CyclesRenderLayerSettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
CyclesRenderLayerSettings
(bpy_struct)¶ -
denoising_diffuse_direct
¶ Denoise the direct diffuse lighting
Type: boolean, default True
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denoising_diffuse_indirect
¶ Denoise the indirect diffuse lighting
Type: boolean, default True
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denoising_feature_strength
¶ Controls removal of noisy image feature passes (lower values preserve more detail, but aren’t as smooth)
Type: float in [0, 1], default 0.5
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denoising_glossy_direct
¶ Denoise the direct glossy lighting
Type: boolean, default True
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denoising_glossy_indirect
¶ Denoise the indirect glossy lighting
Type: boolean, default True
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denoising_neighbor_frames
¶ Number of neighboring frames to use for denoising animations (more frames produce smoother results at the cost of performance)
Type: int in [0, 7], default 0
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denoising_radius
¶ Size of the image area that’s used to denoise a pixel (higher values are smoother, but might lose detail and are slower)
Type: int in [1, 25], default 8
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denoising_relative_pca
¶ When removing pixels that don’t carry information, use a relative threshold instead of an absolute one (can help to reduce artifacts, but might cause detail loss around edges)
Type: boolean, default False
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denoising_store_passes
¶ Store the denoising feature passes and the noisy image
Type: boolean, default False
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denoising_strength
¶ Controls neighbor pixel weighting for the denoising filter (lower values preserve more detail, but aren’t as smooth)
Type: float in [0, 1], default 0.5
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denoising_subsurface_direct
¶ Denoise the direct subsurface lighting
Type: boolean, default True
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denoising_subsurface_indirect
¶ Denoise the indirect subsurface lighting
Type: boolean, default True
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denoising_transmission_direct
¶ Denoise the direct transmission lighting
Type: boolean, default True
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denoising_transmission_indirect
¶ Denoise the indirect transmission lighting
Type: boolean, default True
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pass_crypto_accurate
¶ Generate a more accurate Cryptomatte pass. CPU only, may render slower and use more memory
Type: boolean, default True
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pass_crypto_depth
¶ Sets how many unique objects can be distinguished per pixel
Type: int in [2, 16], default 6
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pass_debug_bvh_intersections
¶ Store Debug BVH Intersections
Type: boolean, default False
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pass_debug_bvh_traversed_instances
¶ Store Debug BVH Traversed Instances pass
Type: boolean, default False
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pass_debug_bvh_traversed_nodes
¶ Store Debug BVH Traversed Nodes pass
Type: boolean, default False
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pass_debug_ray_bounces
¶ Store Debug Ray Bounces pass
Type: boolean, default False
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pass_debug_render_time
¶ Render time in milliseconds per sample and pixel
Type: boolean, default False
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use_denoising
¶ Denoise the rendered image
Type: boolean, default False
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use_pass_crypto_asset
¶ Render cryptomatte asset pass, for isolating groups of objects with the same parent
Type: boolean, default False
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use_pass_crypto_material
¶ Render cryptomatte material pass, for isolating materials in compositing
Type: boolean, default False
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use_pass_crypto_object
¶ Render cryptomatte object pass, for isolating objects in compositing
Type: boolean, default False
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use_pass_volume_direct
¶ Deliver direct volumetric scattering pass
Type: boolean, default False
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use_pass_volume_indirect
¶ Deliver indirect volumetric scattering pass
Type: boolean, default False
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classmethod
bl_rna_get_subclass
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Struct
subclass
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classmethod
bl_rna_get_subclass_py
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions