ShaderNodeTree(NodeTree)¶
base classes — bpy_struct
, ID
, NodeTree
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class
bpy.types.
ShaderNodeTree
(NodeTree)¶ Node tree consisting of linked nodes used for materials (and other shading data-blocks)
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get_output_node
(target)¶ Return active shader output node for the specified target
Parameters: target (enum in ['ALL', 'EEVEE', 'CYCLES']) – Target
ALL
All, Use shaders for all renderers and viewports, unless there exists a more specific output.EEVEE
Eevee, Use shaders for Eevee renderer.CYCLES
Cycles, Use shaders for Cycles renderer.
Returns: Node Return type: ShaderNode
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classmethod
bl_rna_get_subclass
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Struct
subclass
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classmethod
bl_rna_get_subclass_py
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions