OpenGL Wrapper (bgl)¶
This module wraps OpenGL constants and functions, making them available from within Blender Python.
The complete list can be retrieved from the module itself, by listing its contents: dir(bgl). A simple search on the web can point to more than enough material to teach OpenGL programming, from books to many collections of tutorials.
Here is a comprehensive list of books (non free). The arcsynthesis tutorials is one of the best resources to learn modern OpenGL and g-truc offers a set of extensive examples, including advanced features.
Note
You can use the Image
type to load and set textures.
See Image.gl_load
and Image.gl_load
,
for example.
-
glAccum(op, value):
Operate on the accumulation buffer.
See also
Parameters: - op (Enumerated constant) – The accumulation buffer operation.
- value (float) – a value used in the accumulation buffer operation.
-
glAlphaFunc(func, ref):
Specify the alpha test function.
See also
Parameters: - func (Enumerated constant) – Specifies the alpha comparison function.
- ref (float) – The reference value that incoming alpha values are compared to. Clamped between 0 and 1.
-
glAreTexturesResident(n, textures, residences):
Determine if textures are loaded in texture memory
See also
Parameters: - n (int) – Specifies the number of textures to be queried.
- textures (
bgl.Buffer
object I{type GL_INT}) – Specifies an array containing the names of the textures to be queried - residences (
bgl.Buffer
object I{type GL_INT}(boolean)) – An array in which the texture residence status in returned. The residence status of a texture named by an element of textures is returned in the corresponding element of residences.
-
glBegin(mode):
Delimit the vertices of a primitive or a group of like primatives
See also
Parameters: mode (Enumerated constant) – Specifies the primitive that will be create from vertices between glBegin and glEnd.
-
glBindTexture(target, texture):
Bind a named texture to a texturing target
See also
Parameters: - target (Enumerated constant) – Specifies the target to which the texture is bound.
- texture (unsigned int) – Specifies the name of a texture.
-
glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap):
Draw a bitmap
See also
Parameters: - height (width,) – Specify the pixel width and height of the bitmap image.
- yorig (xorig,) – Specify the location of the origin in the bitmap image. The origin is measured from the lower left corner of the bitmap, with right and up being the positive axes.
- ymove (xmove,) – Specify the x and y offsets to be added to the current raster position after the bitmap is drawn.
- bitmap (
bgl.Buffer
object I{type GL_BYTE}) – Specifies the address of the bitmap image.
-
glBlendFunc(sfactor, dfactor):
Specify pixel arithmetic
See also
Parameters: - sfactor (Enumerated constant) – Specifies how the red, green, blue, and alpha source blending factors are computed.
- dfactor (Enumerated constant) – Specifies how the red, green, blue, and alpha destination blending factors are computed.
-
glCallList(list):
Execute a display list
See also
Parameters: list (unsigned int) – Specifies the integer name of the display list to be executed.
-
glCallLists(n, type, lists):
Execute a list of display lists
See also
Parameters: - n (int) – Specifies the number of display lists to be executed.
- type (Enumerated constant) – Specifies the type of values in lists.
- lists (
bgl.Buffer
object) – Specifies the address of an array of name offsets in the display list. The pointer type is void because the offsets can be bytes, shorts, ints, or floats, depending on the value of type.
-
glClear(mask):
Clear buffers to preset values
See also
Parameters: mask (Enumerated constant(s)) – Bitwise OR of masks that indicate the buffers to be cleared.
-
glClearAccum(red, green, blue, alpha):
Specify clear values for the accumulation buffer
See also
Parameters: green, blue, alpha (red,) – Specify the red, green, blue, and alpha values used when the accumulation buffer is cleared. The initial values are all 0.
-
glClearColor(red, green, blue, alpha):
Specify clear values for the color buffers
See also
Parameters: green, blue, alpha (red,) – Specify the red, green, blue, and alpha values used when the color buffers are cleared. The initial values are all 0.
-
glClearDepth(depth):
Specify the clear value for the depth buffer
See also
Parameters: depth (int) – Specifies the depth value used when the depth buffer is cleared. The initial value is 1.
-
glClearIndex(c):
Specify the clear value for the color index buffers
See also
Parameters: c (float) – Specifies the index used when the color index buffers are cleared. The initial value is 0.
-
glClearStencil(s):
Specify the clear value for the stencil buffer
See also
Parameters: s (int) – Specifies the index used when the stencil buffer is cleared. The initial value is 0.
-
glClipPlane (plane, equation):
Specify a plane against which all geometry is clipped
See also
Parameters: - plane (Enumerated constant) – Specifies which clipping plane is being positioned.
- equation (
bgl.Buffer
object I{type GL_FLOAT}(double)) – Specifies the address of an array of four double- precision floating-point values. These values are interpreted as a plane equation.
-
glColor (red, green, blue, alpha):
B{glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us, glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us, glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv, glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv, glColor4uiv, glColor4usv}
Set a new color.
See also
Parameters: - green, blue (red,) – Specify new red, green, and blue values for the current color.
- alpha – Specifies a new alpha value for the current color. Included only in the four-argument glColor4 commands. (With ‘4’ colors only)
-
glColorMask(red, green, blue, alpha):
Enable and disable writing of frame buffer color components
See also
Parameters: green, blue, alpha (red,) – Specify whether red, green, blue, and alpha can or cannot be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components can be written.
-
glColorMaterial(face, mode):
Cause a material color to track the current color
See also
Parameters: - face (Enumerated constant) – Specifies whether front, back, or both front and back material parameters should track the current color.
- mode (Enumerated constant) – Specifies which of several material parameters track the current color.
-
glCopyPixels(x, y, width, height, type):
Copy pixels in the frame buffer
See also
Parameters: - y (x,) – Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
- width,height – Specify the dimensions of the rectangular region of pixels to be copied. Both must be non-negative.
- type (Enumerated constant) – Specifies whether color values, depth values, or stencil values are to be copied.
def glCopyTexImage2D(target, level, internalformat, x, y, width, height, border):
Copy pixels into a 2D texture image
See also
Parameters: - target (Enumerated constant) – Specifies the target texture.
- level (int) – Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
- internalformat (int) – Specifies the number of color components in the texture.
- y (x,) – Specify the window coordinates of the first pixel that is copied from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
- width (int) – Specifies the width of the texture image. Must be 2n+2(border) for some integer n. All implementations support texture images that are at least 64 texels wide.
- height (int) – Specifies the height of the texture image. Must be 2m+2(border) for some integer m. All implementations support texture images that are at least 64 texels high.
- border (int) – Specifies the width of the border. Must be either 0 or 1.
-
glCullFace(mode):
Specify whether front- or back-facing facets can be culled
See also
Parameters: mode (Enumerated constant) – Specifies whether front- or back-facing facets are candidates for culling.
-
glDeleteLists(list, range):
Delete a contiguous group of display lists
See also
Parameters: - list (unsigned int) – Specifies the integer name of the first display list to delete
- range (int) – Specifies the number of display lists to delete
-
glDeleteTextures(n, textures):
Delete named textures
See also
Parameters: - n (int) – Specifies the number of textures to be deleted
- textures (
bgl.Buffer
I{GL_INT}) – Specifies an array of textures to be deleted
-
glDepthFunc(func):
Specify the value used for depth buffer comparisons
See also
Parameters: func (Enumerated constant) – Specifies the depth comparison function.
-
glDepthMask(flag):
Enable or disable writing into the depth buffer
See also
Parameters: flag (int (boolean)) – Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
-
glDepthRange(zNear, zFar):
Specify mapping of depth values from normalized device coordinates to window coordinates
See also
Parameters: - zNear (int) – Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
- zFar (int) – Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.
-
glDisable(cap):
Disable server-side GL capabilities
See also
Parameters: cap (Enumerated constant) – Specifies a symbolic constant indicating a GL capability.
-
glDrawBuffer(mode):
Specify which color buffers are to be drawn into
See also
Parameters: mode (Enumerated constant) – Specifies up to four color buffers to be drawn into.
-
glDrawPixels(width, height, format, type, pixels):
Write a block of pixels to the frame buffer
See also
Parameters: - height (width,) – Specify the dimensions of the pixel rectangle to be written into the frame buffer.
- format (Enumerated constant) – Specifies the format of the pixel data.
- type (Enumerated constant) – Specifies the data type for pixels.
- pixels (
bgl.Buffer
object) – Specifies a pointer to the pixel data.
-
glEdgeFlag (flag):
B{glEdgeFlag, glEdgeFlagv}
Flag edges as either boundary or non-boundary
See also
Parameters: flag (Depends of function prototype) – Specifies the current edge flag value.The initial value is GL_TRUE.
-
glEnable(cap):
Enable server-side GL capabilities
See also
Parameters: cap (Enumerated constant) – Specifies a symbolic constant indicating a GL capability.
-
glEnd():
Delimit the vertices of a primitive or group of like primitives
See also
-
glEndList():
Create or replace a display list
See also
-
glEvalCoord (u,v):
B{glEvalCoord1d, glEvalCoord1f, glEvalCoord2d, glEvalCoord2f, glEvalCoord1dv, glEvalCoord1fv, glEvalCoord2dv, glEvalCoord2fv}
Evaluate enabled one- and two-dimensional maps
See also
Parameters: - u (Depends on function prototype.) – Specifies a value that is the domain coordinate u to the basis function defined in a previous glMap1 or glMap2 command. If the function prototype ends in ‘v’ then u specifies a pointer to an array containing either one or two domain coordinates. The first coordinate is u. The second coordinate is v, which is present only in glEvalCoord2 versions.
- v (Depends on function prototype. (only with '2' prototypes)) – Specifies a value that is the domain coordinate v to the basis function defined in a previous glMap2 command. This argument is not present in a glEvalCoord1 command.
-
glEvalMesh (mode, i1, i2):
B{glEvalMesh1 or glEvalMesh2}
Compute a one- or two-dimensional grid of points or lines
See also
Parameters: - mode (Enumerated constant) – In glEvalMesh1, specifies whether to compute a one-dimensional mesh of points or lines.
- i2 (i1,) – Specify the first and last integer values for the grid domain variable i.
-
glEvalPoint (i, j):
B{glEvalPoint1 and glEvalPoint2}
Generate and evaluate a single point in a mesh
See also
Parameters: - i (int) – Specifies the integer value for grid domain variable i.
- j (int (only with '2' prototypes)) – Specifies the integer value for grid domain variable j (glEvalPoint2 only).
-
glFeedbackBuffer (size, type, buffer):
Controls feedback mode
See also
Parameters: - size (int) – Specifies the maximum number of values that can be written into buffer.
- type (Enumerated constant) – Specifies a symbolic constant that describes the information that will be returned for each vertex.
- buffer (
bgl.Buffer
object I{GL_FLOAT}) – Returns the feedback data.
-
glFinish():
Block until all GL execution is complete
See also
-
glFlush():
Force Execution of GL commands in finite time
See also
-
glFog (pname, param):
B{glFogf, glFogi, glFogfv, glFogiv}
Specify fog parameters
See also
Parameters: - pname (Enumerated constant) – Specifies a single-valued fog parameter. If the function prototype ends in ‘v’ specifies a fog parameter.
- param (Depends on function prototype.) – Specifies the value or values to be assigned to pname. GL_FOG_COLOR requires an array of four values. All other parameters accept an array containing only a single value.
-
glFrontFace(mode):
Define front- and back-facing polygons
See also
Parameters: mode (Enumerated constant) – Specifies the orientation of front-facing polygons.
-
glFrustum(left, right, bottom, top, zNear, zFar):
Multiply the current matrix by a perspective matrix
See also
Parameters: - right (left,) – Specify the coordinates for the left and right vertical clipping planes.
- bottom (top,) – Specify the coordinates for the bottom and top horizontal clipping planes.
- zFar (zNear,) – Specify the distances to the near and far depth clipping planes. Both distances must be positive.
-
glGenLists(range):
Generate a contiguous set of empty display lists
See also
Parameters: range (int) – Specifies the number of contiguous empty display lists to be generated.
-
glGenTextures(n, textures):
Generate texture names
See also
Parameters: - n (int) – Specifies the number of textures name to be generated.
- textures (
bgl.Buffer
object I{type GL_INT}) – Specifies an array in which the generated textures names are stored.
-
glGet (pname, param):
B{glGetBooleanv, glGetfloatv, glGetFloatv, glGetIntegerv}
Return the value or values of a selected parameter
See also
Parameters: - pname (Enumerated constant) – Specifies the parameter value to be returned.
- param (Depends on function prototype.) – Returns the value or values of the specified parameter.
-
glGetClipPlane(plane, equation):
Return the coefficients of the specified clipping plane
See also
Parameters: - plane (Enumerated constant) – Specifies a clipping plane. The number of clipping planes depends on the implementation, but at least six clipping planes are supported. They are identified by symbolic names of the form GL_CLIP_PLANEi where 0 < i < GL_MAX_CLIP_PLANES.
- equation (
bgl.Buffer
object I{type GL_FLOAT}) – Returns four float (double)-precision values that are the coefficients of the plane equation of plane in eye coordinates. The initial value is (0, 0, 0, 0).
-
glGetError():
Return error information
See also
-
glGetLight (light, pname, params):
B{glGetLightfv and glGetLightiv}
Return light source parameter values
See also
Parameters: - light (Enumerated constant) – Specifies a light source. The number of possible lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
- pname (Enumerated constant) – Specifies a light source parameter for light.
- params (
bgl.Buffer
object. Depends on function prototype.) – Returns the requested data.
-
glGetMap (target, query, v):
B{glGetMapdv, glGetMapfv, glGetMapiv}
Return evaluator parameters
See also
Parameters: - target (Enumerated constant) – Specifies the symbolic name of a map.
- query (Enumerated constant) – Specifies which parameter to return.
- v (
bgl.Buffer
object. Depends on function prototype.) – Returns the requested data.
-
glGetMaterial (face, pname, params):
B{glGetMaterialfv, glGetMaterialiv}
Return material parameters
See also
Parameters: - face (Enumerated constant) – Specifies which of the two materials is being queried. representing the front and back materials, respectively.
- pname (Enumerated constant) – Specifies the material parameter to return.
- params (
bgl.Buffer
object. Depends on function prototype.) – Returns the requested data.
-
glGetPixelMap (map, values):
B{glGetPixelMapfv, glGetPixelMapuiv, glGetPixelMapusv}
Return the specified pixel map
See also
Parameters: - map (Enumerated constant) – Specifies the name of the pixel map to return.
- values (
bgl.Buffer
object. Depends on function prototype.) – Returns the pixel map contents.
-
glGetPolygonStipple(mask):
Return the polygon stipple pattern
See also
Parameters: mask ( bgl.Buffer
object I{type GL_BYTE}) – Returns the stipple pattern. The initial value is all 1’s.
-
glGetString(name):
Return a string describing the current GL connection
See also
Parameters: name (Enumerated constant) – Specifies a symbolic constant.
-
glGetTexEnv (target, pname, params):
B{glGetTexEnvfv, glGetTexEnviv}
Return texture environment parameters
See also
Parameters: - target (Enumerated constant) – Specifies a texture environment. Must be GL_TEXTURE_ENV.
- pname (Enumerated constant) – Specifies the symbolic name of a texture environment parameter.
- params (
bgl.Buffer
object. Depends on function prototype.) – Returns the requested data.
-
glGetTexGen (coord, pname, params):
B{glGetTexGendv, glGetTexGenfv, glGetTexGeniv}
Return texture coordinate generation parameters
See also
Parameters: - coord (Enumerated constant) – Specifies a texture coordinate.
- pname (Enumerated constant) – Specifies the symbolic name of the value(s) to be returned.
- params (
bgl.Buffer
object. Depends on function prototype.) – Returns the requested data.
-
glGetTexImage(target, level, format, type, pixels):
Return a texture image
See also
Parameters: - target (Enumerated constant) – Specifies which texture is to be obtained.
- level (int) – Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level n is the nth mipmap reduction image.
- format (Enumerated constant) – Specifies a pixel format for the returned data.
- type (Enumerated constant) – Specifies a pixel type for the returned data.
- pixels (
bgl.Buffer
object.) – Returns the texture image. Should be a pointer to an array of the type specified by type
-
glGetTexLevelParameter (target, level, pname, params):
B{glGetTexLevelParameterfv, glGetTexLevelParameteriv}
return texture parameter values for a specific level of detail
See also
Parameters: - target (Enumerated constant) – Specifies the symbolic name of the target texture.
- level (int) – Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level n is the nth mipmap reduction image.
- pname (Enumerated constant) – Specifies the symbolic name of a texture parameter.
- params (
bgl.Buffer
object. Depends on function prototype.) – Returns the requested data.
-
glGetTexParameter (target, pname, params):
B{glGetTexParameterfv, glGetTexParameteriv}
Return texture parameter values
See also
Parameters: - target (Enumerated constant) – Specifies the symbolic name of the target texture.
- pname (Enumerated constant) – Specifies the symbolic name the target texture.
- params (
bgl.Buffer
object. Depends on function prototype.) – Returns the texture parameters.
-
glHint(target, mode):
Specify implementation-specific hints
See also
Parameters: - target (Enumerated constant) – Specifies a symbolic constant indicating the behavior to be controlled.
- mode (Enumerated constant) – Specifies a symbolic constant indicating the desired behavior.
-
glIndex(c):
B{glIndexd, glIndexf, glIndexi, glIndexs, glIndexdv, glIndexfv, glIndexiv, glIndexsv}
Set the current color index
See also
Parameters: c ( bgl.Buffer
object. Depends on function prototype.) – Specifies a pointer to a one element array that contains the new value for the current color index.
-
glIndexMask(mask):
Control the writing of individual bits in the color index buffers
See also
Parameters: mask (int) – Specifies a bit mask to enable and disable the writing of individual bits in the color index buffers. Initially, the mask is all 1’s.
-
glInitNames():
Initialize the name stack
See also
-
glIsEnabled(cap):
Test whether a capability is enabled
See also
Parameters: cap (Enumerated constant) – Specifies a constant representing a GL capability.
-
glIsList(list):
Determine if a name corresponds to a display-list
See also
Parameters: list (unsigned int) – Specifies a potential display-list name.
-
glIsTexture(texture):
Determine if a name corresponds to a texture
See also
Parameters: texture (unsigned int) – Specifies a value that may be the name of a texture.
-
glLight (light, pname, param):
B{glLightf,glLighti, glLightfv, glLightiv}
Set the light source parameters
See also
Parameters: - light (Enumerated constant) – Specifies a light. The number of lights depends on the implementation, but at least eight lights are supported. They are identified by symbolic names of the form GL_LIGHTi where 0 < i < GL_MAX_LIGHTS.
- pname (Enumerated constant) – Specifies a single-valued light source parameter for light.
- param (Depends on function prototype.) – Specifies the value that parameter pname of light source light will be set to. If function prototype ends in ‘v’ specifies a pointer to the value or values that parameter pname of light source light will be set to.
-
glLightModel (pname, param):
B{glLightModelf, glLightModeli, glLightModelfv, glLightModeliv}
Set the lighting model parameters
See also
Parameters: - pname (Enumerated constant) – Specifies a single-value light model parameter.
- param (Depends on function prototype.) – Specifies the value that param will be set to. If function prototype ends in ‘v’ specifies a pointer to the value or values that param will be set to.
-
glLineStipple(factor, pattern):
Specify the line stipple pattern
See also
Parameters: - factor (int) – Specifies a multiplier for each bit in the line stipple pattern. If factor is 3, for example, each bit in the pattern is used three times before the next bit in the pattern is used. factor is clamped to the range [1, 256] and defaults to 1.
- pattern (unsigned short int) – Specifies a 16-bit integer whose bit pattern determines which fragments of a line will be drawn when the line is rasterized. Bit zero is used first; the default pattern is all 1’s.
-
glLineWidth(width):
Specify the width of rasterized lines.
See also
Parameters: width (float) – Specifies the width of rasterized lines. The initial value is 1.
-
glListBase(base):
Set the display-list base for glCallLists
See also
Parameters: base (unsigned int) – Specifies an integer offset that will be added to glCallLists offsets to generate display-list names. The initial value is 0.
-
glLoadIdentity():
Replace the current matrix with the identity matrix
See also
-
glLoadMatrix (m):
B{glLoadMatrixd, glLoadMatixf}
Replace the current matrix with the specified matrix
See also
Parameters: m ( bgl.Buffer
object. Depends on function prototype.) – Specifies a pointer to 16 consecutive values, which are used as the elements of a 4x4 column-major matrix.
-
glLoadName(name):
Load a name onto the name stack.
See also
Parameters: name (unsigned int) – Specifies a name that will replace the top value on the name stack.
-
glLogicOp(opcode):
Specify a logical pixel operation for color index rendering
See also
Parameters: opcode (Enumerated constant) – Specifies a symbolic constant that selects a logical operation.
-
glMap1 (target, u1, u2, stride, order, points):
B{glMap1d, glMap1f}
Define a one-dimensional evaluator
See also
Parameters: - target (Enumerated constant) – Specifies the kind of values that are generated by the evaluator.
- u1,u2 – Specify a linear mapping of u, as presented to glEvalCoord1, to ^, t he variable that is evaluated by the equations specified by this command.
- stride (int) – Specifies the number of floats or float (double)s between the beginning of one control point and the beginning of the next one in the data structure referenced in points. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations.
- order (int) – Specifies the number of control points. Must be positive.
- points (
bgl.Buffer
object. Depends on function prototype.) – Specifies a pointer to the array of control points.
-
glMap2 (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points):
B{glMap2d, glMap2f}
Define a two-dimensional evaluator
See also
Parameters: - target (Enumerated constant) – Specifies the kind of values that are generated by the evaluator.
- u1,u2 – Specify a linear mapping of u, as presented to glEvalCoord2, to ^, t he variable that is evaluated by the equations specified by this command. Initially u1 is 0 and u2 is 1.
- ustride (int) – Specifies the number of floats or float (double)s between the beginning of control point R and the beginning of control point R ij, where i and j are the u and v control point indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of ustride is 0.
- uorder (int) – Specifies the dimension of the control point array in the u axis. Must be positive. The initial value is 1.
- v2 (v1,) – Specify a linear mapping of v, as presented to glEvalCoord2, to ^, one of the two variables that are evaluated by the equations specified by this command. Initially, v1 is 0 and v2 is 1.
- vstride (int) – Specifies the number of floats or float (double)s between the beginning of control point R and the beginning of control point R ij, where i and j are the u and v control point(indices, respectively. This allows control points to be embedded in arbitrary data structures. The only constraint is that the values for a particular control point must occupy contiguous memory locations. The initial value of vstride is 0.
- vorder (int) – Specifies the dimension of the control point array in the v axis. Must be positive. The initial value is 1.
- points (
bgl.Buffer
object. Depends on function prototype.) – Specifies a pointer to the array of control points.
-
glMapGrid (un, u1,u2 ,vn, v1, v2):
B{glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f}
Define a one- or two-dimensional mesh
See also
Parameters: - un (int) – Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive.
- u2 (u1,) – Specify the mappings for integer grid domain values i=0 and i=un.
- vn (int) – Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only).
- v2 (v1,) – Specify the mappings for integer grid domain values j=0 and j=vn (glMapGrid2 only).
-
glMaterial (face, pname, params):
Specify material parameters for the lighting model.
See also
Parameters: - face (Enumerated constant) – Specifies which face or faces are being updated. Must be one of:
- pname (Enumerated constant) – Specifies the single-valued material parameter of the face or faces that is being updated. Must be GL_SHININESS.
- params (int) – Specifies the value that parameter GL_SHININESS will be set to. If function prototype ends in ‘v’ specifies a pointer to the value or values that pname will be set to.
-
glMatrixMode(mode):
Specify which matrix is the current matrix.
See also
Parameters: mode (Enumerated constant) – Specifies which matrix stack is the target for subsequent matrix operations.
-
glMultMatrix (m):
B{glMultMatrixd, glMultMatrixf}
Multiply the current matrix with the specified matrix
See also
Parameters: m ( bgl.Buffer
object. Depends on function prototype.) – Points to 16 consecutive values that are used as the elements of a 4x4 column major matrix.
-
glNewList(list, mode):
Create or replace a display list
See also
Parameters: - list (unsigned int) – Specifies the display list name
- mode (Enumerated constant) – Specifies the compilation mode.
-
glNormal3 (nx, ny, nz, v):
B{Normal3b, Normal3bv, Normal3d, Normal3dv, Normal3f, Normal3fv, Normal3i, Normal3iv, Normal3s, Normal3sv}
Set the current normal vector
See also
Parameters: - ny, nz (nx,) – Specify the x, y, and z coordinates of the new current normal. The initial value of the current normal is the unit vector, (0, 0, 1).
- v (
bgl.Buffer
object. Depends on function prototype. (‘v’ prototypes)) – Specifies a pointer to an array of three elements: the x, y, and z coordinates of the new current normal.
-
glOrtho(left, right, bottom, top, zNear, zFar):
Multiply the current matrix with an orthographic matrix
See also
Parameters: - right (left,) – Specify the coordinates for the left and right vertical clipping planes.
- top (bottom,) – Specify the coordinates for the bottom and top horizontal clipping planes.
- zFar (zNear,) – Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer.
-
glPassThrough(token):
Place a marker in the feedback buffer
See also
Parameters: token (float) – Specifies a marker value to be placed in the feedback buffer following a GL_PASS_THROUGH_TOKEN.
-
glPixelMap (map, mapsize, values):
B{glPixelMapfv, glPixelMapuiv, glPixelMapusv}
Set up pixel transfer maps
See also
Parameters: - map (Enumerated constant) – Specifies a symbolic map name.
- mapsize (int) – Specifies the size of the map being defined.
- values (
bgl.Buffer
object. Depends on function prototype.) – Specifies an array of mapsize values.
-
glPixelStore (pname, param):
B{glPixelStoref, glPixelStorei}
Set pixel storage modes
See also
Parameters: - pname (Enumerated constant) – Specifies the symbolic name of the parameter to be set. Six values affect the packing of pixel data into memory. Six more affect the unpacking of pixel data from memory.
- param (Depends on function prototype.) – Specifies the value that pname is set to.
-
glPixelTransfer (pname, param):
B{glPixelTransferf, glPixelTransferi}
Set pixel transfer modes
See also
Parameters: - pname (Enumerated constant) – Specifies the symbolic name of the pixel transfer parameter to be set.
- param (Depends on function prototype.) – Specifies the value that pname is set to.
-
glPixelZoom(xfactor, yfactor):
Specify the pixel zoom factors
See also
Parameters: yfactor (xfactor,) – Specify the x and y zoom factors for pixel write operations.
-
glPointSize(size):
Specify the diameter of rasterized points
See also
Parameters: size (float) – Specifies the diameter of rasterized points. The initial value is 1.
-
glPolygonMode(face, mode):
Select a polygon rasterization mode
See also
Parameters: - face (Enumerated constant) – Specifies the polygons that mode applies to. Must be GL_FRONT for front-facing polygons, GL_BACK for back- facing polygons, or GL_FRONT_AND_BACK for front- and back-facing polygons.
- mode (Enumerated constant) – Specifies how polygons will be rasterized. The initial value is GL_FILL for both front- and back- facing polygons.
-
glPolygonOffset(factor, units):
Set the scale and units used to calculate depth values
See also
Parameters: - factor (float) – Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.
- units (float) – Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.
-
glPolygonStipple(mask):
Set the polygon stippling pattern
See also
Parameters: mask ( bgl.Buffer
object I{type GL_BYTE}) – Specifies a pointer to a 32x32 stipple pattern that will be unpacked from memory in the same way that glDrawPixels unpacks pixels.
-
glPopAttrib():
Pop the server attribute stack
See also
-
glPopClientAttrib():
Pop the client attribute stack
See also
-
glPopMatrix():
Pop the current matrix stack
See also
-
glPopName():
Pop the name stack
See also
-
glPrioritizeTextures(n, textures, priorities):
Set texture residence priority
See also
Parameters: - n (int) – Specifies the number of textures to be prioritized.
- textures (
bgl.Buffer
I{type GL_INT}) – Specifies an array containing the names of the textures to be prioritized. - priorities (
bgl.Buffer
I{type GL_FLOAT}) – Specifies an array containing the texture priorities. A priority given in an element of priorities applies to the texture named by the corresponding element of textures.
-
glPushAttrib(mask):
Push the server attribute stack
See also
Parameters: mask (Enumerated constant(s)) – Specifies a mask that indicates which attributes to save.
-
glPushClientAttrib(mask):
Push the client attribute stack
See also
Parameters: mask (Enumerated constant(s)) – Specifies a mask that indicates which attributes to save.
-
glPushMatrix():
Push the current matrix stack
See also
-
glPushName(name):
Push the name stack
See also
Parameters: name (unsigned int) – Specifies a name that will be pushed onto the name stack.
-
glRasterPos (x,y,z,w):
B{glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv}
Specify the raster position for pixel operations
See also
Parameters: y, z, w (x,) – Specify the x,y,z, and w object coordinates (if present) for the raster position. If function prototype ends in ‘v’ specifies a pointer to an array of two, three, or four elements, specifying x, y, z, and w coordinates, respectively. Note
If you are drawing to the 3d view with a Scriptlink of a space handler the zoom level of the panels will scale the glRasterPos by the view matrix. so a X of 10 will not always offset 10 pixels as you would expect.
To work around this get the scale value of the view matrix and use it to scale your pixel values.
import bgl xval, yval= 100, 40 # Get the scale of the view matrix view_matrix = bgl.Buffer(bgl.GL_FLOAT, 16) bgl.glGetFloatv(bgl.GL_MODELVIEW_MATRIX, view_matrix) f = 1.0 / view_matrix[0] # Instead of the usual glRasterPos2i(xval, yval) bgl.glRasterPos2f(xval * f, yval * f)
-
glReadBuffer(mode):
Select a color buffer source for pixels.
See also
Parameters: mode (Enumerated constant) – Specifies a color buffer.
-
glReadPixels(x, y, width, height, format, type, pixels):
Read a block of pixels from the frame buffer
See also
Parameters: - y (x,) – Specify the window coordinates of the first pixel that is read from the frame buffer. This location is the lower left corner of a rectangular block of pixels.
- height (width,) – Specify the dimensions of the pixel rectangle. width and height of one correspond to a single pixel.
- format (Enumerated constant) – Specifies the format of the pixel data.
- type (Enumerated constant) – Specifies the data type of the pixel data.
- pixels (
bgl.Buffer
object) – Returns the pixel data.
-
glRect (x1,y1,x2,y2,v1,v2):
B{glRectd, glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv}
Draw a rectangle
See also
Parameters: - y1 (x1,) – Specify one vertex of a rectangle
- y2 (x2,) – Specify the opposite vertex of the rectangle
- v2 (v1,) – Specifies a pointer to one vertex of a rectangle and the pointer to the opposite vertex of the rectangle
-
glRenderMode(mode):
Set rasterization mode
See also
Parameters: mode (Enumerated constant) – Specifies the rasterization mode.
-
glRotate (angle, x, y, z):
B{glRotated, glRotatef}
Multiply the current matrix by a rotation matrix
See also
Parameters: - angle (Depends on function prototype.) – Specifies the angle of rotation in degrees.
- y, z (x,) – Specify the x, y, and z coordinates of a vector respectively.
-
glScale (x,y,z):
B{glScaled, glScalef}
Multiply the current matrix by a general scaling matrix
See also
Parameters: y, z (x,) – Specify scale factors along the x, y, and z axes, respectively.
-
glScissor(x,y,width,height):
Define the scissor box
See also
Parameters: - y (x,) – Specify the lower left corner of the scissor box. Initially (0, 0).
- height (width) – Specify the width and height of the scissor box. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
-
glSelectBuffer(size, buffer):
Establish a buffer for selection mode values
See also
Parameters: - size (int) – Specifies the size of buffer
- buffer (
bgl.Buffer
I{type GL_INT}) – Returns the selection data
-
glShadeModel(mode):
Select flat or smooth shading
See also
Parameters: mode (Enumerated constant) – Specifies a symbolic value representing a shading technique.
-
glStencilFunc(func, ref, mask):
Set function and reference value for stencil testing
See also
Parameters: - func (Enumerated constant) – Specifies the test function.
- ref (int) – Specifies the reference value for the stencil test. ref is clamped to the range [0,2n-1], where n is the number of bitplanes in the stencil buffer. The initial value is 0.
- mask (unsigned int) – Specifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1’s.
-
glStencilMask(mask):
Control the writing of individual bits in the stencil planes
See also
Parameters: mask (unsigned int) – Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1’s.
-
glStencilOp(fail, zfail, zpass):
Set stencil test actions
See also
Parameters: - fail (Enumerated constant) – Specifies the action to take when the stencil test fails. The initial value is GL_KEEP.
- zfail (Enumerated constant) – Specifies the stencil action when the stencil test passes, but the depth test fails. zfail accepts the same symbolic constants as fail. The initial value is GL_KEEP.
- zpass (Enumerated constant) – Specifies the stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled. zpass accepts the same symbolic constants as fail. The initial value is GL_KEEP.
-
glTexCoord (s,t,r,q,v):
B{glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv}
Set the current texture coordinates
See also
Parameters: - t, r, q (s,) – Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.
- v (
bgl.Buffer
object. Depends on function prototype. (for ‘v’ prototypes only)) – Specifies a pointer to an array of one, two, three, or four elements, which in turn specify the s, t, r, and q texture coordinates.
-
glTexEnv (target, pname, param):
B{glTextEnvf, glTextEnvi, glTextEnvfv, glTextEnviv}
Set texture environment parameters
See also
Parameters: - target (Enumerated constant) – Specifies a texture environment. Must be GL_TEXTURE_ENV.
- pname (Enumerated constant) – Specifies the symbolic name of a single-valued texture environment parameter. Must be GL_TEXTURE_ENV_MODE.
- param (Depends on function prototype.) – Specifies a single symbolic constant. If function prototype ends in ‘v’ specifies a pointer to a parameter array that contains either a single symbolic constant or an RGBA color
-
glTexGen (coord, pname, param):
B{glTexGend, glTexGenf, glTexGeni, glTexGendv, glTexGenfv, glTexGeniv}
Control the generation of texture coordinates
See also
Parameters: - coord (Enumerated constant) – Specifies a texture coordinate.
- pname (Enumerated constant) – Specifies the symbolic name of the texture- coordinate generation function.
- param (Depends on function prototype.) – Specifies a single-valued texture generation parameter. If function prototype ends in ‘v’ specifies a pointer to an array of texture generation parameters. If pname is GL_TEXTURE_GEN_MODE, then the array must contain a single symbolic constant. Otherwise, params holds the coefficients for the texture-coordinate generation function specified by pname.
-
glTexImage1D(target, level, internalformat, width, border, format, type, pixels):
Specify a one-dimensional texture image
See also
Parameters: - target (Enumerated constant) – Specifies the target texture.
- level (int) – Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
- internalformat (int) – Specifies the number of color components in the texture.
- width (int) – Specifies the width of the texture image. Must be 2n+2(border) for some integer n. All implementations support texture images that are at least 64 texels wide. The height of the 1D texture image is 1.
- border (int) – Specifies the width of the border. Must be either 0 or 1.
- format (Enumerated constant) – Specifies the format of the pixel data.
- type (Enumerated constant) – Specifies the data type of the pixel data.
- pixels (
bgl.Buffer
object.) – Specifies a pointer to the image data in memory.
-
glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels):
Specify a two-dimensional texture image
See also
Parameters: - target (Enumerated constant) – Specifies the target texture.
- level (int) – Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
- internalformat (int) – Specifies the number of color components in the texture.
- width (int) – Specifies the width of the texture image. Must be 2n+2(border) for some integer n. All implementations support texture images that are at least 64 texels wide.
- height (int) – Specifies the height of the texture image. Must be 2m+2(border) for some integer m. All implementations support texture images that are at least 64 texels high.
- border (int) – Specifies the width of the border. Must be either 0 or 1.
- format (Enumerated constant) – Specifies the format of the pixel data.
- type (Enumerated constant) – Specifies the data type of the pixel data.
- pixels (
bgl.Buffer
object.) – Specifies a pointer to the image data in memory.
-
glTexParameter (target, pname, param):
B{glTexParameterf, glTexParameteri, glTexParameterfv, glTexParameteriv}
Set texture parameters
See also
Parameters: - target (Enumerated constant) – Specifies the target texture.
- pname (Enumerated constant) – Specifies the symbolic name of a single-valued texture parameter.
- param (Depends on function prototype.) – Specifies the value of pname. If function prototype ends in ‘v’ specifies a pointer to an array where the value or values of pname are stored.
-
glTranslate (x, y, z):
B{glTranslatef, glTranslated}
Multiply the current matrix by a translation matrix
See also
Parameters: y, z (x,) – Specify the x, y, and z coordinates of a translation vector.
-
glVertex (x,y,z,w,v):
B{glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVertex4iv, glVertex4sv}
Specify a vertex
See also
Parameters: - y, z, w (x,) – Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
- v (
bgl.Buffer
object. Depends of function prototype (for ‘v’ prototypes only)) – Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-element array, x, y, and z; and of a four-element array, x, y, z, and w.
-
glViewport(x,y,width,height):
Set the viewport
See also
Parameters: - y (x,) – Specify the lower left corner of the viewport rectangle, in pixels. The initial value is (0,0).
- height (width,) – Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
-
gluPerspective(fovY, aspect, zNear, zFar):
Set up a perspective projection matrix.
Parameters: - fovY (double) – Specifies the field of view angle, in degrees, in the y direction.
- aspect (double) – Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- zNear (double) – Specifies the distance from the viewer to the near clipping plane (always positive).
- zFar (double) – Specifies the distance from the viewer to the far clipping plane (always positive).
-
gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz):
Define a viewing transformation.
Parameters: - eyey, eyez (eyex,) – Specifies the position of the eye point.
- centery, centerz (centerx,) – Specifies the position of the reference point.
- upy, upz (upx,) – Specifies the direction of the up vector.
-
gluOrtho2D(left, right, bottom, top):
Define a 2-D orthographic projection matrix.
Parameters: - right (left,) – Specify the coordinates for the left and right vertical clipping planes.
- top (bottom,) – Specify the coordinates for the bottom and top horizontal clipping planes.
-
gluPickMatrix(x, y, width, height, viewport):
Define a picking region.
Parameters: - y (x,) – Specify the center of a picking region in window coordinates.
- height (width,) – Specify the width and height, respectively, of the picking region in window coordinates.
- viewport (
bgl.Buffer
object. [int]) – Specifies the current viewport.
-
gluProject(objx, objy, objz, modelMatrix, projMatrix, viewport, winx, winy, winz):
Map object coordinates to window coordinates.
Parameters: - objy, objz (objx,) – Specify the object coordinates.
- modelMatrix (
bgl.Buffer
object. [double]) – Specifies the current modelview matrix (as from a glGetDoublev call). - projMatrix (
bgl.Buffer
object. [double]) – Specifies the current projection matrix (as from a glGetDoublev call). - viewport (
bgl.Buffer
object. [int]) – Specifies the current viewport (as from a glGetIntegerv call). - winy, winz (winx,) – Return the computed window coordinates.
-
gluUnProject(winx, winy, winz, modelMatrix, projMatrix, viewport, objx, objy, objz):
Map object coordinates to window coordinates.
Parameters: - winy, winz (winx,) – Specify the window coordinates to be mapped.
- modelMatrix (
bgl.Buffer
object. [double]) – Specifies the current modelview matrix (as from a glGetDoublev call). - projMatrix (
bgl.Buffer
object. [double]) – Specifies the current projection matrix (as from a glGetDoublev call). - viewport (
bgl.Buffer
object. [int]) – Specifies the current viewport (as from a glGetIntegerv call). - objy, objz (objx,) – Return the computed object coordinates.
-
glUseProgram(program):
Installs a program object as part of current rendering state
See also
Parameters: program (int) – Specifies the handle of the program object whose executables are to be used as part of current rendering state.
-
glValidateProgram(program):
Validates a program object
See also
Parameters: program (int) – Specifies the handle of the program object to be validated.
-
glLinkProgram(program):
Links a program object.
See also
Parameters: program (int) – Specifies the handle of the program object to be linked.
-
glActiveTexture(texture):
Select active texture unit.
See also
Parameters: texture (int) – Constant in GL_TEXTURE0
0 - 8
-
glAttachShader(program, shader):
Attaches a shader object to a program object.
See also
Parameters: - program (int) – Specifies the program object to which a shader object will be attached.
- shader (int) – Specifies the shader object that is to be attached.
-
glCompileShader(shader):
Compiles a shader object.
See also
Parameters: shader (int) – Specifies the shader object to be compiled.
-
glCreateProgram():
Creates a program object
See also
Return type: int Returns: The new program or zero if an error occurs.
-
glCreateShader(shaderType):
Creates a shader object.
See also
Parameters: shaderType (Specifies the type of shader to be created. Must be one of GL_VERTEX_SHADER
,GL_TESS_CONTROL_SHADER
,GL_TESS_EVALUATION_SHADER
,GL_GEOMETRY_SHADER
, orGL_FRAGMENT_SHADER
.) –Return type: int Returns: 0 if an error occurs.
-
glDeleteProgram(program):
Deletes a program object.
See also
Parameters: program (int) – Specifies the program object to be deleted.
-
glDeleteShader(shader):
Deletes a shader object.
See also
Parameters: shader (int) – Specifies the shader object to be deleted.
-
glDetachShader(program, shader):
Detaches a shader object from a program object to which it is attached.
See also
Parameters: - program (int) – Specifies the program object from which to detach the shader object.
- shader (int) – pecifies the program object from which to detach the shader object.
-
glGetAttachedShaders(program, maxCount, count, shaders):
Returns the handles of the shader objects attached to a program object.
See also
Parameters: - program (int) – Specifies the program object to be queried.
- maxCount (int) – Specifies the size of the array for storing the returned object names.
- count (
bgl.Buffer
int buffer.) – Returns the number of names actually returned in objects. - shaders (
bgl.Buffer
int buffer.) – Specifies an array that is used to return the names of attached shader objects.
-
glGetProgramInfoLog(program, maxLength, length, infoLog):
Returns the information log for a program object.
See also
Parameters: - program (int) – Specifies the program object whose information log is to be queried.
- maxLength (int) – Specifies the size of the character buffer for storing the returned information log.
- length (
bgl.Buffer
int buffer.) – Returns the length of the string returned in infoLog (excluding the null terminator). - infoLog (
bgl.Buffer
char buffer.) – Specifies an array of characters that is used to return the information log.
-
glGetShaderInfoLog(program, maxLength, length, infoLog):
Returns the information log for a shader object.
See also
Parameters: - shader (int) – Specifies the shader object whose information log is to be queried.
- maxLength (int) – Specifies the size of the character buffer for storing the returned information log.
- length (
bgl.Buffer
int buffer.) – Returns the length of the string returned in infoLog (excluding the null terminator). - infoLog (
bgl.Buffer
char buffer.) – Specifies an array of characters that is used to return the information log.
-
glGetProgramiv(program, pname, params):
Returns a parameter from a program object.
See also
Parameters: - program (int) – Specifies the program object to be queried.
- pname (int) – Specifies the object parameter.
- params (
bgl.Buffer
int buffer.) – Returns the requested object parameter.
-
glIsShader(shader):
Determines if a name corresponds to a shader object.
See also
Parameters: shader (int) – Specifies a potential shader object.
-
glIsProgram(program):
Determines if a name corresponds to a program object
See also
Parameters: program (int) – Specifies a potential program object.
-
glGetShaderSource(shader, bufSize, length, source):
Returns the source code string from a shader object
See also
Parameters: - shader (int) – Specifies the shader object to be queried.
- bufSize (int) – Specifies the size of the character buffer for storing the returned source code string.
- length (
bgl.Buffer
int buffer.) – Returns the length of the string returned in source (excluding the null terminator). - source (
bgl.Buffer
char.) – Specifies an array of characters that is used to return the source code string.
-
glShaderSource(shader, shader_string):
Replaces the source code in a shader object.
See also
Parameters: - shader (int) – Specifies the handle of the shader object whose source code is to be replaced.
- shader_string (string) – The shader string.
-
class
bgl.
Buffer
¶ The Buffer object is simply a block of memory that is delineated and initialized by the user. Many OpenGL functions return data to a C-style pointer, however, because this is not possible in python the Buffer object can be used to this end. Wherever pointer notation is used in the OpenGL functions the Buffer object can be used in it’s bgl wrapper. In some instances the Buffer object will need to be initialized with the template parameter, while in other instances the user will want to create just a blank buffer which will be zeroed by default.
import bgl myByteBuffer = bgl.Buffer(bgl.GL_BYTE, [32, 32]) bgl.glGetPolygonStipple(myByteBuffer) print(myByteBuffer.dimensions) print(myByteBuffer.to_list()) sliceBuffer = myByteBuffer[0:16] print(sliceBuffer)
-
dimensions
¶ The number of dimensions of the Buffer.
-
to_list
()¶ The contents of the Buffer as a python list.
-
__init__(type, dimensions, template = None):
This will create a new Buffer object for use with other bgl OpenGL commands. Only the type of argument to store in the buffer and the dimensions of the buffer are necessary. Buffers are zeroed by default unless a template is supplied, in which case the buffer is initialized to the template.
Parameters: - type (int) – The format to store data in. The type should be one of GL_BYTE, GL_SHORT, GL_INT, or GL_FLOAT.
- dimensions (An int or sequence object specifying the dimensions of the buffer.) – If the dimensions are specified as an int a linear array will be created for the buffer. If a sequence is passed for the dimensions, the buffer becomes n-Dimensional, where n is equal to the number of parameters passed in the sequence. Example: [256,2] is a two- dimensional buffer while [256,256,4] creates a three- dimensional buffer. You can think of each additional dimension as a sub-item of the dimension to the left. i.e. [10,2] is a 10 element array each with 2 sub-items. [(0,0), (0,1), (1,0), (1,1), (2,0), …] etc.
- template (A python sequence object (optional)) – A sequence of matching dimensions which will be used to initialize the Buffer. If a template is not passed in all fields will be initialized to 0.
Return type: Buffer object
Returns: The newly created buffer as a PyObject.
-