RenderSettings(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.
RenderSettings
(bpy_struct)¶ Rendering settings for a Scene data-block
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bake
¶ Type: BakeSettings
, (readonly, never None)
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bake_bias
¶ Bias towards faces further away from the object (in blender units)
Type: float in [0, 1000], default 0.001
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bake_margin
¶ Extends the baked result as a post process filter
Type: int in [0, 64], default 16
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bake_samples
¶ Number of samples used for ambient occlusion baking from multires
Type: int in [64, 1024], default 256
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bake_type
¶ Choose shading information to bake into the image
NORMALS
Normals, Bake normals.DISPLACEMENT
Displacement, Bake displacement.
Type: enum in [‘NORMALS’, ‘DISPLACEMENT’], default ‘NORMALS’
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bake_user_scale
¶ Instead of automatically normalizing to 0..1, apply a user scale to the derivative map
Type: float in [0, 1000], default 0.0
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border_max_x
¶ Maximum X value for the render region
Type: float in [0, 1], default 1.0
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border_max_y
¶ Maximum Y value for the render region
Type: float in [0, 1], default 1.0
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border_min_x
¶ Minimum X value for the render region
Type: float in [0, 1], default 0.0
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border_min_y
¶ Minimum Y value for the render region
Type: float in [0, 1], default 0.0
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dither_intensity
¶ Amount of dithering noise added to the rendered image to break up banding
Type: float in [0, 2], default 1.0
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engine
¶ Engine to use for rendering
Type: enum in [‘BLENDER_EEVEE’], default ‘BLENDER_EEVEE’
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ffmpeg
¶ FFmpeg related settings for the scene
Type: FFmpegSettings
, (readonly)
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file_extension
¶ The file extension used for saving renders
Type: string, default “”, (readonly, never None)
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filepath
¶ Directory/name to save animations, # characters defines the position and length of frame numbers
Type: string, default “”, (never None)
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film_transparent
¶ World background is transparent, for compositing the render over another background
Type: boolean, default False
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filter_size
¶ Width over which the reconstruction filter combines samples
Type: float in [0, 500], default 1.5
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fps
¶ Framerate, expressed in frames per second
Type: int in [1, 32767], default 24
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fps_base
¶ Framerate base
Type: float in [1e-05, 1e+06], default 1.0
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frame_map_new
¶ How many frames the Map Old will last
Type: int in [1, 900], default 100
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frame_map_old
¶ Old mapping value in frames
Type: int in [1, 900], default 100
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hair_subdiv
¶ Additional subdivision along the hair
Type: int in [0, 3], default 0
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hair_type
¶ Hair shape type
Type: enum in [‘STRAND’, ‘STRIP’], default ‘STRAND’
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has_multiple_engines
¶ More than one rendering engine is available
Type: boolean, default False, (readonly)
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image_settings
¶ Type: ImageFormatSettings
, (readonly, never None)
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is_movie_format
¶ When true the format is a movie
Type: boolean, default False, (readonly)
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line_thickness
¶ Line thickness in pixels
Type: float in [0, 10000], default 1.0
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line_thickness_mode
¶ Line thickness mode for Freestyle line drawing
ABSOLUTE
Absolute, Specify unit line thickness in pixels.RELATIVE
Relative, Unit line thickness is scaled by the proportion of the present vertical image resolution to 480 pixels.
Type: enum in [‘ABSOLUTE’, ‘RELATIVE’], default ‘ABSOLUTE’
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motion_blur_shutter
¶ Time taken in frames between shutter open and close
Type: float in [0, inf], default 0.5
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motion_blur_shutter_curve
¶ Curve defining the shutter’s openness over time
Type: CurveMapping
, (readonly)
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pixel_aspect_x
¶ Horizontal aspect ratio - for anamorphic or non-square pixel output
Type: float in [1, 200], default 1.0
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pixel_aspect_y
¶ Vertical aspect ratio - for anamorphic or non-square pixel output
Type: float in [1, 200], default 1.0
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preview_pixel_size
¶ Pixel size for viewport rendering
AUTO
Automatic, Automatic pixel size, depends on the user interface scale.1
1x, Render at full resolution.2
2x, Render at 50% resolution.4
4x, Render at 25% resolution.8
8x, Render at 12.5% resolution.
Type: enum in [‘AUTO’, ‘1’, ‘2’, ‘4’, ‘8’], default ‘AUTO’
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preview_start_resolution
¶ Resolution to start rendering preview at, progressively increasing it to the full viewport size
Type: int in [8, 16384], default 64
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resolution_percentage
¶ Percentage scale for render resolution
Type: int in [1, 32767], default 100
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resolution_x
¶ Number of horizontal pixels in the rendered image
Type: int in [4, 65536], default 1920
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resolution_y
¶ Number of vertical pixels in the rendered image
Type: int in [4, 65536], default 1080
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sequencer_gl_preview
¶ Method to draw in the sequencer view
WIREFRAME
Wireframe, Display the object as wire edges.SOLID
Solid, Display in solid mode.MATERIAL
Material Preview, Display in Material Preview mode.RENDERED
Rendered, Display render preview.
Type: enum in [‘WIREFRAME’, ‘SOLID’, ‘MATERIAL’, ‘RENDERED’], default ‘SOLID’
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simplify_child_particles
¶ Global child particles percentage
Type: float in [0, 1], default 1.0
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simplify_child_particles_render
¶ Global child particles percentage during rendering
Type: float in [0, 1], default 0.0
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simplify_gpencil
¶ Simplify Grease Pencil drawing
Type: boolean, default False
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simplify_gpencil_blend
¶ Display blend layers
Type: boolean, default False
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simplify_gpencil_onplay
¶ Simplify Grease Pencil only during animation playback
Type: boolean, default False
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simplify_gpencil_remove_lines
¶ Display external lines of fill strokes
Type: boolean, default False
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simplify_gpencil_shader_fx
¶ Display Shader FX
Type: boolean, default False
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simplify_gpencil_tint
¶ Display layer tint
Type: boolean, default False
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simplify_gpencil_view_fill
¶ Display fill strokes in the viewport
Type: boolean, default False
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simplify_gpencil_view_modifier
¶ Display modifiers in the viewport
Type: boolean, default False
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simplify_subdivision
¶ Global maximum subdivision level
Type: int in [0, 32767], default 6
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simplify_subdivision_render
¶ Global maximum subdivision level during rendering
Type: int in [0, 32767], default 0
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stamp_background
¶ Color to use behind stamp text
Type: float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.25)
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stamp_font_size
¶ Size of the font used when rendering stamp text
Type: int in [8, 64], default 12
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stamp_foreground
¶ Color to use for stamp text
Type: float array of 4 items in [0, 1], default (0.8, 0.8, 0.8, 1.0)
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stamp_note_text
¶ Custom text to appear in the stamp note
Type: string, default “”, (never None)
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stereo_views
¶ Type: bpy_prop_collection
ofSceneRenderView
, (readonly)
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threads
¶ Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems)
Type: int in [1, 1024], default 1
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threads_mode
¶ Determine the amount of render threads used
AUTO
Auto-detect, Automatically determine the number of threads, based on CPUs.FIXED
Fixed, Manually determine the number of threads.
Type: enum in [‘AUTO’, ‘FIXED’], default ‘AUTO’
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tile_x
¶ Horizontal tile size to use while rendering
Type: int in [8, 65536], default 256
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tile_y
¶ Vertical tile size to use while rendering
Type: int in [8, 65536], default 256
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use_bake_clear
¶ Clear Images before baking
Type: boolean, default True
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use_bake_lores_mesh
¶ Calculate heights against unsubdivided low resolution mesh
Type: boolean, default False
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use_bake_multires
¶ Bake directly from multires object
Type: boolean, default False
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use_bake_selected_to_active
¶ Bake shading on the surface of selected objects to the active object
Type: boolean, default False
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use_bake_user_scale
¶ Use a user scale for the derivative map
Type: boolean, default False
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use_border
¶ Render a user-defined render region, within the frame size
Type: boolean, default False
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use_compositing
¶ Process the render result through the compositing pipeline, if compositing nodes are enabled
Type: boolean, default True
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use_crop_to_border
¶ Crop the rendered frame to the defined render region size
Type: boolean, default False
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use_file_extension
¶ Add the file format extensions to the rendered file name (eg: filename + .jpg)
Type: boolean, default True
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use_freestyle
¶ Draw stylized strokes using Freestyle
Type: boolean, default False
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use_full_sample
¶ Save for every anti-aliasing sample the entire RenderLayer results (this solves anti-aliasing issues with compositing)
Type: boolean, default False
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use_lock_interface
¶ Lock interface during rendering in favor of giving more memory to the renderer
Type: boolean, default False
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use_motion_blur
¶ Use multi-sampled 3D scene motion blur
Type: boolean, default False
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use_multiview
¶ Use multiple views in the scene
Type: boolean, default False
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use_overwrite
¶ Overwrite existing files while rendering
Type: boolean, default False
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use_persistent_data
¶ Keep render data around for faster re-renders
Type: boolean, default False
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use_placeholder
¶ Create empty placeholder files while rendering frames (similar to Unix ‘touch’)
Type: boolean, default False
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use_render_cache
¶ Save render cache to EXR files (useful for heavy compositing, Note: affects indirectly rendered scenes)
Type: boolean, default False
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use_save_buffers
¶ Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample)
Type: boolean, default False
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use_sequencer
¶ Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist
Type: boolean, default True
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use_sequencer_override_scene_strip
¶ Use workbench render settings from the sequencer scene, instead of each individual scene used in the strip
Type: boolean, default False
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use_simplify
¶ Enable simplification of scene for quicker preview renders
Type: boolean, default False
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use_simplify_smoke_highres
¶ Display high-resolution smoke in the viewport
Type: boolean, default False
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use_single_layer
¶ Only render the active layer. Only affects rendering from the interface, ignored for rendering from command line
Type: boolean, default False
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use_spherical_stereo
¶ Active render engine supports spherical stereo rendering
Type: boolean, default False, (readonly)
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use_stamp
¶ Render the stamp info text in the rendered image
Type: boolean, default False
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use_stamp_camera
¶ Include the name of the active camera in image metadata
Type: boolean, default True
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use_stamp_date
¶ Include the current date in image/video metadata
Type: boolean, default True
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use_stamp_filename
¶ Include the .blend filename in image/video metadata
Type: boolean, default True
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use_stamp_frame
¶ Include the frame number in image metadata
Type: boolean, default True
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use_stamp_frame_range
¶ Include the rendered frame range in image/video metadata
Type: boolean, default False
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use_stamp_hostname
¶ Include the hostname of the machine that rendered the frame
Type: boolean, default False
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use_stamp_labels
¶ Display stamp labels (“Camera” in front of camera name, etc.)
Type: boolean, default False
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use_stamp_lens
¶ Include the active camera’s lens in image metadata
Type: boolean, default False
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use_stamp_marker
¶ Include the name of the last marker in image metadata
Type: boolean, default False
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use_stamp_memory
¶ Include the peak memory usage in image metadata
Type: boolean, default True
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use_stamp_note
¶ Include a custom note in image/video metadata
Type: boolean, default False
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use_stamp_render_time
¶ Include the render time in image metadata
Type: boolean, default True
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use_stamp_scene
¶ Include the name of the active scene in image/video metadata
Type: boolean, default True
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use_stamp_sequencer_strip
¶ Include the name of the foreground sequence strip in image metadata
Type: boolean, default False
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use_stamp_strip_meta
¶ Use metadata from the strips in the sequencer
Type: boolean, default False
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use_stamp_time
¶ Include the rendered frame timecode as HH:MM:SS.FF in image metadata
Type: boolean, default True
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views
¶ Type: RenderViews
bpy_prop_collection
ofSceneRenderView
, (readonly)
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views_format
¶ STEREO_3D
Stereo 3D, Single stereo camera system, adjust the stereo settings in the camera panel.MULTIVIEW
Multi-View, Multi camera system, adjust the cameras individually.
Type: enum in [‘STEREO_3D’, ‘MULTIVIEW’], default ‘STEREO_3D’
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frame_path
(frame=-2147483648, preview=False, view="")¶ Return the absolute path to the filename to be written for a given frame
Parameters: - frame (int in [-inf, inf], (optional)) – Frame number to use, if unset the current frame will be used
- preview (boolean, (optional)) – Preview, Use preview range
- view (string, (optional, never None)) – View, The name of the view to use to replace the “%” chars
Returns: File Path, The resulting filepath from the scenes render settings
Return type: string, (never None)
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classmethod
bl_rna_get_subclass
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The RNA type or default when not found. Return type: bpy.types.Struct
subclass
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classmethod
bl_rna_get_subclass_py
(id, default=None)¶ Parameters: id (string) – The RNA type identifier. Returns: The class or default when not found. Return type: type
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Inherited Properties
Inherited Functions
References