Noise Utilities (mathutils.noise)¶
The Blender noise module
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mathutils.noise.
cell
(position)¶ Returns cell noise value at the specified position.
Parameters: position ( mathutils.Vector
) – The position to evaluate the selected noise function at.Returns: The cell noise value. Return type: float
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mathutils.noise.
cell_vector
(position)¶ Returns cell noise vector at the specified position.
Parameters: position ( mathutils.Vector
) – The position to evaluate the selected noise function at.Returns: The cell noise vector. Return type: mathutils.Vector
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mathutils.noise.
fractal
(position, H, lacunarity, octaves, noise_basis=noise.types.STDPERLIN)¶ Returns the fractal Brownian motion (fBm) noise value from the noise basis at the specified position.
Parameters: - position (
mathutils.Vector
) – The position to evaluate the selected noise function at. - H (float) – The fractal increment factor.
- lacunarity (float) – The gap between successive frequencies.
- octaves (int) – The number of different noise frequencies used.
- noise_basis (Value in noise.types or int) – The type of noise to be evaluated.
Returns: The fractal Brownian motion noise value.
Return type: float
- position (
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mathutils.noise.
hetero_terrain
(position, H, lacunarity, octaves, offset, noise_basis=noise.types.STDPERLIN)¶ Returns the heterogeneous terrain value from the noise basis at the specified position.
Parameters: - position (
mathutils.Vector
) – The position to evaluate the selected noise function at. - H (float) – The fractal dimension of the roughest areas.
- lacunarity (float) – The gap between successive frequencies.
- octaves (int) – The number of different noise frequencies used.
- offset (float) – The height of the terrain above ‘sea level’.
- noise_basis (Value in noise.types or int) – The type of noise to be evaluated.
Returns: The heterogeneous terrain value.
Return type: float
- position (
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mathutils.noise.
hybrid_multi_fractal
(position, H, lacunarity, octaves, offset, gain, noise_basis=noise.types.STDPERLIN)¶ Returns hybrid multifractal value from the noise basis at the specified position.
Parameters: - position (
mathutils.Vector
) – The position to evaluate the selected noise function at. - H (float) – The fractal dimension of the roughest areas.
- lacunarity (float) – The gap between successive frequencies.
- octaves (int) – The number of different noise frequencies used.
- offset (float) – The height of the terrain above ‘sea level’.
- gain (float) – Scaling applied to the values.
- noise_basis (Value in noise.types or int) – The type of noise to be evaluated.
Returns: The hybrid multifractal value.
Return type: float
- position (
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mathutils.noise.
multi_fractal
(position, H, lacunarity, octaves, noise_basis=noise.types.STDPERLIN)¶ Returns multifractal noise value from the noise basis at the specified position.
Parameters: - position (
mathutils.Vector
) – The position to evaluate the selected noise function at. - H (float) – The fractal increment factor.
- lacunarity (float) – The gap between successive frequencies.
- octaves (int) – The number of different noise frequencies used.
- noise_basis (Value in noise.types or int) – The type of noise to be evaluated.
Returns: The multifractal noise value.
Return type: float
- position (
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mathutils.noise.
noise
(position, noise_basis=noise.types.STDPERLIN)¶ Returns noise value from the noise basis at the position specified.
Parameters: - position (
mathutils.Vector
) – The position to evaluate the selected noise function at. - noise_basis (Value in noise.types or int) – The type of noise to be evaluated.
Returns: The noise value.
Return type: float
- position (
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mathutils.noise.
noise_vector
(position, noise_basis=noise.types.STDPERLIN)¶ Returns the noise vector from the noise basis at the specified position.
Parameters: - position (
mathutils.Vector
) – The position to evaluate the selected noise function at. - noise_basis (Value in noise.types or int) – The type of noise to be evaluated.
Returns: The noise vector.
Return type: - position (
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mathutils.noise.
random
()¶ Returns a random number in the range [0, 1].
Returns: The random number. Return type: float
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mathutils.noise.
random_unit_vector
(size=3)¶ Returns a unit vector with random entries.
Parameters: size (Int) – The size of the vector to be produced. Returns: The random unit vector. Return type: mathutils.Vector
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mathutils.noise.
ridged_multi_fractal
(position, H, lacunarity, octaves, offset, gain, noise_basis=noise.types.STDPERLIN)¶ Returns ridged multifractal value from the noise basis at the specified position.
Parameters: - position (
mathutils.Vector
) – The position to evaluate the selected noise function at. - H (float) – The fractal dimension of the roughest areas.
- lacunarity (float) – The gap between successive frequencies.
- octaves (int) – The number of different noise frequencies used.
- offset (float) – The height of the terrain above ‘sea level’.
- gain (float) – Scaling applied to the values.
- noise_basis (Value in noise.types or int) – The type of noise to be evaluated.
Returns: The ridged multifractal value.
Return type: float
- position (
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mathutils.noise.
seed_set
(seed)¶ Sets the random seed used for random_unit_vector, random_vector and random.
Parameters: seed (Int) – Seed used for the random generator. When seed is zero, the current time will be used instead.
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mathutils.noise.
turbulence
(position, octaves, hard, noise_basis=noise.types.STDPERLIN, amplitude_scale=0.5, frequency_scale=2.0)¶ Returns the turbulence value from the noise basis at the specified position.
Parameters: - position (
mathutils.Vector
) – The position to evaluate the selected noise function at. - octaves (int) – The number of different noise frequencies used.
- hard (:boolean) – Specifies whether returned turbulence is hard (sharp transitions) or soft (smooth transitions).
- noise_basis (Value in mathutils.noise.types or int) – The type of noise to be evaluated.
- amplitude_scale (float) – The amplitude scaling factor.
- frequency_scale (Value in noise.types or int) – The frequency scaling factor
Returns: The turbulence value.
Return type: float
- position (
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mathutils.noise.
turbulence_vector
(position, octaves, hard, noise_basis=noise.types.STDPERLIN, amplitude_scale=0.5, frequency_scale=2.0)¶ Returns the turbulence vector from the noise basis at the specified position.
Parameters: - position (
mathutils.Vector
) – The position to evaluate the selected noise function at. - octaves (int) – The number of different noise frequencies used.
- hard (:boolean) – Specifies whether returned turbulence is hard (sharp transitions) or soft (smooth transitions).
- noise_basis (Value in mathutils.noise.types or int) – The type of noise to be evaluated.
- amplitude_scale (float) – The amplitude scaling factor.
- frequency_scale (Value in noise.types or int) – The frequency scaling factor
Returns: The turbulence vector.
Return type: - position (
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mathutils.noise.
variable_lacunarity
(position, distortion, noise_type1=noise.types.STDPERLIN, noise_type2=noise.types.STDPERLIN)¶ Returns variable lacunarity noise value, a distorted variety of noise, from noise type 1 distorted by noise type 2 at the specified position.
Parameters: - position (
mathutils.Vector
) – The position to evaluate the selected noise function at. - distortion (float) – The amount of distortion.
- noise_type1 (Value in noise.types or int) – The type of noise to be distorted.
- noise_type2 (Value in noise.types or int) – The type of noise used to distort noise_type1.
Returns: The variable lacunarity noise value.
Return type: float
- position (
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mathutils.noise.
voronoi
(position, distance_metric=noise.distance_metrics.DISTANCE, exponent=2.5)¶ Returns a list of distances to the four closest features and their locations.
Parameters: - position (
mathutils.Vector
) – The position to evaluate the selected noise function at. - distance_metric (Value in noise.distance_metrics or int) – Method of measuring distance.
- exponent (float) – The exponent for Minkowski distance metric.
Returns: A list of distances to the four closest features and their locations.
Return type: list of four floats, list of four
mathutils.Vector
types- position (