RenderSettings(bpy_struct)

base class — bpy_struct

class bpy.types.RenderSettings(bpy_struct)

Rendering settings for a Scene data-block

bake
Type:BakeSettings, (readonly, never None)
bake_bias

Bias towards faces further away from the object (in blender units)

Type:float in [0, 1000], default 0.001
bake_margin

Extends the baked result as a post process filter

Type:int in [0, 64], default 16
bake_samples

Number of samples used for ambient occlusion baking from multires

Type:int in [64, 1024], default 256
bake_type

Choose shading information to bake into the image

  • NORMALS Normals, Bake normals.
  • DISPLACEMENT Displacement, Bake displacement.
Type:enum in [‘NORMALS’, ‘DISPLACEMENT’], default ‘NORMALS’
bake_user_scale

Instead of automatically normalizing to 0..1, apply a user scale to the derivative map

Type:float in [0, 1000], default 0.0
border_max_x

Maximum X value for the render region

Type:float in [0, 1], default 1.0
border_max_y

Maximum Y value for the render region

Type:float in [0, 1], default 1.0
border_min_x

Minimum X value for the render region

Type:float in [0, 1], default 0.0
border_min_y

Minimum Y value for the render region

Type:float in [0, 1], default 0.0
dither_intensity

Amount of dithering noise added to the rendered image to break up banding

Type:float in [0, 2], default 1.0
engine

Engine to use for rendering

Type:enum in [‘BLENDER_EEVEE’], default ‘BLENDER_EEVEE’
ffmpeg

FFmpeg related settings for the scene

Type:FFmpegSettings, (readonly)
file_extension

The file extension used for saving renders

Type:string, default “”, (readonly, never None)
filepath

Directory/name to save animations, # characters defines the position and length of frame numbers

Type:string, default “”, (never None)
film_transparent

World background is transparent, for compositing the render over another background

Type:boolean, default False
filter_size

Width over which the reconstruction filter combines samples

Type:float in [0, 500], default 1.5
fps

Framerate, expressed in frames per second

Type:int in [1, 32767], default 24
fps_base

Framerate base

Type:float in [1e-05, 1e+06], default 1.0
frame_map_new

How many frames the Map Old will last

Type:int in [1, 900], default 100
frame_map_old

Old mapping value in frames

Type:int in [1, 900], default 100
hair_subdiv

Additional subdivision along the hair

Type:int in [0, 3], default 0
hair_type

Hair shape type

Type:enum in [‘STRAND’, ‘STRIP’], default ‘STRAND’
has_multiple_engines

More than one rendering engine is available

Type:boolean, default False, (readonly)
image_settings
Type:ImageFormatSettings, (readonly, never None)
is_movie_format

When true the format is a movie

Type:boolean, default False, (readonly)
line_thickness

Line thickness in pixels

Type:float in [0, 10000], default 1.0
line_thickness_mode

Line thickness mode for Freestyle line drawing

  • ABSOLUTE Absolute, Specify unit line thickness in pixels.
  • RELATIVE Relative, Unit line thickness is scaled by the proportion of the present vertical image resolution to 480 pixels.
Type:enum in [‘ABSOLUTE’, ‘RELATIVE’], default ‘ABSOLUTE’
motion_blur_shutter

Time taken in frames between shutter open and close

Type:float in [0, inf], default 0.5
motion_blur_shutter_curve

Curve defining the shutter’s openness over time

Type:CurveMapping, (readonly)
pixel_aspect_x

Horizontal aspect ratio - for anamorphic or non-square pixel output

Type:float in [1, 200], default 1.0
pixel_aspect_y

Vertical aspect ratio - for anamorphic or non-square pixel output

Type:float in [1, 200], default 1.0
preview_pixel_size

Pixel size for viewport rendering

  • AUTO Automatic, Automatic pixel size, depends on the user interface scale.
  • 1 1x, Render at full resolution.
  • 2 2x, Render at 50% resolution.
  • 4 4x, Render at 25% resolution.
  • 8 8x, Render at 12.5% resolution.
Type:enum in [‘AUTO’, ‘1’, ‘2’, ‘4’, ‘8’], default ‘AUTO’
preview_start_resolution

Resolution to start rendering preview at, progressively increasing it to the full viewport size

Type:int in [8, 16384], default 64
resolution_percentage

Percentage scale for render resolution

Type:int in [1, 32767], default 100
resolution_x

Number of horizontal pixels in the rendered image

Type:int in [4, 65536], default 1920
resolution_y

Number of vertical pixels in the rendered image

Type:int in [4, 65536], default 1080
sequencer_gl_preview

Method to draw in the sequencer view

  • WIREFRAME Wireframe, Display the object as wire edges.
  • SOLID Solid, Display in solid mode.
  • MATERIAL Material Preview, Display in Material Preview mode.
  • RENDERED Rendered, Display render preview.
Type:enum in [‘WIREFRAME’, ‘SOLID’, ‘MATERIAL’, ‘RENDERED’], default ‘SOLID’
simplify_child_particles

Global child particles percentage

Type:float in [0, 1], default 1.0
simplify_child_particles_render

Global child particles percentage during rendering

Type:float in [0, 1], default 0.0
simplify_gpencil

Simplify Grease Pencil drawing

Type:boolean, default False
simplify_gpencil_blend

Display blend layers

Type:boolean, default False
simplify_gpencil_onplay

Simplify Grease Pencil only during animation playback

Type:boolean, default False
simplify_gpencil_remove_lines

Display external lines of fill strokes

Type:boolean, default False
simplify_gpencil_shader_fx

Display Shader FX

Type:boolean, default False
simplify_gpencil_tint

Display layer tint

Type:boolean, default False
simplify_gpencil_view_fill

Display fill strokes in the viewport

Type:boolean, default False
simplify_gpencil_view_modifier

Display modifiers in the viewport

Type:boolean, default False
simplify_subdivision

Global maximum subdivision level

Type:int in [0, 32767], default 6
simplify_subdivision_render

Global maximum subdivision level during rendering

Type:int in [0, 32767], default 0
stamp_background

Color to use behind stamp text

Type:float array of 4 items in [0, 1], default (0.0, 0.0, 0.0, 0.25)
stamp_font_size

Size of the font used when rendering stamp text

Type:int in [8, 64], default 12
stamp_foreground

Color to use for stamp text

Type:float array of 4 items in [0, 1], default (0.8, 0.8, 0.8, 1.0)
stamp_note_text

Custom text to appear in the stamp note

Type:string, default “”, (never None)
stereo_views
Type:bpy_prop_collection of SceneRenderView, (readonly)
threads

Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems)

Type:int in [1, 1024], default 1
threads_mode

Determine the amount of render threads used

  • AUTO Auto-detect, Automatically determine the number of threads, based on CPUs.
  • FIXED Fixed, Manually determine the number of threads.
Type:enum in [‘AUTO’, ‘FIXED’], default ‘AUTO’
tile_x

Horizontal tile size to use while rendering

Type:int in [8, 65536], default 256
tile_y

Vertical tile size to use while rendering

Type:int in [8, 65536], default 256
use_bake_clear

Clear Images before baking

Type:boolean, default True
use_bake_lores_mesh

Calculate heights against unsubdivided low resolution mesh

Type:boolean, default False
use_bake_multires

Bake directly from multires object

Type:boolean, default False
use_bake_selected_to_active

Bake shading on the surface of selected objects to the active object

Type:boolean, default False
use_bake_user_scale

Use a user scale for the derivative map

Type:boolean, default False
use_border

Render a user-defined render region, within the frame size

Type:boolean, default False
use_compositing

Process the render result through the compositing pipeline, if compositing nodes are enabled

Type:boolean, default True
use_crop_to_border

Crop the rendered frame to the defined render region size

Type:boolean, default False
use_file_extension

Add the file format extensions to the rendered file name (eg: filename + .jpg)

Type:boolean, default True
use_freestyle

Draw stylized strokes using Freestyle

Type:boolean, default False
use_full_sample

Save for every anti-aliasing sample the entire RenderLayer results (this solves anti-aliasing issues with compositing)

Type:boolean, default False
use_lock_interface

Lock interface during rendering in favor of giving more memory to the renderer

Type:boolean, default False
use_motion_blur

Use multi-sampled 3D scene motion blur

Type:boolean, default False
use_multiview

Use multiple views in the scene

Type:boolean, default False
use_overwrite

Overwrite existing files while rendering

Type:boolean, default False
use_persistent_data

Keep render data around for faster re-renders

Type:boolean, default False
use_placeholder

Create empty placeholder files while rendering frames (similar to Unix ‘touch’)

Type:boolean, default False
use_render_cache

Save render cache to EXR files (useful for heavy compositing, Note: affects indirectly rendered scenes)

Type:boolean, default False
use_save_buffers

Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample)

Type:boolean, default False
use_sequencer

Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips exist

Type:boolean, default True
use_sequencer_override_scene_strip

Use workbench render settings from the sequencer scene, instead of each individual scene used in the strip

Type:boolean, default False
use_simplify

Enable simplification of scene for quicker preview renders

Type:boolean, default False
use_simplify_smoke_highres

Display high-resolution smoke in the viewport

Type:boolean, default False
use_single_layer

Only render the active layer. Only affects rendering from the interface, ignored for rendering from command line

Type:boolean, default False
use_spherical_stereo

Active render engine supports spherical stereo rendering

Type:boolean, default False, (readonly)
use_stamp

Render the stamp info text in the rendered image

Type:boolean, default False
use_stamp_camera

Include the name of the active camera in image metadata

Type:boolean, default True
use_stamp_date

Include the current date in image/video metadata

Type:boolean, default True
use_stamp_filename

Include the .blend filename in image/video metadata

Type:boolean, default True
use_stamp_frame

Include the frame number in image metadata

Type:boolean, default True
use_stamp_frame_range

Include the rendered frame range in image/video metadata

Type:boolean, default False
use_stamp_hostname

Include the hostname of the machine that rendered the frame

Type:boolean, default False
use_stamp_labels

Display stamp labels (“Camera” in front of camera name, etc.)

Type:boolean, default False
use_stamp_lens

Include the active camera’s lens in image metadata

Type:boolean, default False
use_stamp_marker

Include the name of the last marker in image metadata

Type:boolean, default False
use_stamp_memory

Include the peak memory usage in image metadata

Type:boolean, default True
use_stamp_note

Include a custom note in image/video metadata

Type:boolean, default False
use_stamp_render_time

Include the render time in image metadata

Type:boolean, default True
use_stamp_scene

Include the name of the active scene in image/video metadata

Type:boolean, default True
use_stamp_sequencer_strip

Include the name of the foreground sequence strip in image metadata

Type:boolean, default False
use_stamp_strip_meta

Use metadata from the strips in the sequencer

Type:boolean, default False
use_stamp_time

Include the rendered frame timecode as HH:MM:SS.FF in image metadata

Type:boolean, default True
views
Type:RenderViews bpy_prop_collection of SceneRenderView, (readonly)
views_format
  • STEREO_3D Stereo 3D, Single stereo camera system, adjust the stereo settings in the camera panel.
  • MULTIVIEW Multi-View, Multi camera system, adjust the cameras individually.
Type:enum in [‘STEREO_3D’, ‘MULTIVIEW’], default ‘STEREO_3D’
frame_path(frame=-2147483648, preview=False, view="")

Return the absolute path to the filename to be written for a given frame

Parameters:
  • frame (int in [-inf, inf], (optional)) – Frame number to use, if unset the current frame will be used
  • preview (boolean, (optional)) – Preview, Use preview range
  • view (string, (optional, never None)) – View, The name of the view to use to replace the “%” chars
Returns:

File Path, The resulting filepath from the scenes render settings

Return type:

string, (never None)

classmethod bl_rna_get_subclass(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The RNA type or default when not found.
Return type:bpy.types.Struct subclass
classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The class or default when not found.
Return type:type

Inherited Properties

Inherited Functions

References