SpotLight(Light)

base classes — bpy_struct, ID, Light

class bpy.types.SpotLight(Light)

Directional cone Light

constant_coefficient

Constant distance attenuation coefficient

Type:float in [0, inf], default 1.0
contact_shadow_bias

Bias to avoid self shadowing

Type:float in [0.001, 9999], default 0.03
contact_shadow_distance

World space distance in which to search for screen space occluder

Type:float in [0, 9999], default 0.2
contact_shadow_thickness

Pixel thickness used to detect occlusion

Type:float in [0, 9999], default 0.2
energy

Amount of light emitted

Type:float in [-inf, inf], default 10.0
falloff_curve

Custom light falloff curve

Type:CurveMapping, (readonly)
falloff_type

Intensity Decay with distance

Type:enum in [‘CONSTANT’, ‘INVERSE_LINEAR’, ‘INVERSE_SQUARE’, ‘INVERSE_COEFFICIENTS’, ‘CUSTOM_CURVE’, ‘LINEAR_QUADRATIC_WEIGHTED’], default ‘INVERSE_SQUARE’
linear_attenuation

Linear distance attenuation

Type:float in [0, 1], default 0.0
linear_coefficient

Linear distance attenuation coefficient

Type:float in [0, inf], default 0.0
quadratic_attenuation

Quadratic distance attenuation

Type:float in [0, 1], default 1.0
quadratic_coefficient

Quadratic distance attenuation coefficient

Type:float in [0, inf], default 0.0
shadow_buffer_bias

Bias for reducing self shadowing

Type:float in [0.001, 9999], default 1.0
shadow_buffer_clip_start

Shadow map clip start, below which objects will not generate shadows

Type:float in [1e-06, inf], default 0.05
shadow_buffer_samples

Number of shadow buffer samples

Type:int in [1, 16], default 3
shadow_buffer_size

Resolution of the shadow buffer, higher values give crisper shadows but use more memory

Type:int in [128, 10240], default 512
shadow_color

Color of shadows cast by the light

Type:float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
shadow_soft_size

Light size for ray shadow sampling (Raytraced shadows)

Type:float in [0, inf], default 0.25
show_cone

Draw transparent cone in 3D view to visualize which objects are contained in it

Type:boolean, default False
spot_blend

The softness of the spotlight edge

Type:float in [0, 1], default 0.15
spot_size

Angle of the spotlight beam

Type:float in [0.0174533, 3.14159], default 0.785398
use_contact_shadow

Use screen space raytracing to have correct shadowing near occluder, or for small features that does not appear in shadow maps

Type:boolean, default False
use_shadow
Type:boolean, default True
use_square

Cast a square spot light shape

Type:boolean, default False
classmethod bl_rna_get_subclass(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The RNA type or default when not found.
Return type:bpy.types.Struct subclass
classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The class or default when not found.
Return type:type

Inherited Properties

Inherited Functions