VertexWeightProximityModifier(Modifier)

base classes — bpy_struct, Modifier

class bpy.types.VertexWeightProximityModifier(Modifier)

Set the weights of vertices in a group from a target object’s distance

falloff_type

How weights are mapped to their new values

  • LINEAR Linear, Null action.

  • SHARP Sharp.

  • SMOOTH Smooth.

  • ROOT Root.

  • ICON_SPHERECURVE Sphere.

  • RANDOM Random.

  • STEP Median Step, Map all values below 0.5 to 0.0, and all others to 1.0.

Type

enum in [‘LINEAR’, ‘SHARP’, ‘SMOOTH’, ‘ROOT’, ‘ICON_SPHERECURVE’, ‘RANDOM’, ‘STEP’], default ‘LINEAR’

invert_falloff

Invert the resulting falloff weight

Type

boolean, default False

invert_mask_vertex_group

Invert vertex group mask influence

Type

boolean, default False

mask_constant

Global influence of current modifications on vgroup

Type

float in [-inf, inf], default 0.0

mask_tex_map_bone

Which bone to take texture coordinates from

Type

string, default “”, (never None)

mask_tex_map_object

Which object to take texture coordinates from

Type

Object

mask_tex_mapping

Which texture coordinates to use for mapping

  • LOCAL Local, Use local generated coordinates.

  • GLOBAL Global, Use global coordinates.

  • OBJECT Object, Use local generated coordinates of another object.

  • UV UV, Use coordinates from an UV layer.

Type

enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘UV’], default ‘LOCAL’

mask_tex_use_channel

Which texture channel to use for masking

Type

enum in [‘INT’, ‘RED’, ‘GREEN’, ‘BLUE’, ‘HUE’, ‘SAT’, ‘VAL’, ‘ALPHA’], default ‘INT’

mask_tex_uv_layer

UV map name

Type

string, default “”, (never None)

mask_texture

Masking texture

Type

Texture

mask_vertex_group

Masking vertex group name

Type

string, default “”, (never None)

max_dist

Distance mapping to weight 1.0

Type

float in [0, inf], default 0.0

min_dist

Distance mapping to weight 0.0

Type

float in [0, inf], default 0.0

normalize

Normalize the resulting weights (otherwise they are only clamped within [0.0, 1.0] range)

Type

boolean, default False

proximity_geometry

Use the shortest computed distance to target object’s geometry as weight

  • VERTEX Vertex, Compute distance to nearest vertex.

  • EDGE Edge, Compute distance to nearest edge.

  • FACE Face, Compute distance to nearest face.

Type

enum set in {‘VERTEX’, ‘EDGE’, ‘FACE’}, default {‘FACE’}

proximity_mode

Which distances to target object to use

  • OBJECT Object, Use distance between affected and target objects.

  • GEOMETRY Geometry, Use distance between affected object’s vertices and target object, or target object’s geometry.

Type

enum in [‘OBJECT’, ‘GEOMETRY’], default ‘GEOMETRY’

target

Object to calculate vertices distances from

Type

Object

vertex_group

Vertex group name

Type

string, default “”, (never None)

classmethod bl_rna_get_subclass(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The RNA type or default when not found.

Return type

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters

id (string) – The RNA type identifier.

Returns

The class or default when not found.

Return type

type

Inherited Properties

Inherited Functions