SpaceNodeEditor(Space)¶
base classes — bpy_struct
, Space
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class
bpy.types.
SpaceNodeEditor
(Space)¶ Node editor space data
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backdrop_channels
¶ Channels of the image to draw
COLOR_ALPHA
Color and Alpha, Draw image with RGB colors and alpha transparency.COLOR
Color, Draw image with RGB colors.ALPHA
Alpha, Draw alpha transparency channel.RED
Red.GREEN
Green.BLUE
Blue.
Type: enum in [‘COLOR_ALPHA’, ‘COLOR’, ‘ALPHA’, ‘RED’, ‘GREEN’, ‘BLUE’], default ‘COLOR’
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backdrop_x
¶ Backdrop X offset
Type: float in [-inf, inf], default 0.0
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backdrop_y
¶ Backdrop Y offset
Type: float in [-inf, inf], default 0.0
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backdrop_zoom
¶ Backdrop zoom factor
Type: float in [0.01, inf], default 1.0
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cursor_location
¶ Location for adding new nodes
Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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insert_offset_direction
¶ Direction to offset nodes on insertion
Type: enum in [‘RIGHT’, ‘LEFT’], default ‘RIGHT’
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path
¶ Path from the data-block to the currently edited node tree
Type: SpaceNodeEditorPath
bpy_prop_collection
ofNodeTreePath
, (readonly)
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pin
¶ Use the pinned node tree
Type: boolean, default False
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shader_type
¶ Type of data to take shader from
OBJECT
Object, Edit shader nodes from Object.WORLD
World, Edit shader nodes from World.LINESTYLE
Line Style, Edit shader nodes from Line Style.
Type: enum in [‘OBJECT’, ‘WORLD’, ‘LINESTYLE’], default ‘OBJECT’
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show_backdrop
¶ Use active Viewer Node output as backdrop for compositing nodes
Type: boolean, default False
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show_grease_pencil
¶ Show grease pencil for this view
Type: boolean, default False
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texture_type
¶ Type of data to take texture from
OBJECT
Object, Edit texture nodes from Object.WORLD
World, Edit texture nodes from World.BRUSH
Brush, Edit texture nodes from Brush.LINESTYLE
Line Style, Edit texture nodes from Line Style.
Type: enum in [‘OBJECT’, ‘WORLD’, ‘BRUSH’, ‘LINESTYLE’], default ‘OBJECT’
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tree_type
¶ Node tree type to display and edit
Type: enum in [‘DUMMY’], default ‘DUMMY’
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use_auto_render
¶ Re-render and composite changed layers on 3D edits
Type: boolean, default False
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use_insert_offset
¶ Automatically offset the following or previous nodes in a chain when inserting a new node
Type: boolean, default False
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cursor_location_from_region
(x, y)¶ Set the cursor location using region coordinates
Parameters: - x (int in [-inf, inf]) – x, Region x coordinate
- y (int in [-inf, inf]) – y, Region y coordinate
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draw_handler_add
()¶ Undocumented
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draw_handler_remove
()¶ Undocumented
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Inherited Properties
Inherited Functions