PointCache(bpy_struct)

base class — bpy_struct

class bpy.types.PointCache(bpy_struct)

Point cache for physics simulations

compression

Compression method to be used

  • NO No, No compression.
  • LIGHT Light, Fast but not so effective compression.
  • HEAVY Heavy, Effective but slow compression.
Type:enum in [‘NO’, ‘LIGHT’, ‘HEAVY’], default ‘NO’
filepath

Cache file path

Type:string, default “”, (never None)
frame_end

Frame on which the simulation stops

Type:int in [1, 1048574], default 0
frame_start

Frame on which the simulation starts

Type:int in [-1048574, 1048574], default 0
frame_step

Number of frames between cached frames

Type:int in [1, 20], default 0
index

Index number of cache files

Type:int in [-1, 100], default 0
info

Info on current cache status

Type:string, default “”, (readonly, never None)
is_baked
Type:boolean, default False, (readonly)
is_baking
Type:boolean, default False, (readonly)
is_frame_skip
Type:boolean, default False, (readonly)
is_outdated
Type:boolean, default False, (readonly)
name

Cache name

Type:string, default “”, (never None)
point_caches

Point cache list

Type:PointCaches bpy_prop_collection of PointCache, (readonly)
use_disk_cache

Save cache files to disk (.blend file must be saved first)

Type:boolean, default False
use_external

Read cache from an external location

Type:boolean, default False
use_library_path

Use this file’s path for the disk cache when library linked into another file (for local bakes per scene file, disable this option)

Type:boolean, default False

Inherited Properties

Inherited Functions

References