ClothSettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
ClothSettings
(bpy_struct)¶ Cloth simulation settings for an object
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air_damping
¶ Air has normally some thickness which slows falling things down
Type: float in [0, 10], default 0.0
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bending_damping
¶ Amount of damping in bending behavior
Type: float in [0, 1000], default 0.0
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bending_model
¶ Physical model for simulating bending forces
ANGULAR
Angular, Cloth model with angular bending springs.LINEAR
Linear, Cloth model with linear bending springs (legacy).
Type: enum in [‘ANGULAR’, ‘LINEAR’], default ‘LINEAR’
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bending_stiffness
¶ How much the material resists bending
Type: float in [0, 10000], default 0.0
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bending_stiffness_max
¶ Maximum bending stiffness value
Type: float in [0, 10000], default 0.0
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collider_friction
¶ Type: float in [0, 1], default 0.0
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compression_damping
¶ Amount of damping in compression behavior
Type: float in [0, 50], default 0.0
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compression_stiffness
¶ How much the material resists compression
Type: float in [0, 10000], default 0.0
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compression_stiffness_max
¶ Maximum compression stiffness value
Type: float in [0, 10000], default 0.0
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density_strength
¶ Influence of target density on the simulation
Type: float in [0, 1], default 0.0
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density_target
¶ Maximum density of hair
Type: float in [0, 10000], default 0.0
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effector_weights
¶ Type: EffectorWeights
, (readonly)
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goal_default
¶ Default Goal (vertex target position) value, when no Vertex Group used
Type: float in [0, 1], default 0.0
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goal_friction
¶ Goal (vertex target position) friction
Type: float in [0, 50], default 0.0
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goal_max
¶ Goal maximum, vertex group weights are scaled to match this range
Type: float in [0, 1], default 0.0
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goal_min
¶ Goal minimum, vertex group weights are scaled to match this range
Type: float in [0, 1], default 0.0
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goal_spring
¶ Goal (vertex target position) spring stiffness
Type: float in [0, 0.999], default 0.0
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gravity
¶ Gravity or external force vector
Type: float array of 3 items in [-100, 100], default (0.0, 0.0, 0.0)
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internal_compression_stiffness
¶ How much the material resists compression
Type: float in [0, 10000], default 0.0
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internal_compression_stiffness_max
¶ Maximum compression stiffness value
Type: float in [0, 10000], default 0.0
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internal_friction
¶ Type: float in [0, 1], default 0.0
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internal_spring_max_diversion
¶ How much the rays used to connect the internal points can diverge from the vertex normal
Type: float in [0, 0.785398], default 0.0
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internal_spring_max_length
¶ The maximum length an internal spring can have during creation. If the distance between internal points is greater than this, no internal spring will be created between these points. A length of zero means that there is no length limit
Type: float in [0, 1000], default 0.0
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internal_spring_normal_check
¶ Require the points the internal springs connect to have opposite normal directions
Type: boolean, default False
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internal_tension_stiffness
¶ How much the material resists stretching
Type: float in [0, 10000], default 0.0
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internal_tension_stiffness_max
¶ Maximum tension stiffness value
Type: float in [0, 10000], default 0.0
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mass
¶ The mass of each vertex on the cloth material
Type: float in [0, inf], default 0.0
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pin_stiffness
¶ Pin (vertex target position) spring stiffness
Type: float in [0, 50], default 0.0
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pressure_factor
¶ Air pressure scaling factor
Type: float in [0, 10000], default 1.0
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quality
¶ Quality of the simulation in steps per frame (higher is better quality but slower)
Type: int in [1, inf], default 0
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sewing_force_max
¶ Maximum sewing force
Type: float in [0, 10000], default 0.0
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shear_damping
¶ Amount of damping in shearing behavior
Type: float in [0, 50], default 0.0
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shear_stiffness
¶ How much the material resists shearing
Type: float in [0, 10000], default 0.0
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shear_stiffness_max
¶ Maximum shear scaling value
Type: float in [0, 10000], default 0.0
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shrink_max
¶ Max amount to shrink cloth by
Type: float in [-inf, 1], default 0.0
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shrink_min
¶ Factor by which to shrink cloth
Type: float in [-inf, 1], default 0.0
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target_volume
¶ The mesh volume where the inner/outer pressure will be the same. If set to zero the volume will not contribute to the total pressure
Type: float in [0, 10000], default 0.0
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tension_damping
¶ Amount of damping in stretching behavior
Type: float in [0, 50], default 0.0
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tension_stiffness
¶ How much the material resists stretching
Type: float in [0, 10000], default 0.0
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tension_stiffness_max
¶ Maximum tension stiffness value
Type: float in [0, 10000], default 0.0
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time_scale
¶ Cloth speed is multiplied by this value
Type: float in [0, inf], default 0.0
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uniform_pressure_force
¶ The uniform pressure that is constantly applied to the mesh. Can be negative
Type: float in [-10000, 10000], default 0.0
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use_dynamic_mesh
¶ Make simulation respect deformations in the base mesh
Type: boolean, default False
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use_internal_springs
¶ Simulate an internal volume structure by creating springs connecting the opposite sides of the mesh
Type: boolean, default False
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use_pressure
¶ Simulate pressure inside a closed cloth mesh
Type: boolean, default False
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use_pressure_volume
¶ Use the Volume parameter as the initial volume
Type: boolean, default False
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use_sewing_springs
¶ Pulls loose edges together
Type: boolean, default False
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vertex_group_bending
¶ Vertex group for fine control over bending stiffness
Type: string, default “”, (never None)
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vertex_group_intern
¶ Vertex group for fine control over the internal spring stiffness
Type: string, default “”, (never None)
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vertex_group_mass
¶ Vertex Group for pinning of vertices
Type: string, default “”, (never None)
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vertex_group_pressure
¶ Vertex Group for where to apply pressure. Zero weight means no pressure while a weight of one means full pressure. Faces with a vertex that has zero weight will be excluded from the volume calculation
Type: string, default “”, (never None)
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vertex_group_shear_stiffness
¶ Vertex group for fine control over shear stiffness
Type: string, default “”, (never None)
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vertex_group_shrink
¶ Vertex Group for shrinking cloth
Type: string, default “”, (never None)
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vertex_group_structural_stiffness
¶ Vertex group for fine control over structural stiffness
Type: string, default “”, (never None)
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voxel_cell_size
¶ Size of the voxel grid cells for interaction effects
Type: float in [0.0001, 10000], default 0.1
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classmethod
bl_rna_get_subclass
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Struct
subclass
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classmethod
bl_rna_get_subclass_py
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions
References