camera angle
Type: boolean, default False
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zenith_color
¶ Color at the zenith
Type: float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
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Inherited Properties
Inherited Functions
References