SpaceView3D(Space)

base classes — bpy_struct, Space

class bpy.types.SpaceView3D(Space)

3D View space data

camera

Active camera used in this view (when unlocked from the scene’s active camera)

Type:Object
clip_end

3D View far clipping distance

Type:float in [1e-06, inf], default 1000.0
clip_start

3D View near clipping distance (perspective view only)

Type:float in [1e-06, inf], default 0.01
icon_from_show_object_viewport
Type:int in [-inf, inf], default 0, (readonly)
lens

Viewport lens angle

Type:float in [1, 250], default 50.0
local_view

Display an isolated sub-set of objects, apart from the scene visibility

Type:SpaceView3D, (readonly)
lock_bone

3D View center is locked to this bone’s position

Type:string, default “”, (never None)
lock_camera

Enable view navigation within the camera view

Type:boolean, default False
lock_cursor

3D View center is locked to the cursor’s position

Type:boolean, default False
lock_object

3D View center is locked to this object’s position

Type:Object
overlay

Settings for display of overlays in the 3D viewport

Type:View3DOverlay, (readonly, never None)
region_3d

3D region in this space, in case of quad view the camera region

Type:RegionView3D, (readonly)
region_quadviews

3D regions (the third one defines quad view settings, the fourth one is same as ‘region_3d’)

Type:bpy_prop_collection of RegionView3D, (readonly)
render_border_max_x

Maximum X value for the render region

Type:float in [0, 1], default 0.0
render_border_max_y

Maximum Y value for the render region

Type:float in [0, 1], default 0.0
render_border_min_x

Minimum X value for the render region

Type:float in [0, 1], default 0.0
render_border_min_y

Minimum Y value for the render region

Type:float in [0, 1], default 0.0
shading

Settings for shading in the 3D viewport

Type:View3DShading, (readonly, never None)
show_bundle_names

Show names for reconstructed tracks objects

Type:boolean, default False
show_camera_path

Show reconstructed camera path

Type:boolean, default False
show_gizmo

Show gizmos of all types

Type:boolean, default False
show_gizmo_camera_dof_distance

Gizmo to adjust camera focus distance (depends on limits display)

Type:boolean, default False
show_gizmo_camera_lens

Gizmo to adjust camera lens & ortho size

Type:boolean, default False
show_gizmo_context

Context sensitive gizmos for the active item

Type:boolean, default False
show_gizmo_empty_force_field

Gizmo to adjust the force field

Type:boolean, default False
show_gizmo_empty_image

Gizmo to adjust image size and position

Type:boolean, default False
show_gizmo_light_look_at

Gizmo to adjust the direction of the light

Type:boolean, default False
show_gizmo_light_size

Gizmo to adjust spot and area size

Type:boolean, default False
show_gizmo_navigate

Viewport navigation gizmo

Type:boolean, default False
show_gizmo_object_rotate

Gizmo to adjust rotation

Type:boolean, default False
show_gizmo_object_scale

Gizmo to adjust scale

Type:boolean, default False
show_gizmo_object_translate

Gizmo to adjust location

Type:boolean, default False
show_gizmo_tool

Active tool gizmo

Type:boolean, default False
show_object_select_armature
Type:boolean, default False
show_object_select_camera
Type:boolean, default False
show_object_select_curve
Type:boolean, default False
show_object_select_empty
Type:boolean, default False
show_object_select_font
Type:boolean, default False
show_object_select_grease_pencil
Type:boolean, default False
show_object_select_lattice
Type:boolean, default False
show_object_select_light
Type:boolean, default False
show_object_select_light_probe
Type:boolean, default False
show_object_select_mesh
Type:boolean, default False
show_object_select_meta
Type:boolean, default False
show_object_select_speaker
Type:boolean, default False
show_object_select_surf
Type:boolean, default False
show_object_viewport_armature
Type:boolean, default False
show_object_viewport_camera
Type:boolean, default False
show_object_viewport_curve
Type:boolean, default False
show_object_viewport_empty
Type:boolean, default False
show_object_viewport_font
Type:boolean, default False
show_object_viewport_grease_pencil
Type:boolean, default False
show_object_viewport_lattice
Type:boolean, default False
show_object_viewport_light
Type:boolean, default False
show_object_viewport_light_probe
Type:boolean, default False
show_object_viewport_mesh
Type:boolean, default False
show_object_viewport_meta
Type:boolean, default False
show_object_viewport_speaker
Type:boolean, default False
show_object_viewport_surf
Type:boolean, default False
show_reconstruction

Display reconstruction data from active movie clip

Type:boolean, default True
show_region_hud
Type:boolean, default False
show_region_tool_header
Type:boolean, default False
show_region_toolbar
Type:boolean, default False
show_region_ui
Type:boolean, default False
show_stereo_3d_cameras

Show the left and right cameras

Type:boolean, default False
show_stereo_3d_convergence_plane

Show the stereo 3d convergence plane

Type:boolean, default True
show_stereo_3d_volume

Show the stereo 3d frustum volume

Type:boolean, default False
stereo_3d_camera
Type:enum in [‘LEFT’, ‘RIGHT’, ‘S3D’], default ‘S3D’
stereo_3d_convergence_plane_alpha

Opacity (alpha) of the convergence plane

Type:float in [0, 1], default 0.15
stereo_3d_eye

Current stereo eye being drawn

Type:enum in [‘LEFT_EYE’, ‘RIGHT_EYE’], default ‘LEFT_EYE’, (readonly)
stereo_3d_volume_alpha

Opacity (alpha) of the cameras’ frustum volume

Type:float in [0, 1], default 0.05
tracks_display_size

Display size of tracks from reconstructed data

Type:float in [0, inf], default 0.2
tracks_display_type

Viewport display style for tracks

Type:enum in [‘PLAIN_AXES’, ‘ARROWS’, ‘SINGLE_ARROW’, ‘CIRCLE’, ‘CUBE’, ‘SPHERE’, ‘CONE’], default ‘PLAIN_AXES’
use_local_camera

Use a local camera in this view, rather than scene’s active camera

Type:boolean, default True
use_local_collections

Display a different set of collections in this viewport

Type:boolean, default False
use_render_border

Use a region within the frame size for rendered viewport(when not viewing through the camera)

Type:boolean, default False
classmethod bl_rna_get_subclass(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The RNA type or default when not found.
Return type:bpy.types.Struct subclass
classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The class or default when not found.
Return type:type
draw_handler_add(callback, args, region_type, draw_type)

Add a new draw handler to this space type. It will be called every time the specified region in the space type will be drawn. Note: All arguments are positional only for now.

Parameters:
  • callback (function) – A function that will be called when the region is drawn. It gets the specified arguments as input.
  • args (tuple) – Arguments that will be passed to the callback.
  • region_type (str) – The region type the callback draws in; usually WINDOW. (bpy.types.Region.type)
  • draw_type (str) – Usually POST_PIXEL for 2D drawing and POST_VIEW for 3D drawing. In some cases PRE_VIEW can be used. BACKDROP can be used for backdrops in the node editor.
Returns:

Handler that can be removed later on.

Return type:

object

draw_handler_remove(handler, region_type)

Remove a draw handler that was added previously.

Parameters:
  • handler (object) – The draw handler that should be removed.
  • region_type (str) – Region type the callback was added to.

Inherited Properties

Inherited Functions

References