SpaceNodeEditor(Space)¶
base classes — bpy_struct, Space
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class
bpy.types.SpaceNodeEditor(Space)¶ Node editor space data
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backdrop_channels¶ Channels of the image to draw
COLOR_ALPHAColor and Alpha, Display image with RGB colors and alpha transparency.COLORColor, Display image with RGB colors.ALPHAAlpha, Display alpha transparency channel.REDRed.GREENGreen.BLUEBlue.
Type: enum in [‘COLOR_ALPHA’, ‘COLOR’, ‘ALPHA’, ‘RED’, ‘GREEN’, ‘BLUE’], default ‘COLOR’
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backdrop_offset¶ Backdrop offset
Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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backdrop_zoom¶ Backdrop zoom factor
Type: float in [0.01, inf], default 1.0
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cursor_location¶ Location for adding new nodes
Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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insert_offset_direction¶ Direction to offset nodes on insertion
Type: enum in [‘RIGHT’, ‘LEFT’], default ‘RIGHT’
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path¶ Path from the data-block to the currently edited node tree
Type: SpaceNodeEditorPathbpy_prop_collectionofNodeTreePath, (readonly)
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pin¶ Use the pinned node tree
Type: boolean, default False
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shader_type¶ Type of data to take shader from
OBJECTObject, Edit shader nodes from Object.WORLDWorld, Edit shader nodes from World.LINESTYLELine Style, Edit shader nodes from Line Style.
Type: enum in [‘OBJECT’, ‘WORLD’, ‘LINESTYLE’], default ‘OBJECT’
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show_annotation¶ Show annotations for this view
Type: boolean, default False
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show_backdrop¶ Use active Viewer Node output as backdrop for compositing nodes
Type: boolean, default False
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show_region_toolbar¶ Type: boolean, default False
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show_region_ui¶ Type: boolean, default False
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texture_type¶ Type of data to take texture from
WORLDWorld, Edit texture nodes from World.BRUSHBrush, Edit texture nodes from Brush.LINESTYLELine Style, Edit texture nodes from Line Style.
Type: enum in [‘WORLD’, ‘BRUSH’, ‘LINESTYLE’], default ‘WORLD’
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tree_type¶ Node tree type to display and edit
Type: enum in [‘DUMMY’], default ‘DUMMY’
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use_auto_render¶ Re-render and composite changed layers on 3D edits
Type: boolean, default False
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use_insert_offset¶ Automatically offset the following or previous nodes in a chain when inserting a new node
Type: boolean, default False
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cursor_location_from_region(x, y)¶ Set the cursor location using region coordinates
Parameters: - x (int in [-inf, inf]) – x, Region x coordinate
- y (int in [-inf, inf]) – y, Region y coordinate
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classmethod
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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draw_handler_add(callback, args, region_type, draw_type)¶ Add a new draw handler to this space type. It will be called every time the specified region in the space type will be drawn. Note: All arguments are positional only for now.
Parameters: - callback (function) – A function that will be called when the region is drawn. It gets the specified arguments as input.
- args (tuple) – Arguments that will be passed to the callback.
- region_type (str) – The region type the callback draws in; usually
WINDOW. (bpy.types.Region.type) - draw_type (str) – Usually
POST_PIXELfor 2D drawing andPOST_VIEWfor 3D drawing. In some casesPRE_VIEWcan be used.BACKDROPcan be used for backdrops in the node editor.
Returns: Handler that can be removed later on.
Return type: object
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draw_handler_remove(handler, region_type)¶ Remove a draw handler that was added previously.
Parameters: - handler (object) – The draw handler that should be removed.
- region_type (str) – Region type the callback was added to.
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Inherited Properties
Inherited Functions