Light(ID)¶
base classes — bpy_struct, ID
subclasses —
AreaLight, PointLight, SpotLight, SunLight
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class
bpy.types.Light(ID)¶ Light data-block for lighting a scene
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color¶ Light color
Type: float array of 3 items in [0, inf], default (1.0, 1.0, 1.0)
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cutoff_distance¶ Distance at which the light influence will be set to 0
Type: float in [0, inf], default 40.0
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cycles¶ Cycles light settings
Type: CyclesLightSettings, (readonly)
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distance¶ Falloff distance - the light is at half the original intensity at this point
Type: float in [0, inf], default 0.0
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specular_factor¶ Specular reflection multiplier
Type: float in [0, 9999], default 1.0
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type¶ Type of Light
POINTPoint, Omnidirectional point light source.SUNSun, Constant direction parallel ray light source.SPOTSpot, Directional cone light source.AREAArea, Directional area light source.
Type: enum in [‘POINT’, ‘SUN’, ‘SPOT’, ‘AREA’], default ‘POINT’
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use_custom_distance¶ Use custom attenuation distance instead of global light threshold
Type: boolean, default False
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use_nodes¶ Use shader nodes to render the light
Type: boolean, default False
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classmethod
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions
References