CyclesRenderLayerSettings(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.CyclesRenderLayerSettings(bpy_struct)¶ -
denoising_diffuse_direct¶ Denoise the direct diffuse lighting
Type: boolean, default True
-
denoising_diffuse_indirect¶ Denoise the indirect diffuse lighting
Type: boolean, default True
-
denoising_feature_strength¶ Controls removal of noisy image feature passes (lower values preserve more detail, but aren’t as smooth)
Type: float in [0, 1], default 0.5
-
denoising_glossy_direct¶ Denoise the direct glossy lighting
Type: boolean, default True
-
denoising_glossy_indirect¶ Denoise the indirect glossy lighting
Type: boolean, default True
-
denoising_neighbor_frames¶ Number of neighboring frames to use for denoising animations (more frames produce smoother results at the cost of performance)
Type: int in [0, 7], default 0
-
denoising_radius¶ Size of the image area that’s used to denoise a pixel (higher values are smoother, but might lose detail and are slower)
Type: int in [1, 25], default 8
-
denoising_relative_pca¶ When removing pixels that don’t carry information, use a relative threshold instead of an absolute one (can help to reduce artifacts, but might cause detail loss around edges)
Type: boolean, default False
-
denoising_store_passes¶ Store the denoising feature passes and the noisy image
Type: boolean, default False
-
denoising_strength¶ Controls neighbor pixel weighting for the denoising filter (lower values preserve more detail, but aren’t as smooth)
Type: float in [0, 1], default 0.5
-
denoising_subsurface_direct¶ Denoise the direct subsurface lighting
Type: boolean, default True
-
denoising_subsurface_indirect¶ Denoise the indirect subsurface lighting
Type: boolean, default True
-
denoising_transmission_direct¶ Denoise the direct transmission lighting
Type: boolean, default True
-
denoising_transmission_indirect¶ Denoise the indirect transmission lighting
Type: boolean, default True
-
pass_crypto_accurate¶ Generate a more accurate Cryptomatte pass. CPU only, may render slower and use more memory
Type: boolean, default True
-
pass_crypto_depth¶ Sets how many unique objects can be distinguished per pixel
Type: int in [2, 16], default 6
-
pass_debug_bvh_intersections¶ Store Debug BVH Intersections
Type: boolean, default False
-
pass_debug_bvh_traversed_instances¶ Store Debug BVH Traversed Instances pass
Type: boolean, default False
-
pass_debug_bvh_traversed_nodes¶ Store Debug BVH Traversed Nodes pass
Type: boolean, default False
-
pass_debug_ray_bounces¶ Store Debug Ray Bounces pass
Type: boolean, default False
-
pass_debug_render_time¶ Render time in milliseconds per sample and pixel
Type: boolean, default False
-
use_denoising¶ Denoise the rendered image
Type: boolean, default False
-
use_pass_crypto_asset¶ Render cryptomatte asset pass, for isolating groups of objects with the same parent
Type: boolean, default False
-
use_pass_crypto_material¶ Render cryptomatte material pass, for isolating materials in compositing
Type: boolean, default False
-
use_pass_crypto_object¶ Render cryptomatte object pass, for isolating objects in compositing
Type: boolean, default False
-
use_pass_volume_direct¶ Deliver direct volumetric scattering pass
Type: boolean, default False
-
use_pass_volume_indirect¶ Deliver indirect volumetric scattering pass
Type: boolean, default False
-
classmethod
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
-
classmethod
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
-
Inherited Properties
Inherited Functions