FluidFlowSettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
FluidFlowSettings
(bpy_struct)¶ Fluid flow settings
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density
¶ Type: float in [0, 1], default 0.0
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density_vertex_group
¶ Name of vertex group which determines surface emission rate
Type: string, default “”, (never None)
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flow_behavior
¶ Change flow behavior in the simulation
INFLOW
Inflow, Add fluid to simulation.OUTFLOW
Outflow, Delete fluid from simulation.GEOMETRY
Geometry, Only use given geometry for fluid.
Type: enum in [‘INFLOW’, ‘OUTFLOW’, ‘GEOMETRY’], default ‘INFLOW’
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flow_source
¶ Change how fluid is emitted
Type: enum in [‘NONE’], default ‘NONE’
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flow_type
¶ Change type of fluid in the simulation
SMOKE
Smoke, Add smoke.BOTH
Fire + Smoke, Add fire and smoke.FIRE
Fire, Add fire.LIQUID
Liquid, Add liquid.
Type: enum in [‘SMOKE’, ‘BOTH’, ‘FIRE’, ‘LIQUID’], default ‘SMOKE’
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fuel_amount
¶ Type: float in [0, 10], default 0.0
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particle_size
¶ Particle size in simulation cells
Type: float in [0.1, 20], default 0.0
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particle_system
¶ Particle systems emitted from the object
Type: ParticleSystem
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smoke_color
¶ Color of smoke
Type: float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
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subframes
¶ Number of additional samples to take between frames to improve quality of fast moving flows
Type: int in [0, 200], default 0
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surface_distance
¶ Controls fluid emission from the mesh surface (higher value results in emission further away from the mesh surface
Type: float in [0, 10], default 0.0
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temperature
¶ Temperature difference to ambient temperature
Type: float in [-10, 10], default 0.0
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texture_map_type
¶ Texture mapping type
AUTO
Generated, Generated coordinates centered to flow object.UV
UV, Use UV layer for texture coordinates.
Type: enum in [‘AUTO’, ‘UV’], default ‘AUTO’
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texture_offset
¶ Z-offset of texture mapping
Type: float in [0, 200], default 0.0
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texture_size
¶ Size of texture mapping
Type: float in [0.01, 10], default 0.0
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use_absolute
¶ Only allow given density value in emitter area and will not add up
Type: boolean, default False
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use_inflow
¶ Control when to apply inflow
Type: boolean, default False
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use_initial_velocity
¶ Fluid has some initial velocity when it is emitted
Type: boolean, default False
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use_particle_size
¶ Set particle size in simulation cells or use nearest cell
Type: boolean, default False
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use_plane_init
¶ Treat this object as a planar and unclosed mesh. Fluid will only be emitted from the mesh surface and based on the surface emission value
Type: boolean, default False
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use_texture
¶ Use a texture to control emission strength
Type: boolean, default False
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uv_layer
¶ UV map name
Type: string, default “”, (never None)
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velocity_coord
¶ Initial velocity in X, Y and Z direction
Type: float array of 3 items in [-1000.1, 1000.1], default (0.0, 0.0, 0.0)
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velocity_factor
¶ Multiplier of source velocity passed to fluid (source velocity is non-zero only if object is moving)
Type: float in [-100, 100], default 0.0
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velocity_normal
¶ Amount of normal directional velocity
Type: float in [-100, 100], default 0.0
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velocity_random
¶ Amount of random velocity
Type: float in [0, 10], default 0.0
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volume_density
¶ Controls fluid emission from within the mesh (higher value results in greater emissions from inside the mesh)
Type: float in [0, 1], default 0.0
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classmethod
bl_rna_get_subclass
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Struct
subclass
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classmethod
bl_rna_get_subclass_py
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions
References