Operator(bpy_struct)¶
Basic Operator Example¶
This script shows simple operator which prints a message.
Since the operator only has an Operator.execute
function it takes no
user input.
Note
Operator subclasses must be registered before accessing them from blender.
import bpy
class HelloWorldOperator(bpy.types.Operator):
bl_idname = "wm.hello_world"
bl_label = "Minimal Operator"
def execute(self, context):
print("Hello World")
return {'FINISHED'}
bpy.utils.register_class(HelloWorldOperator)
# test call to the newly defined operator
bpy.ops.wm.hello_world()
Invoke Function¶
Operator.invoke
is used to initialize the operator from the context
at the moment the operator is called.
invoke() is typically used to assign properties which are then used by
execute().
Some operators don’t have an execute() function, removing the ability to be
repeated from a script or macro.
This example shows how to define an operator which gets mouse input to execute a function and that this operator can be invoked or executed from the python api.
Also notice this operator defines its own properties, these are different to typical class properties because blender registers them with the operator, to use as arguments when called, saved for operator undo/redo and automatically added into the user interface.
import bpy
class SimpleMouseOperator(bpy.types.Operator):
""" This operator shows the mouse location,
this string is used for the tooltip and API docs
"""
bl_idname = "wm.mouse_position"
bl_label = "Invoke Mouse Operator"
x = bpy.props.IntProperty()
y = bpy.props.IntProperty()
def execute(self, context):
# rather than printing, use the report function,
# this way the message appears in the header,
self.report({'INFO'}, "Mouse coords are %d %d" % (self.x, self.y))
return {'FINISHED'}
def invoke(self, context, event):
self.x = event.mouse_x
self.y = event.mouse_y
return self.execute(context)
bpy.utils.register_class(SimpleMouseOperator)
# Test call to the newly defined operator.
# Here we call the operator and invoke it, meaning that the settings are taken
# from the mouse.
bpy.ops.wm.mouse_position('INVOKE_DEFAULT')
# Another test call, this time call execute() directly with pre-defined settings.
bpy.ops.wm.mouse_position('EXEC_DEFAULT', x=20, y=66)
Calling a File Selector¶
This example shows how an operator can use the file selector.
Notice the invoke function calls a window manager method and returns
{'RUNNING_MODAL'}
, this means the file selector stays open and the operator does not
exit immediately after invoke finishes.
The file selector runs the operator, calling Operator.execute
when the
user confirms.
The Operator.poll
function is optional, used to check if the operator
can run.
import bpy
class ExportSomeData(bpy.types.Operator):
"""Test exporter which just writes hello world"""
bl_idname = "export.some_data"
bl_label = "Export Some Data"
filepath = bpy.props.StringProperty(subtype="FILE_PATH")
@classmethod
def poll(cls, context):
return context.object is not None
def execute(self, context):
file = open(self.filepath, 'w')
file.write("Hello World " + context.object.name)
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
# Only needed if you want to add into a dynamic menu
def menu_func(self, context):
self.layout.operator_context = 'INVOKE_DEFAULT'
self.layout.operator(ExportSomeData.bl_idname, text="Text Export Operator")
# Register and add to the file selector
bpy.utils.register_class(ExportSomeData)
bpy.types.INFO_MT_file_export.append(menu_func)
# test call
bpy.ops.export.some_data('INVOKE_DEFAULT')
Dialog Box¶
This operator uses its Operator.invoke
function to call a popup.
import bpy
class DialogOperator(bpy.types.Operator):
bl_idname = "object.dialog_operator"
bl_label = "Simple Dialog Operator"
my_float = bpy.props.FloatProperty(name="Some Floating Point")
my_bool = bpy.props.BoolProperty(name="Toggle Option")
my_string = bpy.props.StringProperty(name="String Value")
def execute(self, context):
message = "Popup Values: %f, %d, '%s'" % \
(self.my_float, self.my_bool, self.my_string)
self.report({'INFO'}, message)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
bpy.utils.register_class(DialogOperator)
# test call
bpy.ops.object.dialog_operator('INVOKE_DEFAULT')
Custom Drawing¶
By default operator properties use an automatic user interface layout.
If you need more control you can create your own layout with a
Operator.draw
function.
This works like the Panel
and Menu
draw functions, its used
for dialogs and file selectors.
import bpy
class CustomDrawOperator(bpy.types.Operator):
bl_idname = "object.custom_draw"
bl_label = "Simple Modal Operator"
filepath = bpy.props.StringProperty(subtype="FILE_PATH")
my_float = bpy.props.FloatProperty(name="Float")
my_bool = bpy.props.BoolProperty(name="Toggle Option")
my_string = bpy.props.StringProperty(name="String Value")
def execute(self, context):
print("Test", self)
return {'FINISHED'}
def invoke(self, context, event):
wm = context.window_manager
return wm.invoke_props_dialog(self)
def draw(self, context):
layout = self.layout
col = layout.column()
col.label(text="Custom Interface!")
row = col.row()
row.prop(self, "my_float")
row.prop(self, "my_bool")
col.prop(self, "my_string")
bpy.utils.register_class(CustomDrawOperator)
# test call
bpy.ops.object.custom_draw('INVOKE_DEFAULT')
Modal Execution¶
This operator defines a Operator.modal
function that will keep being
run to handle events until it returns {'FINISHED'}
or {'CANCELLED'}
.
Modal operators run every time a new event is detected, such as a mouse click or key press. Conversely, when no new events are detected, the modal operator will not run. Modal operators are especially useful for interactive tools, an operator can have its own state where keys toggle options as the operator runs. Grab, Rotate, Scale, and Fly-Mode are examples of modal operators.
Operator.invoke
is used to initialize the operator as being by
returning {'RUNNING_MODAL'}
, initializing the modal loop.
Notice __init__()
and __del__()
are declared.
For other operator types they are not useful but for modal operators they will
be called before the Operator.invoke
and after the operator finishes.
import bpy
class ModalOperator(bpy.types.Operator):
bl_idname = "object.modal_operator"
bl_label = "Simple Modal Operator"
def __init__(self):
print("Start")
def __del__(self):
print("End")
def execute(self, context):
context.object.location.x = self.value / 100.0
return {'FINISHED'}
def modal(self, context, event):
if event.type == 'MOUSEMOVE': # Apply
self.value = event.mouse_x
self.execute(context)
elif event.type == 'LEFTMOUSE': # Confirm
return {'FINISHED'}
elif event.type in {'RIGHTMOUSE', 'ESC'}: # Cancel
context.object.location.x = self.init_loc_x
return {'CANCELLED'}
return {'RUNNING_MODAL'}
def invoke(self, context, event):
self.init_loc_x = context.object.location.x
self.value = event.mouse_x
self.execute(context)
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
bpy.utils.register_class(ModalOperator)
# test call
bpy.ops.object.modal_operator('INVOKE_DEFAULT')
Enum Search Popup¶
You may want to have an operator prompt the user to select an item
from a search field, this can be done using bpy.types.Operator.invoke_search_popup
.
import bpy
from bpy.props import EnumProperty
class SearchEnumOperator(bpy.types.Operator):
bl_idname = "object.search_enum_operator"
bl_label = "Search Enum Operator"
bl_property = "my_search"
my_search = EnumProperty(
name="My Search",
items=(
('FOO', "Foo", ""),
('BAR', "Bar", ""),
('BAZ', "Baz", ""),
),
)
def execute(self, context):
self.report({'INFO'}, "Selected:" + self.my_search)
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.invoke_search_popup(self)
return {'RUNNING_MODAL'}
bpy.utils.register_class(SearchEnumOperator)
# test call
bpy.ops.object.search_enum_operator('INVOKE_DEFAULT')
base class — bpy_struct
-
class
bpy.types.
Operator
(bpy_struct)¶ Storage of an operator being executed, or registered after execution
-
bl_description
¶ Type: string, default “”
-
bl_idname
¶ Type: string, default “”, (never None)
-
bl_label
¶ Type: string, default “”, (never None)
-
bl_options
¶ Options for this operator type
REGISTER
Register, Display in the info window and support the redo toolbar panel.UNDO
Undo, Push an undo event (needed for operator redo).UNDO_GROUPED
Grouped Undo, Push a single undo event for repetead instances of this operator.BLOCKING
Blocking, Block anything else from using the cursor.MACRO
Macro, Use to check if an operator is a macro.GRAB_CURSOR
Grab Pointer, Use so the operator grabs the mouse focus, enables wrapping when continuous grab is enabled.PRESET
Preset, Display a preset button with the operators settings.INTERNAL
Internal, Removes the operator from search results.
Type: enum set in {‘REGISTER’, ‘UNDO’, ‘UNDO_GROUPED’, ‘BLOCKING’, ‘MACRO’, ‘GRAB_CURSOR’, ‘PRESET’, ‘INTERNAL’}, default {‘REGISTER’}
-
bl_translation_context
¶ Type: string, default “Operator”
-
bl_undo_group
¶ Type: string, default “”
-
has_reports
¶ Operator has a set of reports (warnings and errors) from last execution
Type: boolean, default False, (readonly)
-
macros
¶ Type: bpy_prop_collection
ofMacro
, (readonly)
-
name
¶ Type: string, default “”, (readonly, never None)
-
options
¶ Runtime options
Type: OperatorOptions
, (readonly, never None)
-
properties
¶ Type: OperatorProperties
, (readonly, never None)
-
bl_property
¶ The name of a property to use as this operators primary property. Currently this is only used to select the default property when expanding an operator into a menu. :type: string
-
report
(type, message)¶ report
Parameters: - type (enum set in {'DEBUG', 'INFO', 'OPERATOR', 'PROPERTY', 'WARNING', 'ERROR', 'ERROR_INVALID_INPUT', 'ERROR_INVALID_CONTEXT', 'ERROR_OUT_OF_MEMORY'}) – Type
- message (string, (never None)) – Report Message
-
is_repeat
()¶ is_repeat
Returns: result Return type: boolean
-
classmethod
poll
(context)¶ Test if the operator can be called or not
Return type: boolean
-
execute
(context)¶ Execute the operator
Returns: result RUNNING_MODAL
Running Modal, Keep the operator running with blender.CANCELLED
Cancelled, When no action has been taken, operator exits.FINISHED
Finished, When the operator is complete, operator exits.PASS_THROUGH
Pass Through, Do nothing and pass the event on.INTERFACE
Interface, Handled but not executed (popup menus).
Return type: enum set in {‘RUNNING_MODAL’, ‘CANCELLED’, ‘FINISHED’, ‘PASS_THROUGH’, ‘INTERFACE’}
-
check
(context)¶ Check the operator settings, return True to signal a change to redraw
Returns: result Return type: boolean
-
invoke
(context, event)¶ Invoke the operator
Returns: result RUNNING_MODAL
Running Modal, Keep the operator running with blender.CANCELLED
Cancelled, When no action has been taken, operator exits.FINISHED
Finished, When the operator is complete, operator exits.PASS_THROUGH
Pass Through, Do nothing and pass the event on.INTERFACE
Interface, Handled but not executed (popup menus).
Return type: enum set in {‘RUNNING_MODAL’, ‘CANCELLED’, ‘FINISHED’, ‘PASS_THROUGH’, ‘INTERFACE’}
-
modal
(context, event)¶ Modal operator function
Returns: result RUNNING_MODAL
Running Modal, Keep the operator running with blender.CANCELLED
Cancelled, When no action has been taken, operator exits.FINISHED
Finished, When the operator is complete, operator exits.PASS_THROUGH
Pass Through, Do nothing and pass the event on.INTERFACE
Interface, Handled but not executed (popup menus).
Return type: enum set in {‘RUNNING_MODAL’, ‘CANCELLED’, ‘FINISHED’, ‘PASS_THROUGH’, ‘INTERFACE’}
-
draw
(context)¶ Draw function for the operator
-
cancel
(context)¶ Called when the operator is canceled
-
as_keywords
(ignore=())¶ Return a copy of the properties as a dictionary
-
Inherited Properties
Inherited Functions
References