ShaderNodeMapping(ShaderNode)¶
base classes — bpy_struct, Node, NodeInternal, ShaderNode
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class
bpy.types.ShaderNodeMapping(ShaderNode)¶ -
vector_type¶ Type of vector that the mapping transforms
POINTPoint, Transform a point.TEXTURETexture, Transform a texture by inverse mapping the texture coordinate.VECTORVector, Transform a direction vector. Location is ignored.NORMALNormal, Transform a unit normal vector. Location is ignored.
Type: enum in [‘POINT’, ‘TEXTURE’, ‘VECTOR’, ‘NORMAL’], default ‘POINT’
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classmethod
is_registered_node_type()¶ True if a registered node type
Returns: Result Return type: boolean
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classmethod
input_template(index)¶ Input socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
output_template(index)¶ Output socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
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classmethod
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions