SpotLight(Light)¶
base classes — bpy_struct, ID, Light
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class
bpy.types.SpotLight(Light)¶ Directional cone Light
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constant_coefficient¶ Constant distance attenuation coefficient
Type: float in [0, inf], default 1.0
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contact_shadow_bias¶ Bias to avoid self shadowing
Type: float in [0.001, 9999], default 0.03
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contact_shadow_distance¶ World space distance in which to search for screen space occluder
Type: float in [0, 9999], default 0.2
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contact_shadow_thickness¶ Pixel thickness used to detect occlusion
Type: float in [0, 9999], default 0.2
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energy¶ Amount of light emitted
Type: float in [-inf, inf], default 10.0
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falloff_curve¶ Custom light falloff curve
Type: CurveMapping, (readonly)
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falloff_type¶ Intensity Decay with distance
Type: enum in [‘CONSTANT’, ‘INVERSE_LINEAR’, ‘INVERSE_SQUARE’, ‘INVERSE_COEFFICIENTS’, ‘CUSTOM_CURVE’, ‘LINEAR_QUADRATIC_WEIGHTED’], default ‘INVERSE_SQUARE’
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linear_attenuation¶ Linear distance attenuation
Type: float in [0, 1], default 0.0
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linear_coefficient¶ Linear distance attenuation coefficient
Type: float in [0, inf], default 0.0
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quadratic_attenuation¶ Quadratic distance attenuation
Type: float in [0, 1], default 1.0
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quadratic_coefficient¶ Quadratic distance attenuation coefficient
Type: float in [0, inf], default 0.0
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shadow_buffer_bias¶ Bias for reducing self shadowing
Type: float in [0.001, 9999], default 1.0
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shadow_buffer_clip_start¶ Shadow map clip start, below which objects will not generate shadows
Type: float in [1e-06, inf], default 0.05
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shadow_buffer_samples¶ Number of shadow buffer samples
Type: int in [1, 16], default 3
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shadow_buffer_size¶ Resolution of the shadow buffer, higher values give crisper shadows but use more memory
Type: int in [128, 10240], default 512
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shadow_color¶ Color of shadows cast by the light
Type: float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
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shadow_soft_size¶ Light size for ray shadow sampling (Raytraced shadows)
Type: float in [0, inf], default 0.25
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show_cone¶ Draw transparent cone in 3D view to visualize which objects are contained in it
Type: boolean, default False
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spot_blend¶ The softness of the spotlight edge
Type: float in [0, 1], default 0.15
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spot_size¶ Angle of the spotlight beam
Type: float in [0.0174533, 3.14159], default 0.785398
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use_contact_shadow¶ Use screen space raytracing to have correct shadowing near occluder, or for small features that does not appear in shadow maps
Type: boolean, default False
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use_shadow¶ Type: boolean, default True
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use_square¶ Cast a square spot light shape
Type: boolean, default False
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classmethod
bl_rna_get_subclass(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions