base class — bpy_struct

class bpy.types.CyclesWorldSettings(bpy_struct)

When using volume rendering, assume volume has the same density everywhere(not using any textures), for faster rendering

Type:boolean, default False

Maximum number of bounces the background light will contribute to the render

Type:int in [0, 1024], default 1024

Importance map size is resolution x resolution/2; higher values potentially produce less noise, at the cost of memory and speed

Type:int in [4, 8192], default 1024

Number of light samples to render for each AA sample

Type:int in [1, 10000], default 1

How to sample the background light

  • NONE None, Don’t sample the background, faster but might cause noise for non-solid backgrounds.
  • AUTOMATIC Auto, Automatically try to determine the best setting.
  • MANUAL Manual, Manually set the resolution of the sampling map, higher values are slower and require more memory but reduce noise.
Type:enum in [‘NONE’, ‘AUTOMATIC’, ‘MANUAL’], default ‘AUTOMATIC’

Interpolation method to use for volumes

  • LINEAR Linear, Good smoothness and speed.
  • CUBIC Cubic, Smoothed high quality interpolation, but slower.
Type:enum in [‘LINEAR’, ‘CUBIC’], default ‘LINEAR’

Sampling method to use for volumes

  • DISTANCE Distance, Use distance sampling, best for dense volumes with lights far away.
  • EQUIANGULAR Equiangular, Use equiangular sampling, best for volumes with low density with light inside or near the volume.
  • MULTIPLE_IMPORTANCE Multiple Importance, Combine distance and equi-angular sampling for volumes where neither method is ideal.
classmethod bl_rna_get_subclass(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The RNA type or default when not found.
Return type:bpy.types.Struct subclass
classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The class or default when not found.
Return type:type

Inherited Properties

Inherited Functions