ShaderNodeMapping(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeMapping(ShaderNode)
vector_type

Type of vector that the mapping transforms

  • POINT Point, Transform a point.
  • TEXTURE Texture, Transform a texture by inverse mapping the texture coordinate.
  • VECTOR Vector, Transform a direction vector. Location is ignored.
  • NORMAL Normal, Transform a unit normal vector. Location is ignored.
Type:enum in [‘POINT’, ‘TEXTURE’, ‘VECTOR’, ‘NORMAL’], default ‘POINT’
classmethod is_registered_node_type()

True if a registered node type

Returns:Result
Return type:boolean
classmethod input_template(index)

Input socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod output_template(index)

Output socket template

Parameters:index (int in [0, inf]) – Index
Returns:result
Return type:NodeInternalSocketTemplate
classmethod bl_rna_get_subclass(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The RNA type or default when not found.
Return type:bpy.types.Struct subclass
classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The class or default when not found.
Return type:type

Inherited Properties

Inherited Functions