PreferencesSystem(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
PreferencesSystem
(bpy_struct)¶ Graphics driver and operating system settings
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anisotropic_filter
¶ Quality of the anisotropic filtering (values greater than 1.0 enable anisotropic filtering)
Type: enum in [‘FILTER_0’, ‘FILTER_2’, ‘FILTER_4’, ‘FILTER_8’, ‘FILTER_16’], default ‘FILTER_0’
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audio_channels
¶ Audio channel count
MONO
Mono, Set audio channels to mono.STEREO
Stereo, Set audio channels to stereo.SURROUND4
4 Channels, Set audio channels to 4 channels.SURROUND51
5.1 Surround, Set audio channels to 5.1 surround sound.SURROUND71
7.1 Surround, Set audio channels to 7.1 surround sound.
Type: enum in [‘MONO’, ‘STEREO’, ‘SURROUND4’, ‘SURROUND51’, ‘SURROUND71’], default ‘MONO’
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audio_device
¶ Audio output device
Null
None, Null device - there will be no audio output.
Type: enum in [‘Null’], default ‘Null’
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audio_mixing_buffer
¶ Number of samples used by the audio mixing buffer
SAMPLES_256
256, Set audio mixing buffer size to 256 samples.SAMPLES_512
512, Set audio mixing buffer size to 512 samples.SAMPLES_1024
1024, Set audio mixing buffer size to 1024 samples.SAMPLES_2048
2048, Set audio mixing buffer size to 2048 samples.SAMPLES_4096
4096, Set audio mixing buffer size to 4096 samples.SAMPLES_8192
8192, Set audio mixing buffer size to 8192 samples.SAMPLES_16384
16384, Set audio mixing buffer size to 16384 samples.SAMPLES_32768
32768, Set audio mixing buffer size to 32768 samples.
Type: enum in [‘SAMPLES_256’, ‘SAMPLES_512’, ‘SAMPLES_1024’, ‘SAMPLES_2048’, ‘SAMPLES_4096’, ‘SAMPLES_8192’, ‘SAMPLES_16384’, ‘SAMPLES_32768’], default ‘SAMPLES_256’
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audio_sample_format
¶ Audio sample format
U8
8-bit Unsigned, Set audio sample format to 8 bit unsigned integer.S16
16-bit Signed, Set audio sample format to 16 bit signed integer.S24
24-bit Signed, Set audio sample format to 24 bit signed integer.S32
32-bit Signed, Set audio sample format to 32 bit signed integer.FLOAT
32-bit Float, Set audio sample format to 32 bit float.DOUBLE
64-bit Float, Set audio sample format to 64 bit float.
Type: enum in [‘U8’, ‘S16’, ‘S24’, ‘S32’, ‘FLOAT’, ‘DOUBLE’], default ‘U8’
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audio_sample_rate
¶ Audio sample rate
RATE_44100
44.1 kHz, Set audio sampling rate to 44100 samples per second.RATE_48000
48 kHz, Set audio sampling rate to 48000 samples per second.RATE_96000
96 kHz, Set audio sampling rate to 96000 samples per second.RATE_192000
192 kHz, Set audio sampling rate to 192000 samples per second.
Type: enum in [‘RATE_44100’, ‘RATE_48000’, ‘RATE_96000’, ‘RATE_192000’], default ‘RATE_44100’
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dpi
¶ Type: int in [-inf, inf], default 0, (readonly)
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gl_clip_alpha
¶ Clip alpha below this threshold in the 3D textured view
Type: float in [0, 1], default 0.0
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gl_texture_limit
¶ Limit the texture size to save graphics memory
Type: enum in [‘CLAMP_OFF’, ‘CLAMP_8192’, ‘CLAMP_4096’, ‘CLAMP_2048’, ‘CLAMP_1024’, ‘CLAMP_512’, ‘CLAMP_256’, ‘CLAMP_128’], default ‘CLAMP_OFF’
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gpencil_multi_sample
¶ Enable Grease Pencil OpenGL multi-sampling, only for systems that support it
NONE
No MultiSample, Do not use OpenGL MultiSample.2
MultiSample: 2, Use 2x OpenGL MultiSample.4
MultiSample: 4, Use 4x OpenGL MultiSample.8
MultiSample: 8, Use 8x OpenGL MultiSample.16
MultiSample: 16, Use 16x OpenGL MultiSample.
Type: enum in [‘NONE’, ‘2’, ‘4’, ‘8’, ‘16’], default ‘NONE’
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image_draw_method
¶ Method used for displaying images on the screen
AUTO
Automatic, Automatically choose method based on GPU and image.2DTEXTURE
2D Texture, Use CPU for display transform and draw image with 2D texture.GLSL
GLSL, Use GLSL shaders for display transform and draw image with 2D texture.
Type: enum in [‘AUTO’, ‘2DTEXTURE’, ‘GLSL’], default ‘AUTO’
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legacy_compute_device_type
¶ For backwards compatibility only
Type: int in [-inf, inf], default 0, (readonly)
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light_ambient
¶ Color of the ambient light that uniformly lit the scene
Type: float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
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memory_cache_limit
¶ Memory cache limit (in megabytes)
Type: int in [0, inf], default 0
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multi_sample
¶ Enable OpenGL multi-sampling, only for systems that support it
NONE
No MultiSample, Do not use OpenGL MultiSample.2
MultiSample: 2, Use 2x OpenGL MultiSample.4
MultiSample: 4, Use 4x OpenGL MultiSample.8
MultiSample: 8, Use 8x OpenGL MultiSample.16
MultiSample: 16, Use 16x OpenGL MultiSample.
Type: enum in [‘NONE’, ‘2’, ‘4’, ‘8’, ‘16’], default ‘NONE’
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opensubdiv_compute_type
¶ Type of computer back-end used with OpenSubdiv
Type: enum in [‘NONE’, ‘CPU’, ‘OPENMP’], default ‘NONE’
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pixel_size
¶ Type: float in [-inf, inf], default 0.0, (readonly)
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prefetch_frames
¶ Number of frames to render ahead during playback (sequencer only)
Type: int in [0, inf], default 0
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scrollback
¶ Maximum number of lines to store for the console buffer
Type: int in [32, 32768], default 0
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solid_lights
¶ Lights user to display objects in solid draw mode
Type: bpy_prop_collection
ofUserSolidLight
, (readonly)
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texture_collection_rate
¶ Number of seconds between each run of the GL texture garbage collector
Type: int in [1, 3600], default 0
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texture_time_out
¶ Time since last access of a GL texture in seconds after which it is freed (set to 0 to keep textures allocated)
Type: int in [0, 3600], default 0
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ui_line_width
¶ Suggested line thickness and point size in pixels, for add-ons drawing custom user interface elements, based on operating system settings and Blender UI scale
Type: float in [-inf, inf], default 0.0, (readonly)
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ui_scale
¶ Size multiplier to use when drawing custom user interface elements, so that they are scaled correctly on screens with different DPI. This value is based on operating system DPI settings and Blender display scale
Type: float in [-inf, inf], default 0.0, (readonly)
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use_edit_mode_smooth_wire
¶ Enable Edit-Mode edge smoothing, reducing aliasing, requires restart
Type: boolean, default False
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use_region_overlap
¶ Draw tool/property regions over the main region
Type: boolean, default False
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use_select_pick_depth
¶ Use the depth buffer for picking 3D View selection (without this the front most object may not be selected first)
Type: boolean, default False
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use_studio_light_edit
¶ View the result of the studio light editor in the viewport
Type: boolean, default False
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vbo_collection_rate
¶ Number of seconds between each run of the GL Vertex buffer object garbage collector
Type: int in [1, 3600], default 0
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vbo_time_out
¶ Time since last access of a GL Vertex buffer object in seconds after which it is freed (set to 0 to keep vbo allocated)
Type: int in [0, 3600], default 0
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viewport_aa
¶ Method of anti-aliasing in 3d viewport
OFF
No Anti-Aliasing, Scene will be rendering without any anti-aliasing.FXAA
Single Pass Anti-Aliasing, Scene will be rendered using a single pass anti-aliasing method (FXAA).5
5 Samples, Scene will be rendered using 5 anti-aliasing samples.8
8 Samples, Scene will be rendered using 8 anti-aliasing samples.11
11 Samples, Scene will be rendered using 11 anti-aliasing samples.16
16 Samples, Scene will be rendered using 16 anti-aliasing samples.32
32 Samples, Scene will be rendered using 32 anti-aliasing samples.
Type: enum in [‘OFF’, ‘FXAA’, ‘5’, ‘8’, ‘11’, ‘16’, ‘32’], default ‘OFF’
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classmethod
bl_rna_get_subclass
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Struct
subclass
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classmethod
bl_rna_get_subclass_py
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions
References