FluidDomainSettings(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.
FluidDomainSettings
(bpy_struct)¶ Fluid domain settings
-
adapt_margin
¶ Margin added around fluid to minimize boundary interference
- Type
int in [2, 24], default 0
-
adapt_threshold
¶ Minimum amount of fluid a cell can contain before it is considered empty
- Type
float in [0, 1], default 0.0
-
additional_res
¶ Maximum number of additional cells
- Type
int in [0, 512], default 0
-
alpha
¶ Buoyant force based on smoke density (higher value results in faster rising smoke)
- Type
float in [-5, 5], default 0.0
-
axis_slice_method
¶ FULL
Full, Slice the whole domain object.SINGLE
Single, Perform a single slice of the domain object.
- Type
enum in [‘FULL’, ‘SINGLE’], default ‘FULL’
-
beta
¶ Buoyant force based on smoke heat (higher value results in faster rising smoke)
- Type
float in [-5, 5], default 0.0
-
burning_rate
¶ Speed of the burning reaction (higher value results in smaller flames)
- Type
float in [0.01, 4], default 0.0
-
cache_data_format
¶ Select the file format to be used for caching volumetric data
- Type
enum in [‘NONE’], default ‘NONE’
-
cache_directory
¶ Directory that contains fluid cache files
- Type
string, default “”, (never None)
-
cache_frame_end
¶ Frame on which the simulation stops. This is the last frame that will be baked
- Type
int in [-1048574, 1048574], default 0
-
cache_frame_offset
¶ Frame offset that is used when loading the simulation from the cache. It is not considered when baking the simulation, only when loading it
- Type
int in [-1048574, 1048574], default 0
-
cache_frame_pause_data
¶ - Type
int in [-inf, inf], default 0
-
cache_frame_pause_guide
¶ - Type
int in [-inf, inf], default 0
-
cache_frame_pause_mesh
¶ - Type
int in [-inf, inf], default 0
-
cache_frame_pause_noise
¶ - Type
int in [-inf, inf], default 0
-
cache_frame_pause_particles
¶ - Type
int in [-inf, inf], default 0
-
cache_frame_start
¶ Frame on which the simulation starts. This is the first frame that will be baked
- Type
int in [-1048574, 1048574], default 0
-
cache_mesh_format
¶ Select the file format to be used for caching surface data
- Type
enum in [‘NONE’], default ‘NONE’
-
cache_noise_format
¶ Select the file format to be used for caching noise data
- Type
enum in [‘NONE’], default ‘NONE’
-
cache_particle_format
¶ Select the file format to be used for caching particle data
- Type
enum in [‘NONE’], default ‘NONE’
-
cache_resumable
¶ Additional data will be saved so that the bake jobs can be resumed after pausing. Because more data will be written to disk it is recommended to avoid enabling this option when baking at high resolutions
- Type
boolean, default False
-
cache_type
¶ Change the cache type of the simulation
REPLAY
Replay, Use the timeline to bake the scene.MODULAR
Modular, Bake every stage of the simulation separately.ALL
All, Bake all simulation settings at once.
- Type
enum in [‘REPLAY’, ‘MODULAR’, ‘ALL’], default ‘REPLAY’
-
cell_size
¶ Cell Size
- Type
float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly)
-
cfl_condition
¶ Maximal velocity per cell (higher value results in greater timesteps)
- Type
float in [0, 10], default 0.0
-
clipping
¶ Value under which voxels are considered empty space to optimize rendering
- Type
float in [0, 1], default 0.0
-
coba_field
¶ Simulation field to color map
COLOR_R
Red, Red component of the color field.COLOR_G
Green, Green component of the color field.COLOR_B
Blue, Blue component of the color field.DENSITY
Density, Quantity of soot in the fluid.FLAME
Flame, Flame field.FUEL
Fuel, Fuel field.HEAT
Heat, Temperature of the fluid.VELOCITY_X
X Velocity, X component of the velocity field.VELOCITY_Y
Y Velocity, Y component of the velocity field.VELOCITY_Z
Z Velocity, Z component of the velocity field.
- Type
enum in [‘COLOR_R’, ‘COLOR_G’, ‘COLOR_B’, ‘DENSITY’, ‘FLAME’, ‘FUEL’, ‘HEAT’, ‘VELOCITY_X’, ‘VELOCITY_Y’, ‘VELOCITY_Z’], default ‘DENSITY’
-
color_grid
¶ Smoke color grid
- Type
float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
-
delete_in_obstacle
¶ Delete fluid inside obstacles
- Type
boolean, default False
-
density_grid
¶ Smoke density grid
- Type
float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
-
display_interpolation
¶ Interpolation method to use for smoke/fire volumes in solid mode
LINEAR
Linear, Good smoothness and speed.CUBIC
Cubic, Smoothed high quality interpolation, but slower.
- Type
enum in [‘LINEAR’, ‘CUBIC’], default ‘LINEAR’
-
display_thickness
¶ Thickness of smoke drawing in the viewport
- Type
float in [0.001, 1000], default 0.0
-
dissolve_speed
¶ Determine how quickly the smoke dissolves (lower value makes smoke disappear faster)
- Type
int in [1, 10000], default 0
-
domain_resolution
¶ Smoke Grid Resolution
- Type
int array of 3 items in [-inf, inf], default (0, 0, 0), (readonly)
-
domain_type
¶ Change domain type of the simulation
GAS
Gas, Create domain for gases.LIQUID
Liquid, Create domain for liquids.
- Type
enum in [‘GAS’, ‘LIQUID’], default ‘GAS’
-
effector_group
¶ Limit effectors to this collection
- Type
-
effector_weights
¶ - Type
EffectorWeights
, (readonly)
-
export_manta_script
¶ Generate and export Mantaflow script from current domain settings during bake. This is only needed if you plan to analyze the cache (e.g. view grids, velocity vectors, particles) in Mantaflow directly (outside of Blender) after baking the simulation
- Type
boolean, default False
-
flame_grid
¶ Smoke flame grid
- Type
float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
-
flame_ignition
¶ Minimum temperature of the flames (higher value results in faster rising flames)
- Type
float in [0.5, 5], default 0.0
-
flame_max_temp
¶ Maximum temperature of the flames (higher value results in faster rising flames)
- Type
float in [1, 10], default 0.0
-
flame_smoke
¶ Amount of smoke created by burning fuel
- Type
float in [0, 8], default 0.0
-
flame_smoke_color
¶ Color of smoke emitted from burning fuel
- Type
float array of 3 items in [0, inf], default (0.0, 0.0, 0.0)
-
flame_vorticity
¶ Additional vorticity for the flames
- Type
float in [0, 2], default 0.0
-
flip_ratio
¶ PIC/FLIP Ratio. A value of 1.0 will result in a completely FLIP based simulation. Use a lower value for simulations which should produce smaller splashes
- Type
float in [0, 1], default 0.0
-
fluid_group
¶ Limit fluid objects to this collection
- Type
-
force_collection
¶ Limit forces to this collection
- Type
-
fractions_threshold
¶ Determines how much fluid is allowed in an obstacle cell (higher values will tag a boundary cell as an obstacle easier and reduce the boundary smoothening effect)
- Type
float in [0.001, 1], default 0.0
-
gravity
¶ Gravity in X, Y and Z direction
- Type
float array of 3 items in [-1000.1, 1000.1], default (0.0, 0.0, 0.0)
-
guide_alpha
¶ Guiding weight (higher value results in greater lag)
- Type
float in [1, 100], default 0.0
-
guide_beta
¶ Guiding size (higher value results in larger vortices)
- Type
int in [1, 50], default 0
-
guide_parent
¶ Use velocities from this object for the guiding effect (object needs to have fluid modifier and be of type domain))
- Type
-
guide_source
¶ Choose where to get guiding velocities from
DOMAIN
Domain, Use a fluid domain for guiding (domain needs to be baked already so that velocities can be extracted). Guiding domain can be of any type (i.e. gas or liquid).EFFECTOR
Effector, Use guiding (effector) objects to create fluid guiding (guiding objects should be animated and baked once set up completely).
- Type
enum in [‘DOMAIN’, ‘EFFECTOR’], default ‘DOMAIN’
-
guide_vel_factor
¶ Guiding velocity factor (higher value results in greater guiding velocities)
- Type
float in [0, 100], default 0.0
-
has_cache_baked_any
¶ - Type
boolean, default False
-
has_cache_baked_data
¶ - Type
boolean, default False
-
has_cache_baked_guide
¶ - Type
boolean, default False
-
has_cache_baked_mesh
¶ - Type
boolean, default False
-
has_cache_baked_noise
¶ - Type
boolean, default False
-
has_cache_baked_particles
¶ - Type
boolean, default False
-
heat_grid
¶ Smoke heat grid
- Type
float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
-
highres_sampling
¶ Method for sampling the high resolution flow
- Type
enum in [‘FULLSAMPLE’, ‘LINEAR’, ‘NEAREST’], default ‘NEAREST’
-
is_cache_baking_any
¶ - Type
boolean, default False
-
is_cache_baking_data
¶ - Type
boolean, default False
-
is_cache_baking_guide
¶ - Type
boolean, default False
-
is_cache_baking_mesh
¶ - Type
boolean, default False
-
is_cache_baking_noise
¶ - Type
boolean, default False
-
is_cache_baking_particles
¶ - Type
boolean, default False
-
mesh_concave_lower
¶ Lower mesh concavity bound (high values tend to smoothen and fill out concave regions)
- Type
float in [0, 10], default 0.0
-
mesh_concave_upper
¶ Upper mesh concavity bound (high values tend to smoothen and fill out concave regions)
- Type
float in [0, 10], default 0.0
-
mesh_generator
¶ Which particle level set generator to use
IMPROVED
Final, Use improved particle level set (slower but more precise and with mesh smoothening options).UNION
Preview, Use union particle level set (faster but lower quality).
- Type
enum in [‘IMPROVED’, ‘UNION’], default ‘IMPROVED’
-
mesh_particle_radius
¶ Particle radius factor (higher value results in larger (meshed) particles). Needs to be adjusted after changing the mesh scale
- Type
float in [0, 10], default 0.0
-
mesh_scale
¶ The mesh simulation is scaled up by this factor (compared to the base resolution of the domain). For best meshing, it is recommended to adjust the mesh particle radius alongside this value
- Type
int in [1, 100], default 0
-
mesh_smoothen_neg
¶ Negative mesh smoothening
- Type
int in [0, 100], default 0
-
mesh_smoothen_pos
¶ Positive mesh smoothening
- Type
int in [0, 100], default 0
-
mesh_vertices
¶ Vertices of the fluid mesh generated by simulation
- Type
bpy_prop_collection
ofFluidDomainVertexVelocity
, (readonly)
-
noise_pos_scale
¶ Scale of noise (higher value results in larger vortices)
- Type
float in [0.0001, 10], default 0.0
-
noise_scale
¶ The noise simulation is scaled up by this factor (compared to the base resolution of the domain)
- Type
int in [1, 100], default 0
-
noise_strength
¶ Strength of noise
- Type
float in [0, 10], default 0.0
-
noise_time_anim
¶ Animation time of noise
- Type
float in [0.0001, 10], default 0.0
-
noise_type
¶ Noise method which is used during the high-res simulation
- Type
enum in [‘NOISEWAVE’], default ‘NOISEWAVE’
-
openvdb_cache_compress_type
¶ Compression method to be used
ZIP
Zip, Effective but slow compression.BLOSC
Blosc, Multithreaded compression, similar in size and quality as ‘Zip’.NONE
None, Do not use any compression.
- Type
enum in [‘ZIP’, ‘BLOSC’, ‘NONE’], default ‘BLOSC’
-
openvdb_data_depth
¶ Bit depth for writing all scalar (including vector) lower values reduce file size
16
Half, Half float (16 bit data).32
Full, Full float (32 bit data).
- Type
enum in [‘16’, ‘32’], default ‘16’
-
particle_band_width
¶ Particle (narrow) band width (higher value results in thicker band and more particles)
- Type
float in [0, 1000], default 0.0
-
particle_max
¶ Maximum number of particles per cell (ensures that each cell has at most this amount of particles)
- Type
int in [0, 1000], default 0
-
particle_min
¶ Minimum number of particles per cell (ensures that each cell has at least this amount of particles)
- Type
int in [0, 1000], default 0
-
particle_number
¶ Particle number factor (higher value results in more particles)
- Type
int in [1, 5], default 0
-
particle_radius
¶ Particle radius factor. Increase this value if the simulation appears to leak volume, decrease it if the simulation seems to gain volume
- Type
float in [0, 10], default 0.0
-
particle_randomness
¶ Randomness factor for particle sampling
- Type
float in [0, 10], default 0.0
-
particle_scale
¶ The particle simulation is scaled up by this factor (compared to the base resolution of the domain)
- Type
int in [1, 100], default 0
-
point_cache
¶ - Type
PointCache
, (readonly, never None)
-
point_cache_compress_type
¶ Compression method to be used
CACHELIGHT
Lite, Fast but not so effective compression.CACHEHEAVY
Heavy, Effective but slow compression.
- Type
enum in [‘CACHELIGHT’, ‘CACHEHEAVY’], default ‘CACHELIGHT’
-
resolution_max
¶ Resolution used for the fluid domain. Value corresponds to the longest domain side (resolution for other domain sides is calculated automatically)
- Type
int in [6, 10000], default 0
-
show_velocity
¶ Toggle visualization of the velocity field as needles
- Type
boolean, default False
-
simulation_method
¶ Change the underlying simulation method
FLIP
FLIP, Use FLIP as the simulation method.
- Type
enum in [‘FLIP’], default ‘FLIP’
-
slice_axis
¶ AUTO
Auto, Adjust slice direction according to the view direction.X
X, Slice along the X axis.Y
Y, Slice along the Y axis.Z
Z, Slice along the Z axis.
- Type
enum in [‘AUTO’, ‘X’, ‘Y’, ‘Z’], default ‘AUTO’
-
slice_depth
¶ Position of the slice
- Type
float in [0, 1], default 0.0
-
slice_method
¶ How to slice the volume for viewport rendering
VIEW_ALIGNED
View, Slice volume parallel to the view plane.AXIS_ALIGNED
Axis, Slice volume parallel to the major axis.
- Type
enum in [‘VIEW_ALIGNED’, ‘AXIS_ALIGNED’], default ‘VIEW_ALIGNED’
-
slice_per_voxel
¶ How many slices per voxel should be generated
- Type
float in [0, 100], default 0.0
-
sndparticle_boundary
¶ How particles that left the domain are treated
DELETE
Delete, Delete secondary particles that are inside obstacles or left the domain.PUSHOUT
Push Out, Push secondary particles that left the domain back into the domain.
- Type
enum in [‘DELETE’, ‘PUSHOUT’], default ‘DELETE’
-
sndparticle_bubble_buoyancy
¶ Amount of buoyancy force that rises bubbles (high value results in bubble movement mainly upwards)
- Type
float in [0, 100], default 0.0
-
sndparticle_bubble_drag
¶ Amount of drag force that moves bubbles along with the fluid (high value results in bubble movement mainly along with the fluid)
- Type
float in [0, 100], default 0.0
-
sndparticle_combined_export
¶ Determines which particle systems are created from secondary particles
OFF
Off, Create a separate particle system for every secondary particle type.SPRAY_FOAM
Spray + Foam, Spray and foam particles are saved in the same particle system.SPRAY_BUBBLES
Spray + Bubbles, Spray and bubble particles are saved in the same particle system.FOAM_BUBBLES
Foam + Bubbles, Foam and bubbles particles are saved in the same particle system.SPRAY_FOAM_BUBBLES
Spray + Foam + Bubbles, Create one particle system that contains all three secondary particle types.
- Type
enum in [‘OFF’, ‘SPRAY_FOAM’, ‘SPRAY_BUBBLES’, ‘FOAM_BUBBLES’, ‘SPRAY_FOAM_BUBBLES’], default ‘OFF’
-
sndparticle_life_max
¶ Highest possible particle lifetime
- Type
float in [0, 10000], default 0.0
-
sndparticle_life_min
¶ Lowest possible particle lifetime
- Type
float in [0, 10000], default 0.0
-
sndparticle_potential_max_energy
¶ Upper clamping threshold that indicates the fluid speed where cells no longer emit more particles (higher value results in generally less particles)
- Type
float in [0, 1000], default 0.0
-
sndparticle_potential_max_trappedair
¶ Upper clamping threshold for marking fluid cells where air is trapped (higher value results in less marked cells)
- Type
float in [0, 1000], default 0.0
-
sndparticle_potential_max_wavecrest
¶ Upper clamping threshold for marking fluid cells as wave crests (higher value results in less marked cells)
- Type
float in [0, 1000], default 0.0
-
sndparticle_potential_min_energy
¶ Lower clamping threshold that indicates the fluid speed where cells start to emit particles (lower values result in generally more particles)
- Type
float in [0, 1000], default 0.0
-
sndparticle_potential_min_trappedair
¶ Lower clamping threshold for marking fluid cells where air is trapped (lower value results in more marked cells)
- Type
float in [0, 1000], default 0.0
-
sndparticle_potential_min_wavecrest
¶ Lower clamping threshold for marking fluid cells as wave crests (lower value results in more marked cells)
- Type
float in [0, 1000], default 0.0
-
sndparticle_potential_radius
¶ Radius to compute potential for each cell (higher values are slower but create smoother potential grids)
- Type
int in [1, 4], default 0
-
sndparticle_sampling_trappedair
¶ Maximum number of particles generated per trapped air cell per frame
- Type
int in [0, 10000], default 0
-
sndparticle_sampling_wavecrest
¶ Maximum number of particles generated per wave crest cell per frame
- Type
int in [0, 10000], default 0
-
sndparticle_update_radius
¶ Radius to compute position update for each particle (higher values are slower but particles move less chaotic)
- Type
int in [1, 4], default 0
-
start_point
¶ Start point
- Type
float array of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly)
-
surface_tension
¶ Surface tension of liquid (higher value results in greater hydrophobic behaviour)
- Type
float in [0, 100], default 0.0
-
sys_particle_maximum
¶ Maximum number of fluid particles that are allowed in this simulation
- Type
int in [0, inf], default 0
-
temperature_grid
¶ Smoke temperature grid, range 0..1 represents 0..1000K
- Type
float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
-
time_scale
¶ Adjust simulation speed
- Type
float in [0.0001, 10], default 0.0
-
timesteps_max
¶ Maximum number of simulation steps to perform for one frame
- Type
int in [1, 100], default 0
-
timesteps_min
¶ Minimum number of simulation steps to perform for one frame
- Type
int in [1, 100], default 0
-
use_adaptive_domain
¶ Adapt simulation resolution and size to fluid
- Type
boolean, default False
-
use_adaptive_timesteps
¶ - Type
boolean, default False
-
use_bubble_particles
¶ Create bubble particle system
- Type
boolean, default False
-
use_collision_border_back
¶ Enable collisions with back domain border
- Type
boolean, default False
-
use_collision_border_bottom
¶ Enable collisions with bottom domain border
- Type
boolean, default False
-
use_collision_border_front
¶ Enable collisions with front domain border
- Type
boolean, default False
-
use_collision_border_left
¶ Enable collisions with left domain border
- Type
boolean, default False
-
use_collision_border_right
¶ Enable collisions with right domain border
- Type
boolean, default False
-
use_collision_border_top
¶ Enable collisions with top domain border
- Type
boolean, default False
-
use_color_ramp
¶ Render a simulation field while mapping its voxels values to the colors of a ramp
- Type
boolean, default False
-
use_diffusion
¶ Enable fluid diffusion settings (e.g. viscosity, surface tension)
- Type
boolean, default False
-
use_dissolve_smoke
¶ Let smoke disappear over time
- Type
boolean, default False
-
use_dissolve_smoke_log
¶ Dissolve smoke in a logarithmic fashion. Dissolves quickly at first, but lingers longer
- Type
boolean, default False
-
use_flip_particles
¶ Create liquid particle system
- Type
boolean, default False
-
use_foam_particles
¶ Create foam particle system
- Type
boolean, default False
-
use_fractions
¶ Fractional obstacles improve and smoothen the fluid-obstacle boundary
- Type
boolean, default False
-
use_guide
¶ Enable fluid guiding
- Type
boolean, default False
-
use_mesh
¶ Enable fluid mesh (using amplification)
- Type
boolean, default False
-
use_noise
¶ Enable fluid noise (using amplification)
- Type
boolean, default False
-
use_speed_vectors
¶ Caches velocities of mesh vertices. These will be used (automatically) when rendering with motion blur enabled
- Type
boolean, default False
-
use_spray_particles
¶ Create spray particle system
- Type
boolean, default False
-
use_tracer_particles
¶ Create tracer particle system
- Type
boolean, default False
-
vector_display_type
¶ NEEDLE
Needle, Display vectors as needles.STREAMLINE
Streamlines, Display vectors as streamlines.
- Type
enum in [‘NEEDLE’, ‘STREAMLINE’], default ‘NEEDLE’
-
vector_scale
¶ Multiplier for scaling the vectors
- Type
float in [0, 1000], default 0.0
-
velocity_grid
¶ Smoke velocity grid
- Type
float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
-
viscosity_base
¶ Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1)
- Type
float in [0, 10], default 0.0
-
viscosity_exponent
¶ Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6)
- Type
int in [0, 10], default 0
-
vorticity
¶ Amount of turbulence and rotation in smoke
- Type
float in [0, 4], default 0.0
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
Inherited Properties
Inherited Functions
References