Import Anim Operators¶
-
bpy.ops.import_anim.
bvh
(filepath="", filter_glob="*.bvh", target='ARMATURE', global_scale=1.0, frame_start=1, use_fps_scale=False, update_scene_fps=False, update_scene_duration=False, use_cyclic=False, rotate_mode='NATIVE', axis_forward='-Z', axis_up='Y')¶ Load a BVH motion capture file
Parameters: - filepath (string, (optional, never None)) – File Path, Filepath used for importing the file
- filter_glob (string, (optional, never None)) – filter_glob
- target (enum in ['ARMATURE', 'OBJECT'], (optional)) – Target, Import target type
- global_scale (float in [0.0001, 1e+06], (optional)) – Scale, Scale the BVH by this value
- frame_start (int in [-inf, inf], (optional)) – Start Frame, Starting frame for the animation
- use_fps_scale (boolean, (optional)) – Scale FPS, Scale the framerate from the BVH to the current scenes, otherwise each BVH frame maps directly to a Blender frame
- update_scene_fps (boolean, (optional)) – Update Scene FPS, Set the scene framerate to that of the BVH file (note that this nullifies the ‘Scale FPS’ option, as the scale will be 1:1)
- update_scene_duration (boolean, (optional)) – Update Scene Duration, Extend the scene’s duration to the BVH duration (never shortens the scene)
- use_cyclic (boolean, (optional)) – Loop, Loop the animation playback
- rotate_mode (enum in ['QUATERNION', 'NATIVE', 'XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'], (optional)) –
Rotation, Rotation conversion
QUATERNION
Quaternion, Convert rotations to quaternions.NATIVE
Euler (Native), Use the rotation order defined in the BVH file.XYZ
Euler (XYZ), Convert rotations to euler XYZ.XZY
Euler (XZY), Convert rotations to euler XZY.YXZ
Euler (YXZ), Convert rotations to euler YXZ.YZX
Euler (YZX), Convert rotations to euler YZX.ZXY
Euler (ZXY), Convert rotations to euler ZXY.ZYX
Euler (ZYX), Convert rotations to euler ZYX.
- axis_forward (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) – Forward
- axis_up (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) – Up
File: