Header(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.Header(bpy_struct)¶ Editor header containing UI elements
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bl_idname¶ If this is set, the header gets a custom ID, otherwise it takes the name of the class used to define the panel; for example, if the class name is “OBJECT_HT_hello”, and bl_idname is not set by the script, then bl_idname = “OBJECT_HT_hello”
Type: string, default “”, (never None)
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bl_space_type¶ The space where the header is going to be used in
EMPTYEmpty.VIEW_3D3D View, 3D viewport.TIMELINETimeline, Timeline and playback controls.GRAPH_EDITORGraph Editor, Edit drivers and keyframe interpolation.DOPESHEET_EDITORDope Sheet, Adjust timing of keyframes.NLA_EDITORNLA Editor, Combine and layer Actions.IMAGE_EDITORUV/Image Editor, View and edit images and UV Maps.CLIP_EDITORMovie Clip Editor, Motion tracking tools.SEQUENCE_EDITORVideo Sequence Editor, Video editing tools.NODE_EDITORNode Editor, Editor for node-based shading and compositing tools.TEXT_EDITORText Editor, Edit scripts and in-file documentation.LOGIC_EDITORLogic Editor, Game logic editing.PROPERTIESProperties, Edit properties of active object and related data-blocks.OUTLINEROutliner, Overview of scene graph and all available data-blocks.USER_PREFERENCESUser Preferences, Edit persistent configuration settings.INFOInfo, Main menu bar and list of error messages (drag down to expand and display).FILE_BROWSERFile Browser, Browse for files and assets.CONSOLEPython Console, Interactive programmatic console for advanced editing and script development.
Type: enum in [‘EMPTY’, ‘VIEW_3D’, ‘TIMELINE’, ‘GRAPH_EDITOR’, ‘DOPESHEET_EDITOR’, ‘NLA_EDITOR’, ‘IMAGE_EDITOR’, ‘CLIP_EDITOR’, ‘SEQUENCE_EDITOR’, ‘NODE_EDITOR’, ‘TEXT_EDITOR’, ‘LOGIC_EDITOR’, ‘PROPERTIES’, ‘OUTLINER’, ‘USER_PREFERENCES’, ‘INFO’, ‘FILE_BROWSER’, ‘CONSOLE’], default ‘EMPTY’
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draw(context)¶ Draw UI elements into the header UI layout
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Inherited Properties
Inherited Functions