Material(ID)¶
base classes — bpy_struct, ID
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class
bpy.types.Material(ID)¶ Material data-block to define the appearance of geometric objects for rendering
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alpha_threshold¶ A pixel is rendered only if its alpha value is above this threshold
Type: float in [0, 1], default 0.5
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blend_method¶ Blend Mode for Transparent Faces
OPAQUEOpaque, Render surface without transparency.CLIPAlpha Clip, Use the alpha threshold to clip the visibility (binary visibility).HASHEDAlpha Hashed, Use noise to dither the binary visibility (works well with multi-samples).BLENDAlpha Blend, Render polygon transparent, depending on alpha channel of the texture.
Type: enum in [‘OPAQUE’, ‘CLIP’, ‘HASHED’, ‘BLEND’], default ‘OPAQUE’
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cycles¶ Cycles material settings
Type: CyclesMaterialSettings, (readonly)
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diffuse_color¶ Diffuse color of the material
Type: float array of 4 items in [0, inf], default (0.8, 0.8, 0.8, 0.8)
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grease_pencil¶ Grease pencil color settings for material
Type: MaterialGPencilStyle, (readonly)
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is_grease_pencil¶ True if this material has grease pencil data
Type: boolean, default False, (readonly)
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line_color¶ Line color used for Freestyle line rendering
Type: float array of 4 items in [0, inf], default (0.0, 0.0, 0.0, 0.0)
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line_priority¶ The line color of a higher priority is used at material boundaries
Type: int in [0, 32767], default 0
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metallic¶ Amount of mirror reflection for raytrace
Type: float in [0, 1], default 0.0
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paint_active_slot¶ Index of active texture paint slot
Type: int in [0, 32767], default 0
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paint_clone_slot¶ Index of clone texture paint slot
Type: int in [0, 32767], default 0
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pass_index¶ Index number for the “Material Index” render pass
Type: int in [0, 32767], default 0
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preview_render_type¶ Type of preview render
FLATFlat, Flat XY plane.SPHERESphere, Sphere.CUBECube, Cube.HAIRHair, Hair strands.SHADERBALLShader Ball, Shader Ball.CLOTHCloth, Cloth.FLUIDFluid, Fluid.
Type: enum in [‘FLAT’, ‘SPHERE’, ‘CUBE’, ‘HAIR’, ‘SHADERBALL’, ‘CLOTH’, ‘FLUID’], default ‘SPHERE’
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refraction_depth¶ Approximate the thickness of the object to compute two refraction event (0 is disabled)
Type: float in [0, inf], default 0.0
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roughness¶ Roughness of the material
Type: float in [0, 1], default 0.4
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shadow_method¶ Shadow mapping method
NONENone, Material will cast no shadow.OPAQUEOpaque, Material will cast shadows without transparency.CLIPAlpha Clip, Use the alpha threshold to clip the visibility (binary visibility).HASHEDAlpha Hashed, Use noise to dither the binary visibility and use filtering to reduce the noise.
Type: enum in [‘NONE’, ‘OPAQUE’, ‘CLIP’, ‘HASHED’], default ‘OPAQUE’
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show_transparent_back¶ Limit transparency to a single layer (avoids transparency sorting problems)
Type: boolean, default False
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specular_color¶ Specular color of the material
Type: float array of 3 items in [0, inf], default (1.0, 1.0, 1.0)
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specular_intensity¶ How intense (bright) the specular reflection is
Type: float in [0, 1], default 0.5
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texture_paint_images¶ Texture images used for texture painting
Type: bpy_prop_collectionofImage, (readonly)
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texture_paint_slots¶ Texture slots defining the mapping and influence of textures
Type: bpy_prop_collectionofTexPaintSlot, (readonly)
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use_backface_culling¶ Use back face culling to hide the back side of faces
Type: boolean, default False
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use_nodes¶ Use shader nodes to render the material
Type: boolean, default False
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use_preview_world¶ Use the current world background to light the preview render
Type: boolean, default False
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use_screen_refraction¶ Use raytraced screen space refractions
Type: boolean, default False
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use_sss_translucency¶ Add translucency effect to subsurface
Type: boolean, default False
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classmethod
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions
References