BlendTexture(Texture)¶
base classes — bpy_struct
, ID
, Texture
-
class
bpy.types.
BlendTexture
(Texture)¶ Procedural color blending texture
-
progression
¶ Style of the color blending
LINEAR
Linear, Create a linear progression.QUADRATIC
Quadratic, Create a quadratic progression.EASING
Easing, Create a progression easing from one step to the next.DIAGONAL
Diagonal, Create a diagonal progression.SPHERICAL
Spherical, Create a spherical progression.QUADRATIC_SPHERE
Quadratic sphere, Create a quadratic progression in the shape of a sphere.RADIAL
Radial, Create a radial progression.
Type: enum in [‘LINEAR’, ‘QUADRATIC’, ‘EASING’, ‘DIAGONAL’, ‘SPHERICAL’, ‘QUADRATIC_SPHERE’, ‘RADIAL’], default ‘LINEAR’
-
use_flip_axis
¶ Flip the texture’s X and Y axis
HORIZONTAL
Horizontal, No flipping.VERTICAL
Vertical, Flip the texture’s X and Y axis.
Type: enum in [‘HORIZONTAL’, ‘VERTICAL’], default ‘HORIZONTAL’
-
users_material
¶ Materials that use this texture (readonly)
-
users_object_modifier
¶ Object modifiers that use this texture (readonly)
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
-
Inherited Properties
Inherited Functions