PoseBone(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
PoseBone
(bpy_struct)¶ Channel defining pose data for a bone in a Pose
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bbone_curveinx
¶ X-axis handle offset for start of the B-Bone’s curve, adjusts curvature
Type: float in [-inf, inf], default 0.0
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bbone_curveiny
¶ Y-axis handle offset for start of the B-Bone’s curve, adjusts curvature
Type: float in [-inf, inf], default 0.0
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bbone_curveoutx
¶ X-axis handle offset for end of the B-Bone’s curve, adjusts curvature
Type: float in [-inf, inf], default 0.0
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bbone_curveouty
¶ Y-axis handle offset for end of the B-Bone’s curve, adjusts curvature
Type: float in [-inf, inf], default 0.0
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bbone_custom_handle_end
¶ Bone that serves as the end handle for the B-Bone curve
Type: PoseBone
, (readonly)
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bbone_custom_handle_start
¶ Bone that serves as the start handle for the B-Bone curve
Type: PoseBone
, (readonly)
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bbone_easein
¶ Length of first Bezier Handle (for B-Bones only)
Type: float in [-inf, inf], default 1.0
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bbone_easeout
¶ Length of second Bezier Handle (for B-Bones only)
Type: float in [-inf, inf], default 1.0
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bbone_rollin
¶ Roll offset for the start of the B-Bone, adjusts twist
Type: float in [-inf, inf], default 0.0
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bbone_rollout
¶ Roll offset for the end of the B-Bone, adjusts twist
Type: float in [-inf, inf], default 0.0
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bbone_scaleinx
¶ X-axis scale factor for start of the B-Bone, adjusts thickness (for tapering effects)
Type: float in [-inf, inf], default 1.0
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bbone_scaleiny
¶ Y-axis scale factor for start of the B-Bone, adjusts thickness (for tapering effects)
Type: float in [-inf, inf], default 1.0
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bbone_scaleoutx
¶ X-axis scale factor for end of the B-Bone, adjusts thickness (for tapering effects)
Type: float in [-inf, inf], default 1.0
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bbone_scaleouty
¶ Y-axis scale factor for end of the B-Bone, adjusts thickness (for tapering effects)
Type: float in [-inf, inf], default 1.0
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bone_group_index
¶ Bone Group this pose channel belongs to (0=no group)
Type: int in [-32768, 32767], default 0
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constraints
¶ Constraints that act on this PoseChannel
Type: PoseBoneConstraints
bpy_prop_collection
ofConstraint
, (readonly)
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custom_shape_scale
¶ Adjust the size of the custom shape
Type: float in [0, 1000], default 0.0
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head
¶ Location of head of the channel’s bone
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly)
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ik_linear_weight
¶ Weight of scale constraint for IK
Type: float in [0, 1], default 0.0
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ik_max_x
¶ Maximum angles for IK Limit
Type: float in [0, 3.14159], default 0.0
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ik_max_y
¶ Maximum angles for IK Limit
Type: float in [0, 3.14159], default 0.0
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ik_max_z
¶ Maximum angles for IK Limit
Type: float in [0, 3.14159], default 0.0
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ik_min_x
¶ Minimum angles for IK Limit
Type: float in [-3.14159, 0], default 0.0
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ik_min_y
¶ Minimum angles for IK Limit
Type: float in [-3.14159, 0], default 0.0
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ik_min_z
¶ Minimum angles for IK Limit
Type: float in [-3.14159, 0], default 0.0
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ik_rotation_weight
¶ Weight of rotation constraint for IK
Type: float in [0, 1], default 0.0
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ik_stiffness_x
¶ IK stiffness around the X axis
Type: float in [0, 0.99], default 0.0
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ik_stiffness_y
¶ IK stiffness around the Y axis
Type: float in [0, 0.99], default 0.0
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ik_stiffness_z
¶ IK stiffness around the Z axis
Type: float in [0, 0.99], default 0.0
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ik_stretch
¶ Allow scaling of the bone for IK
Type: float in [0, 1], default 0.0
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is_in_ik_chain
¶ Is part of an IK chain
Type: boolean, default False, (readonly)
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length
¶ Length of the bone
Type: float in [-inf, inf], default 0.0, (readonly)
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location
¶ Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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lock_ik_x
¶ Disallow movement around the X axis
Type: boolean, default False
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lock_ik_y
¶ Disallow movement around the Y axis
Type: boolean, default False
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lock_ik_z
¶ Disallow movement around the Z axis
Type: boolean, default False
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lock_location
¶ Lock editing of location in the interface
Type: boolean array of 3 items, default (False, False, False)
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lock_rotation
¶ Lock editing of rotation in the interface
Type: boolean array of 3 items, default (False, False, False)
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lock_rotation_w
¶ Lock editing of ‘angle’ component of four-component rotations in the interface
Type: boolean, default False
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lock_rotations_4d
¶ Lock editing of four component rotations by components (instead of as Eulers)
Type: boolean, default False
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lock_scale
¶ Lock editing of scale in the interface
Type: boolean array of 3 items, default (False, False, False)
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matrix
¶ Final 4x4 matrix after constraints and drivers are applied (object space)
Type: float multi-dimensional array of 4 * 4 items in [-inf, inf], default ((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0))
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matrix_basis
¶ Alternative access to location/scale/rotation relative to the parent and own rest bone
Type: float multi-dimensional array of 4 * 4 items in [-inf, inf], default ((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0))
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matrix_channel
¶ 4x4 matrix, before constraints
Type: float multi-dimensional array of 4 * 4 items in [-inf, inf], default ((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0)), (readonly)
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motion_path
¶ Motion Path for this element
Type: MotionPath
, (readonly)
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name
¶ Type: string, default “”, (never None)
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rotation_axis_angle
¶ Angle of Rotation for Axis-Angle rotation representation
Type: float array of 4 items in [-inf, inf], default (0.0, 0.0, 1.0, 0.0)
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rotation_euler
¶ Rotation in Eulers
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
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rotation_mode
¶ QUATERNION
Quaternion (WXYZ), No Gimbal Lock.XYZ
XYZ Euler, XYZ Rotation Order - prone to Gimbal Lock (default).XZY
XZY Euler, XZY Rotation Order - prone to Gimbal Lock.YXZ
YXZ Euler, YXZ Rotation Order - prone to Gimbal Lock.YZX
YZX Euler, YZX Rotation Order - prone to Gimbal Lock.ZXY
ZXY Euler, ZXY Rotation Order - prone to Gimbal Lock.ZYX
ZYX Euler, ZYX Rotation Order - prone to Gimbal Lock.AXIS_ANGLE
Axis Angle, Axis Angle (W+XYZ), defines a rotation around some axis defined by 3D-Vector.
Type: enum in [‘QUATERNION’, ‘XYZ’, ‘XZY’, ‘YXZ’, ‘YZX’, ‘ZXY’, ‘ZYX’, ‘AXIS_ANGLE’], default ‘QUATERNION’
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rotation_quaternion
¶ Rotation in Quaternions
Type: float array of 4 items in [-inf, inf], default (1.0, 0.0, 0.0, 0.0)
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scale
¶ Type: float array of 3 items in [-inf, inf], default (1.0, 1.0, 1.0)
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tail
¶ Location of tail of the channel’s bone
Type: float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly)
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use_custom_shape_bone_size
¶ Scale the custom object by the bone length
Type: boolean, default False
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use_ik_limit_x
¶ Limit movement around the X axis
Type: boolean, default False
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use_ik_limit_y
¶ Limit movement around the Y axis
Type: boolean, default False
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use_ik_limit_z
¶ Limit movement around the Z axis
Type: boolean, default False
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use_ik_linear_control
¶ Apply channel size as IK constraint if stretching is enabled
Type: boolean, default False
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use_ik_rotation_control
¶ Apply channel rotation as IK constraint
Type: boolean, default False
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basename
¶ The name of this bone before any ‘.’ character (readonly)
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center
¶ The midpoint between the head and the tail. (readonly)
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children
¶ (readonly)
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children_recursive
¶ A list of all children from this bone. Warning: takes O(len(bones)**2) time. (readonly)
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children_recursive_basename
¶ Returns a chain of children with the same base name as this bone. Only direct chains are supported, forks caused by multiple children with matching base names will terminate the function and not be returned. Warning: takes O(len(bones)**2) time. (readonly)
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parent_recursive
¶ A list of parents, starting with the immediate parent (readonly)
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vector
¶ The direction this bone is pointing. Utility function for (tail - head) (readonly)
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x_axis
¶ Vector pointing down the x-axis of the bone. (readonly)
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y_axis
¶ Vector pointing down the y-axis of the bone. (readonly)
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z_axis
¶ Vector pointing down the z-axis of the bone. (readonly)
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evaluate_envelope
(point)¶ Calculate bone envelope at given point
Parameters: point (float array of 3 items in [-inf, inf]) – Point, Position in 3d space to evaluate Returns: Factor, Envelope factor Return type: float in [-inf, inf]
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bbone_segment_matrix
(index, rest=False)¶ Retrieve the matrix of the joint between B-Bone segments if available
Parameters: - index (int in [0, inf]) – Index of the segment endpoint
- rest (boolean, (optional)) – Return the rest pose matrix
Returns: The resulting matrix in bone local space
Return type: float multi-dimensional array of 4 * 4 items in [-inf, inf]
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compute_bbone_handles
(rest=False, ease=False, offsets=False)¶ Retrieve the vectors and rolls coming from B-Bone custom handles
Parameters: - rest (boolean, (optional)) – Return the rest pose state
- ease (boolean, (optional)) – Apply scale from ease values
- offsets (boolean, (optional)) – Apply roll and curve offsets from bone properties
Return (handle1, roll1, handle2, roll2): handle1, The direction vector of the start handle in bone local space, float array of 3 items in [-inf, inf]
roll1, Roll of the start handle, float in [-inf, inf]
handle2, The direction vector of the end handle in bone local space, float array of 3 items in [-inf, inf]
roll2, Roll of the end handle, float in [-inf, inf]
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parent_index
(parent_test)¶ The same as ‘bone in other_bone.parent_recursive’ but saved generating a list.
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translate
(vec)¶ Utility function to add vec to the head and tail of this bone
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classmethod
bl_rna_get_subclass
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Struct
subclass
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classmethod
bl_rna_get_subclass_py
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions
References