ObjectModifiers(bpy_struct)¶
base class — bpy_struct
-
class
bpy.types.
ObjectModifiers
(bpy_struct)¶ Collection of object modifiers
-
new
(name, type)¶ Add a new modifier
- Parameters
name (string, (never None)) – New name for the modifier
type (enum in ['DATA_TRANSFER', 'MESH_CACHE', 'MESH_SEQUENCE_CACHE', 'NORMAL_EDIT', 'WEIGHTED_NORMAL', 'UV_PROJECT', 'UV_WARP', 'VERTEX_WEIGHT_EDIT', 'VERTEX_WEIGHT_MIX', 'VERTEX_WEIGHT_PROXIMITY', 'ARRAY', 'BEVEL', 'BOOLEAN', 'BUILD', 'DECIMATE', 'EDGE_SPLIT', 'MASK', 'MIRROR', 'MESH_TO_VOLUME', 'MULTIRES', 'REMESH', 'SCREW', 'SKIN', 'SOLIDIFY', 'SUBSURF', 'TRIANGULATE', 'VOLUME_TO_MESH', 'WELD', 'WIREFRAME', 'ARMATURE', 'CAST', 'CURVE', 'DISPLACE', 'HOOK', 'LAPLACIANDEFORM', 'LATTICE', 'MESH_DEFORM', 'SHRINKWRAP', 'SIMPLE_DEFORM', 'SMOOTH', 'CORRECTIVE_SMOOTH', 'LAPLACIANSMOOTH', 'SURFACE_DEFORM', 'WARP', 'WAVE', 'VOLUME_DISPLACE', 'CLOTH', 'COLLISION', 'DYNAMIC_PAINT', 'EXPLODE', 'FLUID', 'OCEAN', 'PARTICLE_INSTANCE', 'PARTICLE_SYSTEM', 'SOFT_BODY', 'SURFACE', 'SIMULATION']) –
Modifier type to add
DATA_TRANSFER
Data Transfer, Transfer several types of data (vertex groups, UV maps, vertex colors, custom normals) from one mesh to another.MESH_CACHE
Mesh Cache, Deform the mesh using an external frame-by-frame vertex transform cache.MESH_SEQUENCE_CACHE
Mesh Sequence Cache, Deform the mesh or curve using an external mesh cache in Alembic format.NORMAL_EDIT
Normal Edit, Modify the direction of the surface normals.WEIGHTED_NORMAL
Weighted Normal, Modify the direction of the surface normals using a weighting method.UV_PROJECT
UV Project, Project the UV map coordinates from the negative Z axis of another object.UV_WARP
UV Warp, Transform the UV map using the difference between two objects.VERTEX_WEIGHT_EDIT
Vertex Weight Edit, Modify of the weights of a vertex group.VERTEX_WEIGHT_MIX
Vertex Weight Mix, Mix the weights of two vertex groups.VERTEX_WEIGHT_PROXIMITY
Vertex Weight Proximity, Set the vertex group weights based on the distance to another target object.ARRAY
Array, Create copies of the shape with offsets.BEVEL
Bevel, Generate sloped corners by adding geometry to the mesh’s edges or vertices.BOOLEAN
Boolean, Use another shape to cut, combine or perform a difference operation.BUILD
Build, Cause the faces of the mesh object to appear or disappear one after the other over time.DECIMATE
Decimate, Reduce the geometry density.EDGE_SPLIT
Edge Split, Split away joined faces at the edges.MASK
Mask, Dynamically hide vertices based on a vertex group or armature.MIRROR
Mirror, Mirror along the local X, Y and/or Z axes, over the object origin.MESH_TO_VOLUME
Mesh to Volume.MULTIRES
Multiresolution, Subdivide the mesh in a way that allows editing the higher subdivision levels.REMESH
Remesh, Generate new mesh topology based on the current shape.SCREW
Screw, Lathe around an axis, treating the input mesh as a profile.SKIN
Skin, Create a solid shape from vertices and edges, using the vertex radius to define the thickness.SOLIDIFY
Solidify, Make the surface thick.SUBSURF
Subdivision Surface, Split the faces into smaller parts, giving it a smoother appearance.TRIANGULATE
Triangulate, Convert all polygons to triangles.VOLUME_TO_MESH
Volume to Mesh.WELD
Weld, Find groups of vertices closer than dist and merges them together.WIREFRAME
Wireframe, Convert faces into thickened edges.ARMATURE
Armature, Deform the shape using an armature object.CAST
Cast, Shift the shape towards a predefined primitive.CURVE
Curve, Bend the mesh using a curve object.DISPLACE
Displace, Offset vertices based on a texture.HOOK
Hook, Deform specific points using another object.LAPLACIANDEFORM
Laplacian Deform, Deform based a series of anchor points.LATTICE
Lattice, Deform using the shape of a lattice object.MESH_DEFORM
Mesh Deform, Deform using a different mesh, which acts as a deformation cage.SHRINKWRAP
Shrinkwrap, Project the shape onto another object.SIMPLE_DEFORM
Simple Deform, Deform the shape by twisting, bending, tapering or stretching.SMOOTH
Smooth, Smooth the mesh by flattening the angles between adjacent faces.CORRECTIVE_SMOOTH
Smooth Corrective, Smooth the mesh while still preserving the volume.LAPLACIANSMOOTH
Smooth Laplacian, Reduce the noise on a mesh surface with minimal changes to its shape.SURFACE_DEFORM
Surface Deform, Transfer motion from another mesh.WARP
Warp, Warp parts of a mesh to a new location in a very flexible way thanks to 2 specified objects.WAVE
Wave, Adds a ripple-like motion to an object’s geometry.VOLUME_DISPLACE
Volume Displace, Deform volume based on noise or other vector fields.CLOTH
Cloth.COLLISION
Collision.DYNAMIC_PAINT
Dynamic Paint.EXPLODE
Explode, Break apart the mesh faces and let them follow particles.FLUID
Fluid.OCEAN
Ocean, Generate a moving ocean surface.PARTICLE_INSTANCE
Particle Instance.PARTICLE_SYSTEM
Particle System, Spawn particles from the shape.SOFT_BODY
Soft Body.SURFACE
Surface.SIMULATION
Simulation.
- Returns
Newly created modifier
- Return type
-
remove
(modifier)¶ Remove an existing modifier from the object
- Parameters
modifier (
Modifier
, (never None)) – Modifier to remove
-
clear
()¶ Remove all modifiers from the object
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
Inherited Properties
Inherited Functions
References