ScrewModifier(Modifier)

base classes — bpy_struct, Modifier

class bpy.types.ScrewModifier(Modifier)

Revolve edges

angle

Angle of revolution

Type:float in [-inf, inf], default 0.0
axis

Screw axis

Type:enum in [‘X’, ‘Y’, ‘Z’], default ‘X’
iterations

Number of times to apply the screw operation

Type:int in [1, 10000], default 0
merge_threshold

Limit below which to merge vertices

Type:float in [0, inf], default 0.0
object

Object to define the screw axis

Type:Object
render_steps

Number of steps in the revolution

Type:int in [2, 10000], default 0
screw_offset

Offset the revolution along its axis

Type:float in [-inf, inf], default 0.0
steps

Number of steps in the revolution

Type:int in [2, 10000], default 0
use_merge_vertices

Merge adjacent vertices (screw offset must be zero)

Type:boolean, default False
use_normal_calculate

Calculate the order of edges (needed for meshes, but not curves)

Type:boolean, default False
use_normal_flip

Flip normals of lathed faces

Type:boolean, default False
use_object_screw_offset

Use the distance between the objects to make a screw

Type:boolean, default False
use_smooth_shade

Output faces with smooth shading rather than flat shaded

Type:boolean, default False
use_stretch_u

Stretch the U coordinates between 0-1 when UV’s are present

Type:boolean, default False
use_stretch_v

Stretch the V coordinates between 0-1 when UV’s are present

Type:boolean, default False

Inherited Properties

Inherited Functions