Application Data (bpy.app)¶
This module contains application values that remain unchanged during runtime.
Submodules:
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bpy.app.
autoexec_fail
¶ Undocumented
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bpy.app.
autoexec_fail_message
¶ Undocumented
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bpy.app.
autoexec_fail_quiet
¶ Undocumented
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bpy.app.
binary_path_python
¶ String, the path to the python executable (read-only)
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bpy.app.
debug
¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.
debug_depsgraph
¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.
debug_events
¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.
debug_ffmpeg
¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.
debug_freestyle
¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.
debug_gpumem
¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.
debug_handlers
¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.
debug_python
¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.
debug_simdata
¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.
debug_value
¶ Int, number which can be set to non-zero values for testing purposes
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bpy.app.
debug_wm
¶ Boolean, for debug info (started with –debug / –debug_* matching this attribute name)
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bpy.app.
driver_namespace
¶ Dictionary for drivers namespace, editable in-place, reset on file load (read-only)
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bpy.app.
render_icon_size
¶ Reference size for icon/preview renders (read-only)
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bpy.app.
render_preview_size
¶ Reference size for icon/preview renders (read-only)
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bpy.app.
tempdir
¶ String, the temp directory used by blender (read-only)
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bpy.app.
background
¶ Boolean, True when blender is running without a user interface (started with -b)
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bpy.app.
factory_startup
¶ Boolean, True when blender is running with –factory-startup)
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bpy.app.
translations
¶ Application and addons internationalization API
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bpy.app.
build_branch
¶ The branch this blender instance was built from
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bpy.app.
build_cflags
¶ C compiler flags
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bpy.app.
build_commit_date
¶ The date of commit this blender instance was built
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bpy.app.
build_commit_time
¶ The time of commit this blender instance was built
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bpy.app.
build_cxxflags
¶ C++ compiler flags
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bpy.app.
build_date
¶ The date this blender instance was built
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bpy.app.
build_hash
¶ The commit hash this blender instance was built with
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bpy.app.
build_linkflags
¶ Binary linking flags
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bpy.app.
build_platform
¶ The platform this blender instance was built for
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bpy.app.
build_system
¶ Build system used
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bpy.app.
build_time
¶ The time this blender instance was built
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bpy.app.
build_type
¶ The type of build (Release, Debug)
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bpy.app.
build_commit_timestamp
¶ The unix timestamp of commit this blender instance was built
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bpy.app.
binary_path
¶ The location of blenders executable, useful for utilities that spawn new instances
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bpy.app.
version_char
¶ The Blender version character (for minor releases)
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bpy.app.
version_cycle
¶ The release status of this build alpha/beta/rc/release
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bpy.app.
version_string
¶ The Blender version formatted as a string
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bpy.app.
version
¶ The Blender version as a tuple of 3 numbers. eg. (2, 50, 11)
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bpy.app.
alembic
¶ constant value bpy.app.alembic(supported=True, version=(1, 7, 1), version_string=’ 1, 7, 1’)
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bpy.app.
build_options
¶ constant value bpy.app.build_options(bullet=True, codec_avi=True, codec_ffmpeg=True, codec_quicktime=False, codec_sndfile=False, compositor=True, cycles=True, cycles_osl=True, freestyle=True, gameengine=True, image_cineon=True, image_dds=True, image_frameserver=True, image_hdr=True, image_openexr=True, image_openjpeg=False, image_tiff=True, input_ndof=True, audaspace=True, international=True, openal=True, sdl=True, sdl_dynload=False, jack=True, libmv=True, mod_boolean=True, mod_fluid=True, mod_oceansim=True, …)
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bpy.app.
ffmpeg
¶ constant value bpy.app.ffmpeg(supported=True, avcodec_version=(57, 107, 100), avcodec_version_string=‘57, 107, 100’, avdevice_version=(57, 10, 100), avdevice_version_string=‘57, 10, 100’, avformat_version=(57, 83, 100), avformat_version_string=‘57, 83, 100’, avutil_version=(55, 78, 100), avutil_version_string=‘55, 78, 100’, swscale_version=(4, 8, 100), swscale_version_string=’ 4, 8, 100’)
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bpy.app.
handlers
¶ constant value bpy.app.handlers(frame_change_pre=[], frame_change_post=[], render_pre=[], render_post=[], render_write=[], render_stats=[], render_init=[], render_complete=[], render_cancel=[], load_pre=[], load_post=[], save_pre=[], save_post=[], scene_update_pre=[], scene_update_post=[], game_pre=[], game_post=[], version_update=[<function do_versions at 0x7f8442bff620>], persistent=<class ‘persistent’>)
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bpy.app.
ocio
¶ constant value bpy.app.ocio(supported=True, version=(1, 0, 9), version_string=’ 1, 0, 9’)
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bpy.app.
oiio
¶ constant value bpy.app.oiio(supported=True, version=(1, 7, 15), version_string=’ 1, 7, 15’)
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bpy.app.
opensubdiv
¶ constant value bpy.app.opensubdiv(supported=True, version=(3, 1, 1), version_string=’ 3, 1, 1’)
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bpy.app.
openvdb
¶ constant value bpy.app.openvdb(supported=True, version=(5, 0, 0), version_string=’ 5, 0, 0’)
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bpy.app.
sdl
¶ constant value bpy.app.sdl(supported=True, version=(1, 2, 15), version_string=‘1.2.15’, available=True)