WorldMistSettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.WorldMistSettings(bpy_struct)¶ Mist settings for a World data-block
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depth¶ Distance over which the mist effect fades in
Type: float in [0, inf], default 0.0
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falloff¶ Type of transition used to fade mist
QUADRATICQuadratic, Use quadratic progression.LINEARLinear, Use linear progression.INVERSE_QUADRATICInverse Quadratic, Use inverse quadratic progression.
Type: enum in [‘QUADRATIC’, ‘LINEAR’, ‘INVERSE_QUADRATIC’], default ‘QUADRATIC’
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height¶ Control how much mist density decreases with height
Type: float in [0, 100], default 0.0
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intensity¶ Overall minimum intensity of the mist effect
Type: float in [0, 1], default 0.0
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start¶ Starting distance of the mist, measured from the camera
Type: float in [0, inf], default 0.0
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use_mist¶ Occlude objects with the environment color as they are further away
Type: boolean, default False
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Inherited Properties
Inherited Functions
References