Brush(ID)¶
base classes — bpy_struct
, ID
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class
bpy.types.
Brush
(ID)¶ Brush data-block for storing brush settings for painting and sculpting
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auto_smooth_factor
¶ Amount of smoothing to automatically apply to each stroke
Type: float in [0, 1], default 0.0
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blend
¶ Brush blending mode
MIX
Mix, Use Mix blending mode while painting.DARKEN
Darken, Use Darken blending mode while painting.MUL
Multiply, Use Multiply blending mode while painting.COLORBURN
Color Burn, Use Color Burn blending mode while painting.LINEARBURN
Linear Burn, Use Linear Burn blending mode while painting.LIGHTEN
Lighten, Use Lighten blending mode while painting.SCREEN
Screen, Use Screen blending mode while painting.COLORDODGE
Color Dodge, Use Color Dodge blending mode while painting.ADD
Add, Use Add blending mode while painting.OVERLAY
Overlay, Use Overlay blending mode while painting.SOFTLIGHT
Soft Light, Use Soft Light blending mode while painting.HARDLIGHT
Hard Light, Use Hard Light blending mode while painting.VIVIDLIGHT
Vivid Light, Use Vivid Light blending mode while painting.LINEARLIGHT
Linear Light, Use Linear Light blending mode while painting.PINLIGHT
Pin Light, Use Pin Light blending mode while painting.DIFFERENCE
Difference, Use Difference blending mode while painting.EXCLUSION
Exclusion, Use Exclusion blending mode while painting.SUB
Subtract, Use Subtract blending mode while painting.HUE
Hue, Use Hue blending mode while painting.SATURATION
Saturation, Use Saturation blending mode while painting.COLOR
Color, Use Color blending mode while painting.LUMINOSITY
Value, Use Value blending mode while painting.ERASE_ALPHA
Erase Alpha, Erase alpha while painting.ADD_ALPHA
Add Alpha, Add alpha while painting.
Type: enum in [‘MIX’, ‘DARKEN’, ‘MUL’, ‘COLORBURN’, ‘LINEARBURN’, ‘LIGHTEN’, ‘SCREEN’, ‘COLORDODGE’, ‘ADD’, ‘OVERLAY’, ‘SOFTLIGHT’, ‘HARDLIGHT’, ‘VIVIDLIGHT’, ‘LINEARLIGHT’, ‘PINLIGHT’, ‘DIFFERENCE’, ‘EXCLUSION’, ‘SUB’, ‘HUE’, ‘SATURATION’, ‘COLOR’, ‘LUMINOSITY’, ‘ERASE_ALPHA’, ‘ADD_ALPHA’], default ‘MIX’
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blur_kernel_radius
¶ Radius of kernel used for soften and sharpen in pixels
Type: int in [1, 10000], default 2
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blur_mode
¶ Type: enum in [‘BOX’, ‘GAUSSIAN’], default ‘GAUSSIAN’
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brush_capabilities
¶ Brush’s capabilities
Type: BrushCapabilities
, (readonly, never None)
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clone_alpha
¶ Opacity of clone image display
Type: float in [0, 1], default 0.5
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clone_offset
¶ Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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color
¶ Type: float array of 3 items in [0, 1], default (1.0, 1.0, 1.0)
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color_type
¶ Use single color or gradient when painting
COLOR
Color, Paint with a single color.GRADIENT
Gradient, Paint with a gradient.
Type: enum in [‘COLOR’, ‘GRADIENT’], default ‘COLOR’
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crease_pinch_factor
¶ How much the crease brush pinches
Type: float in [0, 1], default 0.5
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cursor_color_add
¶ Color of cursor when adding
Type: float array of 4 items in [0, inf], default (1.0, 0.39, 0.39, 0.9)
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cursor_color_subtract
¶ Color of cursor when subtracting
Type: float array of 4 items in [0, inf], default (0.39, 0.39, 1.0, 0.9)
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cursor_overlay_alpha
¶ Type: int in [0, 100], default 33
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curve
¶ Editable falloff curve
Type: CurveMapping
, (readonly, never None)
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curve_preset
¶ Type: enum in [‘CUSTOM’, ‘SMOOTH’, ‘SMOOTHER’, ‘SPHERE’, ‘ROOT’, ‘SHARP’, ‘LIN’, ‘POW4’, ‘INVSQUARE’, ‘CONSTANT’], default ‘CUSTOM’
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dash_ratio
¶ Ratio of samples in a cycle that the brush is enabled
Type: float in [0, 1], default 1.0
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dash_samples
¶ Length of a dash cycle measured in stroke samples
Type: int in [1, 10000], default 20
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direction
¶ ADD
Add, Add effect of brush.SUBTRACT
Subtract, Subtract effect of brush.
Type: enum in [‘ADD’, ‘SUBTRACT’], default ‘ADD’
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elastic_deform_type
¶ Deformation type that is used in the brush
Type: enum in [‘GRAB’, ‘GRAB_BISCALE’, ‘GRAB_TRISCALE’, ‘SCALE’, ‘TWIST’], default ‘GRAB’
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elastic_deform_volume_preservation
¶ Poisson ratio for elastic deformation. Higher values preserve volume more, but also lead to more bulging
Type: float in [0, 0.9], default 0.0
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falloff_angle
¶ Paint most on faces pointing towards the view according to this angle
Type: float in [0, 1.5708], default 0.0
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falloff_shape
¶ Use projected or spherical falloff
SPHERE
Sphere, Apply brush influence in a Sphere, outwards from the center.PROJECTED
Projected, Apply brush influence in a 2D circle, projected from the view.
Type: enum in [‘SPHERE’, ‘PROJECTED’], default ‘SPHERE’
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fill_threshold
¶ Threshold above which filling is not propagated
Type: float in [0, 100], default 0.2
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gpencil_settings
¶ Type: BrushGpencilSettings
, (readonly)
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gpencil_tool
¶ DRAW
Draw, The brush is of type used for drawing strokes.FILL
Fill, The brush is of type used for filling areas.ERASE
Erase, The brush is used for erasing strokes.
Type: enum in [‘DRAW’, ‘FILL’, ‘ERASE’], default ‘DRAW’
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grad_spacing
¶ Spacing before brush gradient goes full circle
Type: int in [1, 10000], default 0
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gradient_fill_mode
¶ Type: enum in [‘LINEAR’, ‘RADIAL’], default ‘LINEAR’
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gradient_stroke_mode
¶ Type: enum in [‘PRESSURE’, ‘SPACING_REPEAT’, ‘SPACING_CLAMP’], default ‘PRESSURE’
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height
¶ Affectable height of brush (layer height for layer tool, i.e.)
Type: float in [0, 1], default 0.5
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icon_filepath
¶ File path to brush icon
Type: string, default “”, (never None)
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image_paint_capabilities
¶ Type: BrushCapabilitiesImagePaint
, (readonly, never None)
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image_tool
¶ Type: enum in [‘DRAW’, ‘SOFTEN’, ‘SMEAR’, ‘CLONE’, ‘FILL’, ‘MASK’], default ‘DRAW’
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invert_to_scrape_fill
¶ Use Scrape or Fill tool when inverting this brush instead of inverting its displacement direction
Type: boolean, default False
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jitter
¶ Jitter the position of the brush while painting
Type: float in [0, 1000], default 0.0
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jitter_absolute
¶ Jitter the position of the brush in pixels while painting
Type: int in [0, 1000000], default 0
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jitter_unit
¶ Jitter in screen space or relative to brush size
VIEW
View, Jitterring happens in screen space, in pixels.BRUSH
Brush, Jitterring happens relative to the brush size.
Type: enum in [‘VIEW’, ‘BRUSH’], default ‘BRUSH’
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mask_overlay_alpha
¶ Type: int in [0, 100], default 33
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mask_stencil_dimension
¶ Dimensions of mask stencil in viewport
Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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mask_stencil_pos
¶ Position of mask stencil in viewport
Type: float array of 2 items in [-inf, inf], default (0.0, 0.0)
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mask_texture_slot
¶ Type: BrushTextureSlot
, (readonly)
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mask_tool
¶ Type: enum in [‘DRAW’, ‘SMOOTH’], default ‘DRAW’
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multiplane_scrape_angle
¶ Angle between the planes of the crease
Type: float in [0, 160], default 0.0
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normal_radius_factor
¶ Ratio between the brush radius and the radius that is going to be used to sample the normal
Type: float in [0, 2], default 0.5
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normal_weight
¶ How much grab will pull vertexes out of surface during a grab
Type: float in [0, 1], default 0.0
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paint_curve
¶ Active Paint Curve
Type: PaintCurve
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plane_offset
¶ Adjust plane on which the brush acts towards or away from the object surface
Type: float in [-2, 2], default 0.0
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plane_trim
¶ If a vertex is further away from offset plane than this, then it is not affected
Type: float in [0, 1], default 0.5
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pose_ik_segments
¶ Number of segments of the inverse kinematics chain that will deform the mesh
Type: int in [1, 20], default 1
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pose_offset
¶ Offset of the pose origin in relation to the brush radius
Type: float in [0, 2], default 0.0
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pose_smooth_iterations
¶ Smooth iterations applied after calculating the pose factor of each vertex
Type: int in [0, 100], default 4
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rake_factor
¶ How much grab will follow cursor rotation
Type: float in [0, 10], default 0.0
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rate
¶ Interval between paints for Airbrush
Type: float in [0.0001, 10000], default 0.1
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sculpt_capabilities
¶ Type: BrushCapabilitiesSculpt
, (readonly, never None)
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sculpt_plane
¶ Type: enum in [‘AREA’, ‘VIEW’, ‘X’, ‘Y’, ‘Z’], default ‘AREA’
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sculpt_tool
¶ Type: enum in [‘DRAW’, ‘DRAW_SHARP’, ‘CLAY’, ‘CLAY_STRIPS’, ‘LAYER’, ‘INFLATE’, ‘BLOB’, ‘CREASE’, ‘SMOOTH’, ‘FLATTEN’, ‘FILL’, ‘SCRAPE’, ‘MULTIPLANE_SCRAPE’, ‘PINCH’, ‘GRAB’, ‘ELASTIC_DEFORM’, ‘SNAKE_HOOK’, ‘THUMB’, ‘POSE’, ‘NUDGE’, ‘ROTATE’, ‘TOPOLOGY’, ‘SIMPLIFY’, ‘MASK’], default ‘DRAW’
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secondary_color
¶ Type: float array of 3 items in [0, 1], default (0.0, 0.0, 0.0)
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sharp_threshold
¶ Threshold below which, no sharpening is done
Type: float in [0, 100], default 0.0
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show_multiplane_scrape_planes_preview
¶ Preview the scrape planes in the cursor during the stroke
Type: boolean, default False
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size
¶ Radius of the brush in pixels
Type: int in [1, 5000], default 35
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smooth_stroke_factor
¶ Higher values give a smoother stroke
Type: float in [0.5, 0.99], default 0.9
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smooth_stroke_radius
¶ Minimum distance from last point before stroke continues
Type: int in [10, 200], default 75
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spacing
¶ Spacing between brush daubs as a percentage of brush diameter
Type: int in [1, 1000], default 10
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stencil_dimension
¶ Dimensions of stencil in viewport
Type: float array of 2 items in [-inf, inf], default (256.0, 256.0)
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stencil_pos
¶ Position of stencil in viewport
Type: float array of 2 items in [-inf, inf], default (256.0, 256.0)
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strength
¶ How powerful the effect of the brush is when applied
Type: float in [0, 10], default 1.0
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stroke_method
¶ DOTS
Dots, Apply paint on each mouse move step.DRAG_DOT
Drag Dot, Allows a single dot to be carefully positioned.SPACE
Space, Limit brush application to the distance specified by spacing.AIRBRUSH
Airbrush, Keep applying paint effect while holding mouse (spray).ANCHORED
Anchored, Keep the brush anchored to the initial location.LINE
Line, Draw a line with dabs separated according to spacing.CURVE
Curve, Define the stroke curve with a bezier curve (dabs are separated according to spacing).
Type: enum in [‘DOTS’, ‘DRAG_DOT’, ‘SPACE’, ‘AIRBRUSH’, ‘ANCHORED’, ‘LINE’, ‘CURVE’], default ‘DOTS’
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texture_overlay_alpha
¶ Type: int in [0, 100], default 33
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texture_sample_bias
¶ Value added to texture samples
Type: float in [-1, 1], default 0.0
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texture_slot
¶ Type: BrushTextureSlot
, (readonly)
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topology_rake_factor
¶ Automatically align edges to the brush direction to generate cleaner topology and define sharp features. Best used on low-poly meshes as it has a performance impact
Type: float in [0, 1], default 0.0
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unprojected_radius
¶ Radius of brush in Blender units
Type: float in [0.001, inf], default 0.0
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use_accumulate
¶ Accumulate stroke daubs on top of each other
Type: boolean, default False
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use_adaptive_space
¶ Space daubs according to surface orientation instead of screen space
Type: boolean, default False
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use_airbrush
¶ Keep applying paint effect while holding mouse (spray)
Type: boolean, default False
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use_alpha
¶ When this is disabled, lock alpha while painting
Type: boolean, default False
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use_anchor
¶ Keep the brush anchored to the initial location
Type: boolean, default False
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use_automasking_topology
¶ Affect only vertices connected to the active vertex under the brush
Type: boolean, default False
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use_cursor_overlay
¶ Show cursor in viewport
Type: boolean, default False
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use_cursor_overlay_override
¶ Don’t show overlay during a stroke
Type: boolean, default False
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use_curve
¶ Define the stroke curve with a bezier curve. Dabs are separated according to spacing
Type: boolean, default False
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use_custom_icon
¶ Set the brush icon from an image file
Type: boolean, default False
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use_edge_to_edge
¶ Drag anchor brush from edge-to-edge
Type: boolean, default False
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use_frontface
¶ Brush only affects vertexes that face the viewer
Type: boolean, default False
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use_frontface_falloff
¶ Blend brush influence by how much they face the front
Type: boolean, default False
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use_grab_active_vertex
¶ Apply the maximum grab strength to the active vertex instead of the cursor location
Type: boolean, default False
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use_inverse_smooth_pressure
¶ Lighter pressure causes more smoothing to be applied
Type: boolean, default False
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use_line
¶ Draw a line with dabs separated according to spacing
Type: boolean, default False
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use_locked_size
¶ Measure brush size relative to the view or the scene
VIEW
View, Measure brush size relative to the view.SCENE
Scene, Measure brush size relative to the scene.
Type: enum in [‘VIEW’, ‘SCENE’], default ‘VIEW’
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use_multiplane_scrape_dynamic
¶ The angle between the planes changes during the stroke to fit the surface under the cursor
Type: boolean, default False
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use_offset_pressure
¶ Enable tablet pressure sensitivity for offset
Type: boolean, default False
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use_original_normal
¶ When locked keep using normal of surface where stroke was initiated
Type: boolean, default False
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use_original_plane
¶ When locked keep using the plane origin of surface where stroke was initiated
Type: boolean, default False
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use_paint_antialiasing
¶ Smooths the edges of the strokes
Type: boolean, default True
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use_paint_grease_pencil
¶ Use this brush in grease pencil drawing mode
Type: boolean, default False
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use_paint_image
¶ Use this brush in texture paint mode
Type: boolean, default True
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use_paint_sculpt
¶ Use this brush in sculpt mode
Type: boolean, default True
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use_paint_uv_sculpt
¶ Use this brush in UV sculpt mode
Type: boolean, default False
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use_paint_vertex
¶ Use this brush in vertex paint mode
Type: boolean, default True
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use_paint_weight
¶ Use this brush in weight paint mode
Type: boolean, default True
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use_persistent
¶ Sculpt on a persistent layer of the mesh
Type: boolean, default False
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use_plane_trim
¶ Enable Plane Trim
Type: boolean, default False
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use_pressure_jitter
¶ Enable tablet pressure sensitivity for jitter
Type: boolean, default False
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use_pressure_masking
¶ Pen pressure makes texture influence smaller
Type: enum in [‘NONE’, ‘RAMP’, ‘CUTOFF’], default ‘NONE’
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use_pressure_size
¶ Enable tablet pressure sensitivity for size
Type: boolean, default False
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use_pressure_spacing
¶ Enable tablet pressure sensitivity for spacing
Type: boolean, default False
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use_pressure_strength
¶ Enable tablet pressure sensitivity for strength
Type: boolean, default True
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use_primary_overlay
¶ Show texture in viewport
Type: boolean, default False
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use_primary_overlay_override
¶ Don’t show overlay during a stroke
Type: boolean, default False
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use_restore_mesh
¶ Allow a single dot to be carefully positioned
Type: boolean, default False
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use_scene_spacing
¶ Calculate the brush spacing using view or scene distance
VIEW
View, Calculate brush spacing relative to the view.SCENE
Scene, Calculate brush spacing relative to the scene using the stroke location.
Type: enum in [‘VIEW’, ‘SCENE’], default ‘VIEW’
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use_secondary_overlay
¶ Show texture in viewport
Type: boolean, default False
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use_secondary_overlay_override
¶ Don’t show overlay during a stroke
Type: boolean, default False
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use_smooth_stroke
¶ Brush lags behind mouse and follows a smoother path
Type: boolean, default False
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use_space
¶ Limit brush application to the distance specified by spacing
Type: boolean, default True
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use_space_attenuation
¶ Automatically adjust strength to give consistent results for different spacings
Type: boolean, default True
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uv_sculpt_tool
¶ GRAB
Grab, Grab UVs.RELAX
Relax, Relax UVs.PINCH
Pinch, Pinch UVs.
Type: enum in [‘GRAB’, ‘RELAX’, ‘PINCH’], default ‘GRAB’
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vertex_paint_capabilities
¶ Type: BrushCapabilitiesVertexPaint
, (readonly, never None)
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vertex_tool
¶ Type: enum in [‘DRAW’, ‘BLUR’, ‘AVERAGE’, ‘SMEAR’], default ‘DRAW’
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weight
¶ Vertex weight when brush is applied
Type: float in [0, 1], default 1.0
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weight_paint_capabilities
¶ Type: BrushCapabilitiesWeightPaint
, (readonly, never None)
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weight_tool
¶ Type: enum in [‘DRAW’, ‘BLUR’, ‘AVERAGE’, ‘SMEAR’], default ‘DRAW’
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classmethod
bl_rna_get_subclass
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Struct
subclass
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classmethod
bl_rna_get_subclass_py
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions
References