GPU Matrix (gpu.matrix)

This module provides access to the matrix stack.

gpu.matrix.get_model_view_matrix()

Return a copy of the model-view matrix.

Returns:A 4x4 view matrix.
Return type:mathutils.Matrix
gpu.matrix.get_normal_matrix()

Return a copy of the normal matrix.

Returns:A 3x3 normal matrix.
Return type:mathutils.Matrix
gpu.matrix.get_projection_matrix()

Return a copy of the projection matrix.

Returns:A 4x4 projection matrix.
Return type:mathutils.Matrix
gpu.matrix.load_identity()

Empty stack and set to identity.

gpu.matrix.load_matrix(matrix)

Load a matrix into the stack.

Parameters:matrix (mathutils.Matrix) – A 4x4 matrix.
gpu.matrix.load_projection_matrix(matrix)

Load a projection matrix into the stack.

Parameters:matrix (mathutils.Matrix) – A 4x4 matrix.
gpu.matrix.multiply_matrix(matrix)

Multiply the current stack matrix.

Parameters:matrix (mathutils.Matrix) – A 4x4 matrix.
gpu.matrix.pop()

Remove the last model-view matrix from the stack.

gpu.matrix.pop_projection()

Remove the last projection matrix from the stack.

gpu.matrix.push()

Add to the model-view matrix stack.

gpu.matrix.push_pop()

Context manager to ensure balanced push/pop calls, even in the case of an error.

gpu.matrix.push_pop_projection()

Context manager to ensure balanced push/pop calls, even in the case of an error.

gpu.matrix.push_projection()

Add to the projection matrix stack.

gpu.matrix.reset()

Empty stack and set to identity.

gpu.matrix.scale(scale)

Scale the current stack matrix.

Parameters:scale (sequence of 2 or 3 floats) – Scale the current stack matrix.
gpu.matrix.scale_uniform(scale)
Parameters:scale (float) – Scale the current stack matrix.
gpu.matrix.translate(offset)

Scale the current stack matrix.

Parameters:offset (sequence of 2 or 3 floats) – Translate the current stack matrix.