ScrewModifier(Modifier)¶
base classes — bpy_struct
, Modifier
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class
bpy.types.
ScrewModifier
(Modifier)¶ Revolve edges
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angle
¶ Angle of revolution
Type: float in [-inf, inf], default 0.0
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axis
¶ Screw axis
Type: enum in [‘X’, ‘Y’, ‘Z’], default ‘X’
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iterations
¶ Number of times to apply the screw operation
Type: int in [1, 10000], default 0
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merge_threshold
¶ Limit below which to merge vertices
Type: float in [0, inf], default 0.0
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render_steps
¶ Number of steps in the revolution
Type: int in [2, 10000], default 0
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screw_offset
¶ Offset the revolution along its axis
Type: float in [-inf, inf], default 0.0
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steps
¶ Number of steps in the revolution
Type: int in [2, 10000], default 0
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use_merge_vertices
¶ Merge adjacent vertices (screw offset must be zero)
Type: boolean, default False
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use_normal_calculate
¶ Calculate the order of edges (needed for meshes, but not curves)
Type: boolean, default False
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use_normal_flip
¶ Flip normals of lathed faces
Type: boolean, default False
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use_object_screw_offset
¶ Use the distance between the objects to make a screw
Type: boolean, default False
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use_smooth_shade
¶ Output faces with smooth shading rather than flat shaded
Type: boolean, default False
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use_stretch_u
¶ Stretch the U coordinates between 0-1 when UV’s are present
Type: boolean, default False
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use_stretch_v
¶ Stretch the V coordinates between 0-1 when UV’s are present
Type: boolean, default False
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Inherited Properties
Inherited Functions