View3DShading(bpy_struct)¶
base class — bpy_struct
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class
bpy.types.View3DShading(bpy_struct)¶ Settings for shading in the 3D viewport
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background_color¶ Color for custom background color
- Type
float array of 3 items in [0, 1], default (0.05, 0.05, 0.05)
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background_type¶ Way to draw the background
THEMETheme, Use the theme for background color.WORLDWorld, Use the world for background color.VIEWPORTViewport, Use a custom color limited to this viewport only.
- Type
enum in [‘THEME’, ‘WORLD’, ‘VIEWPORT’], default ‘THEME’
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cavity_ridge_factor¶ Factor for the cavity ridges
- Type
float in [0, 250], default 1.0
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cavity_type¶ Way to draw the cavity shading
WORLDWorld, Cavity shading computed in world space, useful for larger-scale occlusion.SCREENScreen, Curvature-based shading, useful for making fine details more visible.BOTHBoth, Use both effects simultaneously.
- Type
enum in [‘WORLD’, ‘SCREEN’, ‘BOTH’], default ‘SCREEN’
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cavity_valley_factor¶ Factor for the cavity valleys
- Type
float in [0, 250], default 1.0
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color_type¶ Color Type
MATERIALMaterial, Show material color.SINGLESingle, Show scene in a single color.OBJECTObject, Show object color.RANDOMRandom, Show random object color.VERTEXVertex, Show active vertex color.TEXTURETexture, Show texture.
- Type
enum in [‘MATERIAL’, ‘SINGLE’, ‘OBJECT’, ‘RANDOM’, ‘VERTEX’, ‘TEXTURE’], default ‘MATERIAL’
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curvature_ridge_factor¶ Factor for the curvature ridges
- Type
float in [0, 2], default 1.0
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curvature_valley_factor¶ Factor for the curvature valleys
- Type
float in [0, 2], default 1.0
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cycles¶ - Type
CyclesView3DShadingSettings, (readonly)
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light¶ Lighting Method for Solid/Texture Viewport Shading
STUDIOStudio, Display using studio lighting.MATCAPMatCap, Display using matcap material and lighting.FLATFlat, Display using flat lighting.
- Type
enum in [‘STUDIO’, ‘MATCAP’, ‘FLAT’], default ‘STUDIO’
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object_outline_color¶ Color for object outline
- Type
float array of 3 items in [0, 1], default (0.0, 0.0, 0.0)
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render_pass¶ Render Pass to show in the viewport
- Type
enum in [‘COMBINED’, ‘EMISSION’, ‘ENVIRONMENT’, ‘AO’, ‘SHADOW’, ‘DIFFUSE_LIGHT’, ‘DIFFUSE_COLOR’, ‘SPECULAR_LIGHT’, ‘SPECULAR_COLOR’, ‘VOLUME_TRANSMITTANCE’, ‘VOLUME_SCATTER’, ‘BLOOM’, ‘NORMAL’, ‘MIST’], default ‘COMBINED’
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selected_studio_light¶ Selected StudioLight
- Type
StudioLight, (readonly)
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shadow_intensity¶ Darkness of shadows
- Type
float in [0, 1], default 0.5
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show_backface_culling¶ Use back face culling to hide the back side of faces
- Type
boolean, default False
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show_cavity¶ Show Cavity
- Type
boolean, default False
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show_object_outline¶ Show Object Outline
- Type
boolean, default False
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show_shadows¶ Show Shadow
- Type
boolean, default False
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show_specular_highlight¶ Render specular highlights
- Type
boolean, default True
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show_xray¶ Show whole scene transparent
- Type
boolean, default False
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show_xray_wireframe¶ Show whole scene transparent
- Type
boolean, default True
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single_color¶ Color for single color mode
- Type
float array of 3 items in [0, 1], default (0.8, 0.8, 0.8)
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studio_light¶ Studio lighting setup
- Type
enum in [‘DEFAULT’], default ‘DEFAULT’
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studiolight_background_alpha¶ Show the studiolight in the background
- Type
float in [0, 1], default 0.0
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studiolight_background_blur¶ Blur the studiolight in the background
- Type
float in [0, 1], default 0.5
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studiolight_intensity¶ Strength of the studiolight
- Type
float in [0, inf], default 1.0
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studiolight_rotate_z¶ Rotation of the studiolight around the Z-Axis
- Type
float in [-3.14159, 3.14159], default 0.0
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type¶ Method to display/shade objects in the 3D View
WIREFRAMEWireframe, Display the object as wire edges.SOLIDSolid, Display in solid mode.MATERIALMaterial Preview, Display in Material Preview mode.RENDEREDRendered, Display render preview.
- Type
enum in [‘WIREFRAME’, ‘SOLID’, ‘MATERIAL’, ‘RENDERED’], default ‘SOLID’
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use_dof¶ Use depth of field on viewport using the values from the active camera
- Type
boolean, default False
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use_scene_lights¶ Render lights and light probes of the scene
- Type
boolean, default False
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use_scene_lights_render¶ Render lights and light probes of the scene
- Type
boolean, default True
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use_scene_world¶ Use scene world for lighting
- Type
boolean, default False
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use_scene_world_render¶ Use scene world for lighting
- Type
boolean, default True
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use_world_space_lighting¶ Make the lighting fixed and not follow the camera
- Type
boolean, default False
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wireframe_color_type¶ Color Type
MATERIALMaterial, Show material color.SINGLESingle, Show scene in a single color.OBJECTObject, Show object color.RANDOMRandom, Show random object color.VERTEXVertex, Show active vertex color.TEXTURETexture, Show texture.
- Type
enum in [‘MATERIAL’, ‘SINGLE’, ‘OBJECT’, ‘RANDOM’, ‘VERTEX’, ‘TEXTURE’], default ‘MATERIAL’
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xray_alpha¶ Amount of alpha to use
- Type
float in [0, 1], default 0.5
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xray_alpha_wireframe¶ Amount of alpha to use
- Type
float in [0, 1], default 0.5
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classmethod
bl_rna_get_subclass(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
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Inherited Properties
Inherited Functions
References