SceneEEVEE(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.
SceneEEVEE
(bpy_struct)¶ Scene display settings for 3d viewport
-
bloom_clamp
¶ Maximum intensity a bloom pixel can have (0 to disabled)
- Type
float in [0, 100000], default 0.0
-
bloom_color
¶ Color applied to the bloom effect
- Type
float array of 3 items in [0, inf], default (1.0, 1.0, 1.0)
-
bloom_intensity
¶ Blend factor
- Type
float in [0, 10000], default 0.05
-
bloom_knee
¶ Makes transition between under/over-threshold gradual
- Type
float in [0, 1], default 0.5
-
bloom_radius
¶ Bloom spread distance
- Type
float in [0, 100], default 6.5
-
bloom_threshold
¶ Filters out pixels under this level of brightness
- Type
float in [0, 100000], default 0.8
-
bokeh_max_size
¶ Max size of the bokeh shape for the depth of field (lower is faster)
- Type
float in [0, 2000], default 100.0
-
bokeh_threshold
¶ Brightness threshold for using sprite base depth of field
- Type
float in [0, 100000], default 1.0
-
gi_auto_bake
¶ Auto bake indirect lighting when editing probes
- Type
boolean, default False
-
gi_cache_info
¶ Info on current cache status
- Type
string, default “”, (readonly, never None)
-
gi_cubemap_display_size
¶ Size of the cubemap spheres to debug captured light
- Type
float in [0.05, 10], default 0.3
-
gi_cubemap_resolution
¶ Size of every cubemaps
- Type
enum in [‘64’, ‘128’, ‘256’, ‘512’, ‘1024’, ‘2048’, ‘4096’], default ‘512’
-
gi_diffuse_bounces
¶ Number of time the light is reinjected inside light grids, 0 disable indirect diffuse light
- Type
int in [0, inf], default 3
-
gi_filter_quality
¶ Take more samples during cubemap filtering to remove artifacts
- Type
float in [1, 8], default 3.0
-
gi_glossy_clamp
¶ Clamp pixel intensity to reduce noise inside glossy reflections from reflection cubemaps (0 to disabled)
- Type
float in [0, inf], default 0.0
-
gi_irradiance_display_size
¶ Size of the irradiance sample spheres to debug captured light
- Type
float in [0.05, 10], default 0.1
-
gi_irradiance_smoothing
¶ Smoother irradiance interpolation but introduce light bleeding
- Type
float in [0, inf], default 0.1
-
gi_show_cubemaps
¶ Display captured cubemaps in the viewport
- Type
boolean, default False
-
gi_show_irradiance
¶ Display irradiance samples in the viewport
- Type
boolean, default False
-
gi_visibility_resolution
¶ Size of the shadow map applied to each irradiance sample
- Type
enum in [‘8’, ‘16’, ‘32’, ‘64’], default ‘32’
-
gtao_distance
¶ Distance of object that contribute to the ambient occlusion effect
- Type
float in [0, 100000], default 0.2
-
gtao_factor
¶ Factor for ambient occlusion blending
- Type
float in [0, inf], default 1.0
-
gtao_quality
¶ Precision of the horizon search
- Type
float in [0, 1], default 0.25
-
light_threshold
¶ Minimum light intensity for a light to contribute to the lighting
- Type
float in [0, inf], default 0.01
-
motion_blur_depth_scale
¶ Lower values will reduce background bleeding onto foreground elements
- Type
float in [0, inf], default 100.0
-
motion_blur_max
¶ Maximum blur distance a pixel can spread over
- Type
int in [0, 2048], default 32
-
motion_blur_shutter
¶ Time taken in frames between shutter open and close
- Type
float in [0, inf], default 0.5
-
motion_blur_steps
¶ Controls accuracy of motion blur, more steps means longer render time
- Type
int in [1, inf], default 1
-
overscan_size
¶ Percentage of render size to add as overscan to the internal render buffers
- Type
float in [0, 50], default 3.0
-
shadow_cascade_size
¶ Size of sun light shadow maps
- Type
enum in [‘64’, ‘128’, ‘256’, ‘512’, ‘1024’, ‘2048’, ‘4096’], default ‘1024’
-
shadow_cube_size
¶ Size of point and area light shadow maps
- Type
enum in [‘64’, ‘128’, ‘256’, ‘512’, ‘1024’, ‘2048’, ‘4096’], default ‘512’
-
ssr_border_fade
¶ Screen percentage used to fade the SSR
- Type
float in [0, 0.5], default 0.075
-
ssr_firefly_fac
¶ Clamp pixel intensity to remove noise (0 to disabled)
- Type
float in [0, inf], default 10.0
-
ssr_max_roughness
¶ Do not raytrace reflections for roughness above this value
- Type
float in [0, 1], default 0.5
-
ssr_quality
¶ Precision of the screen space raytracing
- Type
float in [0, 1], default 0.25
-
ssr_thickness
¶ Pixel thickness used to detect intersection
- Type
float in [1e-06, inf], default 0.2
-
sss_jitter_threshold
¶ Rotate samples that are below this threshold
- Type
float in [0, 1], default 0.3
-
sss_samples
¶ Number of samples to compute the scattering effect
- Type
int in [1, 32], default 7
-
taa_render_samples
¶ Number of samples per pixels for rendering
- Type
int in [1, inf], default 64
-
taa_samples
¶ Number of samples, unlimited if 0
- Type
int in [0, inf], default 16
-
use_bloom
¶ High brightness pixels generate a glowing effect
- Type
boolean, default False
-
use_gtao
¶ Enable ambient occlusion to simulate medium scale indirect shadowing
- Type
boolean, default False
-
use_gtao_bent_normals
¶ Compute main non occluded direction to sample the environment
- Type
boolean, default True
-
use_gtao_bounce
¶ An approximation to simulate light bounces giving less occlusion on brighter objects
- Type
boolean, default True
-
use_motion_blur
¶ Enable motion blur effect (only in camera view)
- Type
boolean, default False
-
use_overscan
¶ Internally render past the image border to avoid screen-space effects disappearing
- Type
boolean, default False
-
use_shadow_high_bitdepth
¶ Use 32bit shadows
- Type
boolean, default False
-
use_soft_shadows
¶ Randomize shadowmaps origin to create soft shadows
- Type
boolean, default True
-
use_ssr
¶ Enable screen space reflection
- Type
boolean, default False
-
use_ssr_halfres
¶ Raytrace at a lower resolution
- Type
boolean, default True
-
use_ssr_refraction
¶ Enable screen space Refractions
- Type
boolean, default False
-
use_taa_reprojection
¶ Denoise image using temporal reprojection (can leave some ghosting)
- Type
boolean, default True
-
use_volumetric_lights
¶ Enable scene light interactions with volumetrics
- Type
boolean, default True
-
use_volumetric_shadows
¶ Generate shadows from volumetric material (Very expensive)
- Type
boolean, default False
-
volumetric_end
¶ End distance of the volumetric effect
- Type
float in [1e-06, inf], default 100.0
-
volumetric_light_clamp
¶ Maximum light contribution, reducing noise
- Type
float in [0, inf], default 0.0
-
volumetric_sample_distribution
¶ Distribute more samples closer to the camera
- Type
float in [0, 1], default 0.8
-
volumetric_samples
¶ Number of samples to compute volumetric effects
- Type
int in [1, 256], default 64
-
volumetric_shadow_samples
¶ Number of samples to compute volumetric shadowing
- Type
int in [1, 128], default 16
-
volumetric_start
¶ Start distance of the volumetric effect
- Type
float in [1e-06, inf], default 0.1
-
volumetric_tile_size
¶ Control the quality of the volumetric effects (lower size increase vram usage and quality)
- Type
enum in [‘2’, ‘4’, ‘8’, ‘16’], default ‘8’
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
Inherited Properties
Inherited Functions
References