WorldMistSettings(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.
WorldMistSettings
(bpy_struct)¶ Mist settings for a World data-block
-
depth
¶ Distance over which the mist effect fades in
Type: float in [0, inf], default 0.0
-
falloff
¶ Type of transition used to fade mist
QUADRATIC
Quadratic, Use quadratic progression.LINEAR
Linear, Use linear progression.INVERSE_QUADRATIC
Inverse Quadratic, Use inverse quadratic progression.
Type: enum in [‘QUADRATIC’, ‘LINEAR’, ‘INVERSE_QUADRATIC’], default ‘QUADRATIC’
-
height
¶ Control how much mist density decreases with height
Type: float in [0, 100], default 0.0
-
intensity
¶ Overall minimum intensity of the mist effect
Type: float in [0, 1], default 0.0
-
start
¶ Starting distance of the mist, measured from the camera
Type: float in [0, inf], default 0.0
-
use_mist
¶ Occlude objects with the environment color as they are further away
Type: boolean, default False
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
-
Inherited Properties
Inherited Functions
References