Paint Operators¶
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bpy.ops.paint.
add_simple_uvs
()¶ Add cube map uvs on mesh
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bpy.ops.paint.
add_texture_paint_slot
(type='BASE_COLOR', name='Untitled', width=1024, height=1024, color=(0.0, 0.0, 0.0, 1.0), alpha=True, generated_type='BLANK', float=False)¶ Add a texture paint slot
- Parameters
type (enum in ['BASE_COLOR', 'SPECULAR', 'ROUGHNESS', 'METALLIC', 'NORMAL', 'BUMP', 'DISPLACEMENT'], (optional)) – Type, Merge method to use
name (string, (optional, never None)) – Name, Image data-block name
width (int in [1, inf], (optional)) – Width, Image width
height (int in [1, inf], (optional)) – Height, Image height
color (float array of 4 items in [0, inf], (optional)) – Color, Default fill color
alpha (boolean, (optional)) – Alpha, Create an image with an alpha channel
generated_type (enum in ['BLANK', 'UV_GRID', 'COLOR_GRID'], (optional)) –
Generated Type, Fill the image with a grid for UV map testing
BLANK
Blank, Generate a blank image.UV_GRID
UV Grid, Generated grid to test UV mappings.COLOR_GRID
Color Grid, Generated improved UV grid to test UV mappings.
float (boolean, (optional)) – 32 bit Float, Create image with 32 bit floating point bit depth
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bpy.ops.paint.
brush_colors_flip
()¶ Swap primary and secondary brush colors
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bpy.ops.paint.
brush_select
(sculpt_tool='DRAW', vertex_tool='DRAW', weight_tool='DRAW', image_tool='DRAW', gpencil_tool='DRAW', gpencil_vertex_tool='DRAW', gpencil_sculpt_tool='SMOOTH', gpencil_weight_tool='WEIGHT', toggle=False, create_missing=False)¶ Select a paint mode’s brush by tool type
- Parameters
sculpt_tool (enum in ['DRAW', 'DRAW_SHARP', 'CLAY', 'CLAY_STRIPS', 'CLAY_THUMB', 'LAYER', 'INFLATE', 'BLOB', 'CREASE', 'SMOOTH', 'FLATTEN', 'FILL', 'SCRAPE', 'MULTIPLANE_SCRAPE', 'PINCH', 'GRAB', 'ELASTIC_DEFORM', 'SNAKE_HOOK', 'THUMB', 'POSE', 'NUDGE', 'ROTATE', 'TOPOLOGY', 'BOUNDARY', 'CLOTH', 'SIMPLIFY', 'MASK', 'DISPLACEMENT_ERASER', 'PAINT', 'SMEAR', 'DRAW_FACE_SETS'], (optional)) – sculpt_tool
vertex_tool (enum in ['DRAW', 'BLUR', 'AVERAGE', 'SMEAR'], (optional)) – vertex_tool
weight_tool (enum in ['DRAW', 'BLUR', 'AVERAGE', 'SMEAR'], (optional)) – weight_tool
image_tool (enum in ['DRAW', 'SOFTEN', 'SMEAR', 'CLONE', 'FILL', 'MASK'], (optional)) – image_tool
gpencil_tool (enum in ['DRAW', 'FILL', 'ERASE', 'TINT'], (optional)) –
gpencil_tool
DRAW
Draw, The brush is of type used for drawing strokes.FILL
Fill, The brush is of type used for filling areas.ERASE
Erase, The brush is used for erasing strokes.TINT
Tint, The brush is of type used for tinting strokes.
gpencil_vertex_tool (enum in ['DRAW', 'BLUR', 'AVERAGE', 'SMEAR', 'REPLACE'], (optional)) – gpencil_vertex_tool
gpencil_sculpt_tool (enum in ['SMOOTH', 'THICKNESS', 'STRENGTH', 'RANDOMIZE', 'GRAB', 'PUSH', 'TWIST', 'PINCH', 'CLONE'], (optional)) –
gpencil_sculpt_tool
SMOOTH
Smooth, Smooth stroke points.THICKNESS
Thickness, Adjust thickness of strokes.STRENGTH
Strength, Adjust color strength of strokes.RANDOMIZE
Randomize, Introduce jitter/randomness into strokes.GRAB
Grab, Translate the set of points initially within the brush circle.PUSH
Push, Move points out of the way, as if combing them.TWIST
Twist, Rotate points around the midpoint of the brush.PINCH
Pinch, Pull points towards the midpoint of the brush.CLONE
Clone, Paste copies of the strokes stored on the clipboard.
gpencil_weight_tool (enum in ['WEIGHT'], (optional)) –
gpencil_weight_tool
WEIGHT
Weight, Weight Paint for Vertex Groups.
toggle (boolean, (optional)) – Toggle, Toggle between two brushes rather than cycling
create_missing (boolean, (optional)) – Create Missing, If the requested brush type does not exist, create a new brush
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bpy.ops.paint.
face_select_all
(action='TOGGLE')¶ Change selection for all faces
- Parameters
action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) –
Action, Selection action to execute
TOGGLE
Toggle, Toggle selection for all elements.SELECT
Select, Select all elements.DESELECT
Deselect, Deselect all elements.INVERT
Invert, Invert selection of all elements.
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bpy.ops.paint.
face_select_hide
(unselected=False)¶ Hide selected faces
- Parameters
unselected (boolean, (optional)) – Unselected, Hide unselected rather than selected objects
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bpy.ops.paint.
face_select_linked
()¶ Select linked faces
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bpy.ops.paint.
face_select_linked_pick
(deselect=False)¶ Select linked faces under the cursor
- Parameters
deselect (boolean, (optional)) – Deselect, Deselect rather than select items
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bpy.ops.paint.
face_select_reveal
(select=True)¶ Reveal hidden faces
- Parameters
select (boolean, (optional)) – Select
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bpy.ops.paint.
grab_clone
(delta=(0.0, 0.0))¶ Move the clone source image
- Parameters
delta (float array of 2 items in [-inf, inf], (optional)) – Delta, Delta offset of clone image in 0.0..1.0 coordinates
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bpy.ops.paint.
hide_show
(action='HIDE', area='INSIDE', xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True)¶ Hide/show some vertices
- Parameters
action (enum in ['HIDE', 'SHOW'], (optional)) –
Action, Whether to hide or show vertices
HIDE
Hide, Hide vertices.SHOW
Show, Show vertices.
area (enum in ['OUTSIDE', 'INSIDE', 'ALL', 'MASKED'], (optional)) –
Area, Which vertices to hide or show
OUTSIDE
Outside, Hide or show vertices outside the selection.INSIDE
Inside, Hide or show vertices inside the selection.ALL
All, Hide or show all vertices.MASKED
Masked, Hide or show vertices that are masked (minimum mask value of 0.5).
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input
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bpy.ops.paint.
image_from_view
(filepath='')¶ Make an image from biggest 3D view for re-projection
- Parameters
filepath (string, (optional, never None)) – File Path, Name of the file
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bpy.ops.paint.
image_paint
(stroke=None, mode='NORMAL')¶ Paint a stroke into the image
- Parameters
stroke (
bpy_prop_collection
ofOperatorStrokeElement
, (optional)) – Strokemode (enum in ['NORMAL', 'INVERT', 'SMOOTH'], (optional)) –
Stroke Mode, Action taken when a paint stroke is made
NORMAL
Regular, Apply brush normally.INVERT
Invert, Invert action of brush for duration of stroke.SMOOTH
Smooth, Switch brush to smooth mode for duration of stroke.
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bpy.ops.paint.
mask_box_gesture
(xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True, use_front_faces_only=False, mode='VALUE', value=1.0)¶ Add mask within the box as you move the brush
- Parameters
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input
use_front_faces_only (boolean, (optional)) – Front Faces Only, Affect only faces facing towards the view
mode (enum in ['VALUE', 'VALUE_INVERSE', 'INVERT'], (optional)) –
Mode
VALUE
Value, Set mask to the level specified by the ‘value’ property.VALUE_INVERSE
Value Inverted, Set mask to the level specified by the inverted ‘value’ property.INVERT
Invert, Invert the mask.
value (float in [0, 1], (optional)) – Value, Mask level to use when mode is ‘Value’; zero means no masking and one is fully masked
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bpy.ops.paint.
mask_flood_fill
(mode='VALUE', value=0.0)¶ Fill the whole mask with a given value, or invert its values
- Parameters
mode (enum in ['VALUE', 'VALUE_INVERSE', 'INVERT'], (optional)) –
Mode
VALUE
Value, Set mask to the level specified by the ‘value’ property.VALUE_INVERSE
Value Inverted, Set mask to the level specified by the inverted ‘value’ property.INVERT
Invert, Invert the mask.
value (float in [0, 1], (optional)) – Value, Mask level to use when mode is ‘Value’; zero means no masking and one is fully masked
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bpy.ops.paint.
mask_lasso_gesture
(path=None, use_front_faces_only=False, mode='VALUE', value=1.0)¶ Add mask within the lasso as you move the brush
- Parameters
path (
bpy_prop_collection
ofOperatorMousePath
, (optional)) – Pathuse_front_faces_only (boolean, (optional)) – Front Faces Only, Affect only faces facing towards the view
mode (enum in ['VALUE', 'VALUE_INVERSE', 'INVERT'], (optional)) –
Mode
VALUE
Value, Set mask to the level specified by the ‘value’ property.VALUE_INVERSE
Value Inverted, Set mask to the level specified by the inverted ‘value’ property.INVERT
Invert, Invert the mask.
value (float in [0, 1], (optional)) – Value, Mask level to use when mode is ‘Value’; zero means no masking and one is fully masked
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bpy.ops.paint.
mask_line_gesture
(xstart=0, xend=0, ystart=0, yend=0, flip=False, cursor=5, use_front_faces_only=False, mode='VALUE', value=1.0)¶ Add mask to the right of a line as you move the brush
- Parameters
xstart (int in [-inf, inf], (optional)) – X Start
xend (int in [-inf, inf], (optional)) – X End
ystart (int in [-inf, inf], (optional)) – Y Start
yend (int in [-inf, inf], (optional)) – Y End
flip (boolean, (optional)) – Flip
cursor (int in [0, inf], (optional)) – Cursor, Mouse cursor style to use during the modal operator
use_front_faces_only (boolean, (optional)) – Front Faces Only, Affect only faces facing towards the view
mode (enum in ['VALUE', 'VALUE_INVERSE', 'INVERT'], (optional)) –
Mode
VALUE
Value, Set mask to the level specified by the ‘value’ property.VALUE_INVERSE
Value Inverted, Set mask to the level specified by the inverted ‘value’ property.INVERT
Invert, Invert the mask.
value (float in [0, 1], (optional)) – Value, Mask level to use when mode is ‘Value’; zero means no masking and one is fully masked
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bpy.ops.paint.
project_image
(image='')¶ Project an edited render from the active camera back onto the object
- Parameters
image (enum in [], (optional)) – Image
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bpy.ops.paint.
sample_color
(location=(0, 0), merged=False, palette=False)¶ Use the mouse to sample a color in the image
- Parameters
location (int array of 2 items in [0, inf], (optional)) – Location
merged (boolean, (optional)) – Sample Merged, Sample the output display color
palette (boolean, (optional)) – Add to Palette
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bpy.ops.paint.
texture_paint_toggle
()¶ Toggle texture paint mode in 3D view
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bpy.ops.paint.
vert_select_all
(action='TOGGLE')¶ Change selection for all vertices
- Parameters
action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) –
Action, Selection action to execute
TOGGLE
Toggle, Toggle selection for all elements.SELECT
Select, Select all elements.DESELECT
Deselect, Deselect all elements.INVERT
Invert, Invert selection of all elements.
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bpy.ops.paint.
vert_select_ungrouped
(extend=False)¶ Select vertices without a group
- Parameters
extend (boolean, (optional)) – Extend, Extend the selection
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bpy.ops.paint.
vertex_color_brightness_contrast
(brightness=0.0, contrast=0.0)¶ Adjust vertex color brightness/contrast
- Parameters
brightness (float in [-100, 100], (optional)) – Brightness
contrast (float in [-100, 100], (optional)) – Contrast
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bpy.ops.paint.
vertex_color_dirt
(blur_strength=1.0, blur_iterations=1, clean_angle=3.14159, dirt_angle=0.0, dirt_only=False, normalize=True)¶ Generate a dirt map gradient based on cavity
- Parameters
blur_strength (float in [0.01, 1], (optional)) – Blur Strength, Blur strength per iteration
blur_iterations (int in [0, 40], (optional)) – Blur Iterations, Number of times to blur the colors (higher blurs more)
clean_angle (float in [0, 3.14159], (optional)) – Highlight Angle, Less than 90 limits the angle used in the tonal range
dirt_angle (float in [0, 3.14159], (optional)) – Dirt Angle, Less than 90 limits the angle used in the tonal range
dirt_only (boolean, (optional)) – Dirt Only, Don’t calculate cleans for convex areas
normalize (boolean, (optional)) – Normalize, Normalize the colors, increasing the contrast
- File
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bpy.ops.paint.
vertex_color_from_weight
()¶ Convert active weight into gray scale vertex colors
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bpy.ops.paint.
vertex_color_hsv
(h=0.5, s=1.0, v=1.0)¶ Adjust vertex color HSV values
- Parameters
h (float in [0, 1], (optional)) – Hue
s (float in [0, 2], (optional)) – Saturation
v (float in [0, 2], (optional)) – Value
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bpy.ops.paint.
vertex_color_invert
()¶ Invert RGB values
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bpy.ops.paint.
vertex_color_levels
(offset=0.0, gain=1.0)¶ Adjust levels of vertex colors
- Parameters
offset (float in [-1, 1], (optional)) – Offset, Value to add to colors
gain (float in [0, inf], (optional)) – Gain, Value to multiply colors by
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bpy.ops.paint.
vertex_color_set
()¶ Fill the active vertex color layer with the current paint color
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bpy.ops.paint.
vertex_color_smooth
()¶ Smooth colors across vertices
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bpy.ops.paint.
vertex_paint
(stroke=None, mode='NORMAL')¶ Paint a stroke in the active vertex color layer
- Parameters
stroke (
bpy_prop_collection
ofOperatorStrokeElement
, (optional)) – Strokemode (enum in ['NORMAL', 'INVERT', 'SMOOTH'], (optional)) –
Stroke Mode, Action taken when a paint stroke is made
NORMAL
Regular, Apply brush normally.INVERT
Invert, Invert action of brush for duration of stroke.SMOOTH
Smooth, Switch brush to smooth mode for duration of stroke.
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bpy.ops.paint.
vertex_paint_toggle
()¶ Toggle the vertex paint mode in 3D view
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bpy.ops.paint.
weight_from_bones
(type='AUTOMATIC')¶ Set the weights of the groups matching the attached armature’s selected bones, using the distance between the vertices and the bones
- Parameters
type (enum in ['AUTOMATIC', 'ENVELOPES'], (optional)) –
Type, Method to use for assigning weights
AUTOMATIC
Automatic, Automatic weights from bones.ENVELOPES
From Envelopes, Weights from envelopes with user defined radius.
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bpy.ops.paint.
weight_gradient
(type='LINEAR', xstart=0, xend=0, ystart=0, yend=0, flip=False, cursor=5)¶ Draw a line to apply a weight gradient to selected vertices
- Parameters
type (enum in ['LINEAR', 'RADIAL'], (optional)) – Type
xstart (int in [-inf, inf], (optional)) – X Start
xend (int in [-inf, inf], (optional)) – X End
ystart (int in [-inf, inf], (optional)) – Y Start
yend (int in [-inf, inf], (optional)) – Y End
flip (boolean, (optional)) – Flip
cursor (int in [0, inf], (optional)) – Cursor, Mouse cursor style to use during the modal operator
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bpy.ops.paint.
weight_paint
(stroke=None, mode='NORMAL')¶ Paint a stroke in the current vertex group’s weights
- Parameters
stroke (
bpy_prop_collection
ofOperatorStrokeElement
, (optional)) – Strokemode (enum in ['NORMAL', 'INVERT', 'SMOOTH'], (optional)) –
Stroke Mode, Action taken when a paint stroke is made
NORMAL
Regular, Apply brush normally.INVERT
Invert, Invert action of brush for duration of stroke.SMOOTH
Smooth, Switch brush to smooth mode for duration of stroke.
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bpy.ops.paint.
weight_paint_toggle
()¶ Toggle weight paint mode in 3D view
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bpy.ops.paint.
weight_sample
()¶ Use the mouse to sample a weight in the 3D view
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bpy.ops.paint.
weight_sample_group
(group='DEFAULT')¶ Select one of the vertex groups available under current mouse position
- Parameters
group (enum in ['DEFAULT'], (optional)) – Keying Set, The Keying Set to use
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bpy.ops.paint.
weight_set
()¶ Fill the active vertex group with the current paint weight