ShaderNodeSubsurfaceScattering(ShaderNode)¶
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
-
class
bpy.types.
ShaderNodeSubsurfaceScattering
(ShaderNode)¶ -
falloff
¶ Function to determine how much light nearby points contribute based on their distance to the shading point
CUBIC
Cubic, Simple cubic falloff function.GAUSSIAN
Gaussian, Normal distribution, multiple can be combined to fit more complex profiles.BURLEY
Christensen-Burley, Approximation to physically based volume scattering.RANDOM_WALK
Random Walk, Volumetric approximation to physically based volume scattering.
Type: enum in [‘CUBIC’, ‘GAUSSIAN’, ‘BURLEY’, ‘RANDOM_WALK’], default ‘CUBIC’
-
classmethod
is_registered_node_type
()¶ True if a registered node type
Returns: Result Return type: boolean
-
classmethod
input_template
(index)¶ Input socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
-
classmethod
output_template
(index)¶ Output socket template
Parameters: index (int in [0, inf]) – Index Returns: result Return type: NodeInternalSocketTemplate
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
-
Inherited Properties
Inherited Functions