Scene(ID)¶
base classes — bpy_struct
, ID
-
class
bpy.types.
Scene
(ID)¶ Scene data-block, consisting in objects and defining time and render related settings
-
audio_distance_model
¶ Distance model for distance attenuation calculation
NONE
None, No distance attenuation.INVERSE
Inverse, Inverse distance model.INVERSE_CLAMPED
Inverse Clamped, Inverse distance model with clamping.LINEAR
Linear, Linear distance model.LINEAR_CLAMPED
Linear Clamped, Linear distance model with clamping.EXPONENT
Exponent, Exponent distance model.EXPONENT_CLAMPED
Exponent Clamped, Exponent distance model with clamping.
- Type
enum in [‘NONE’, ‘INVERSE’, ‘INVERSE_CLAMPED’, ‘LINEAR’, ‘LINEAR_CLAMPED’, ‘EXPONENT’, ‘EXPONENT_CLAMPED’], default ‘NONE’
-
audio_doppler_factor
¶ Pitch factor for Doppler effect calculation
- Type
float in [0, inf], default 1.0
-
audio_doppler_speed
¶ Speed of sound for Doppler effect calculation
- Type
float in [0.01, inf], default 343.3
-
audio_volume
¶ Audio volume
- Type
float in [0, 100], default 1.0
-
collection
¶ Scene master collection that objects and other collections in the scene
- Type
Collection
, (readonly, never None)
-
cursor
¶ - Type
View3DCursor
, (readonly, never None)
-
cycles
¶ Cycles render settings
- Type
CyclesRenderSettings
, (readonly)
-
cycles_curves
¶ Cycles hair rendering settings
- Type
CyclesCurveRenderSettings
, (readonly)
-
display
¶ Scene display settings for 3d viewport
- Type
SceneDisplay
, (readonly)
-
display_settings
¶ Settings of device saved image would be displayed on
- Type
ColorManagedDisplaySettings
, (readonly)
-
eevee
¶ EEVEE settings for the scene
- Type
SceneEEVEE
, (readonly)
-
frame_current
¶ Current Frame, to update animation data from python frame_set() instead
- Type
int in [-1048574, 1048574], default 1
-
frame_current_final
¶ Current frame with subframe and time remapping applied
- Type
float in [-1.04857e+06, 1.04857e+06], default 0.0, (readonly)
-
frame_end
¶ Final frame of the playback/rendering range
- Type
int in [0, 1048574], default 250
-
frame_float
¶ - Type
float in [-1.04857e+06, 1.04857e+06], default 0.0
-
frame_preview_end
¶ Alternative end frame for UI playback
- Type
int in [-inf, inf], default 0
-
frame_preview_start
¶ Alternative start frame for UI playback
- Type
int in [-inf, inf], default 0
-
frame_start
¶ First frame of the playback/rendering range
- Type
int in [0, 1048574], default 1
-
frame_step
¶ Number of frames to skip forward while rendering/playing back each frame
- Type
int in [0, 1048574], default 1
-
frame_subframe
¶ - Type
float in [0, 1], default 0.0
-
gravity
¶ Constant acceleration in a given direction
- Type
float array of 3 items in [-inf, inf], default (0.0, 0.0, -9.81)
-
grease_pencil
¶ Grease Pencil data-block used for annotations in the 3D view
- Type
-
grease_pencil_settings
¶ Grease Pencil settings for the scene
- Type
SceneGpencil
, (readonly)
-
is_nla_tweakmode
¶ Whether there is any action referenced by NLA being edited (strictly read-only)
- Type
boolean, default False, (readonly)
-
keying_sets
¶ Absolute Keying Sets for this Scene
- Type
KeyingSets
bpy_prop_collection
ofKeyingSet
, (readonly)
-
keying_sets_all
¶ All Keying Sets available for use (Builtins and Absolute Keying Sets for this Scene)
- Type
KeyingSetsAll
bpy_prop_collection
ofKeyingSet
, (readonly)
-
lock_frame_selection_to_range
¶ Don’t allow frame to be selected with mouse outside of frame range
- Type
boolean, default False
-
objects
¶ - Type
SceneObjects
bpy_prop_collection
ofObject
, (readonly)
-
render
¶ - Type
RenderSettings
, (readonly, never None)
-
rigidbody_world
¶ - Type
RigidBodyWorld
, (readonly)
-
safe_areas
¶ - Type
DisplaySafeAreas
, (readonly, never None)
-
sequence_editor
¶ - Type
SequenceEditor
, (readonly)
-
sequencer_colorspace_settings
¶ Settings of color space sequencer is working in
- Type
ColorManagedSequencerColorspaceSettings
, (readonly)
-
show_keys_from_selected_only
¶ Consider keyframes for active Object and/or its selected bones only (in timeline and when jumping between keyframes)
- Type
boolean, default False
-
show_subframe
¶ Show current scene subframe and allow set it using interface tools
- Type
boolean, default False
-
sync_mode
¶ How to sync playback
NONE
No Sync, Do not sync, play every frame.FRAME_DROP
Frame Dropping, Drop frames if playback is too slow.AUDIO_SYNC
AV-sync, Sync to audio playback, dropping frames.
- Type
enum in [‘NONE’, ‘FRAME_DROP’, ‘AUDIO_SYNC’], default ‘AUDIO_SYNC’
-
timeline_markers
¶ Markers used in all timelines for the current scene
- Type
TimelineMarkers
bpy_prop_collection
ofTimelineMarker
, (readonly)
-
tool_settings
¶ - Type
ToolSettings
, (readonly, never None)
-
transform_orientation_slots
¶ - Type
bpy_prop_collection
ofTransformOrientationSlot
, (readonly)
-
unit_settings
¶ Unit editing settings
- Type
UnitSettings
, (readonly, never None)
-
use_audio
¶ Play back of audio from Sequence Editor will be muted
- Type
boolean, default False
-
use_audio_scrub
¶ Play audio from Sequence Editor while scrubbing
- Type
boolean, default False
-
use_gravity
¶ Use global gravity for all dynamics
- Type
boolean, default True
-
use_nodes
¶ Enable the compositing node tree
- Type
boolean, default False
-
use_preview_range
¶ Use an alternative start/end frame range for animation playback and view renders
- Type
boolean, default False
-
use_stamp_note
¶ User defined note for the render stamping
- Type
string, default “”, (never None)
-
view_layers
¶ - Type
ViewLayers
bpy_prop_collection
ofViewLayer
, (readonly)
-
view_settings
¶ Color management settings applied on image before saving
- Type
ColorManagedViewSettings
, (readonly)
-
statistics
(view_layer)¶ statistics
- Parameters
view_layer (
ViewLayer
, (never None)) – View Layer- Returns
Statistics
- Return type
string, (never None)
-
frame_set
(frame, subframe=0.0)¶ Set scene frame updating all objects immediately
- Parameters
frame (int in [-1048574, 1048574]) – Frame number to set
subframe (float in [0, 1], (optional)) – Sub-frame time, between 0.0 and 1.0
-
uvedit_aspect
(object)¶ Get uv aspect for current object
- Parameters
object (
Object
, (never None)) – Object- Returns
aspect
- Return type
float array of 2 items in [0, inf]
-
ray_cast
(depsgraph, origin, direction, distance=1.70141e+38)¶ Cast a ray onto in object space
- Parameters
depsgraph (
Depsgraph
, (never None)) – The current dependency graphdistance (float in [0, inf], (optional)) – Maximum distance
- Return (result, location, normal, index, object, matrix)
result, boolean
location, The hit location of this ray cast, float array of 3 items in [-inf, inf]
normal, The face normal at the ray cast hit location, float array of 3 items in [-inf, inf]
index, The face index, -1 when original data isn’t available, int in [-inf, inf]
object, Ray cast object,
Object
matrix, Matrix, float multi-dimensional array of 4 * 4 items in [-inf, inf]
-
sequence_editor_create
()¶ Ensure sequence editor is valid in this scene
- Returns
New sequence editor data or NULL
- Return type
-
sequence_editor_clear
()¶ Clear sequence editor in this scene
-
alembic_export
(filepath, frame_start=1, frame_end=1, xform_samples=1, geom_samples=1, shutter_open=0.0, shutter_close=1.0, selected_only=False, uvs=True, normals=True, vcolors=False, apply_subdiv=True, flatten=False, visible_objects_only=False, renderable_only=False, face_sets=False, subdiv_schema=False, export_hair=True, export_particles=True, packuv=False, scale=1.0, triangulate=False, quad_method='BEAUTY', ngon_method='BEAUTY')¶ Export to Alembic file (deprecated, use the Alembic export operator)
- Parameters
filepath (string, (never None)) – File Path, File path to write Alembic file
frame_start (int in [-inf, inf], (optional)) – Start, Start Frame
frame_end (int in [-inf, inf], (optional)) – End, End Frame
xform_samples (int in [1, 128], (optional)) – Xform samples, Transform samples per frame
geom_samples (int in [1, 128], (optional)) – Geom samples, Geometry samples per frame
shutter_open (float in [-1, 1], (optional)) – Shutter open
shutter_close (float in [-1, 1], (optional)) – Shutter close
selected_only (boolean, (optional)) – Selected only, Export only selected objects
uvs (boolean, (optional)) – UVs, Export UVs
normals (boolean, (optional)) – Normals, Export normals
vcolors (boolean, (optional)) – Vertex colors, Export vertex colors
apply_subdiv (boolean, (optional)) – Subsurfs as meshes, Export subdivision surfaces as meshes
flatten (boolean, (optional)) – Flatten hierarchy, Flatten hierarchy
visible_objects_only (boolean, (optional)) – Visible layers only, Export only objects in visible layers
renderable_only (boolean, (optional)) – Renderable objects only, Export only objects marked renderable in the outliner
face_sets (boolean, (optional)) – Facesets, Export face sets
subdiv_schema (boolean, (optional)) – Use Alembic subdivision Schema, Use Alembic subdivision Schema
export_hair (boolean, (optional)) – Export Hair, Exports hair particle systems as animated curves
export_particles (boolean, (optional)) – Export Particles, Exports non-hair particle systems
packuv (boolean, (optional)) – Export with packed UV islands, Export with packed UV islands
scale (float in [0.0001, 1000], (optional)) – Scale, Value by which to enlarge or shrink the objects with respect to the world’s origin
triangulate (boolean, (optional)) – Triangulate, Export Polygons (Quads & NGons) as Triangles
quad_method (enum in ['BEAUTY', 'FIXED', 'FIXED_ALTERNATE', 'SHORTEST_DIAGONAL'], (optional)) –
Quad Method, Method for splitting the quads into triangles
BEAUTY
Beauty, Split the quads in nice triangles, slower method.FIXED
Fixed, Split the quads on the first and third vertices.FIXED_ALTERNATE
Fixed Alternate, Split the quads on the 2nd and 4th vertices.SHORTEST_DIAGONAL
Shortest Diagonal, Split the quads based on the distance between the vertices.
ngon_method (enum in ['BEAUTY', 'FIXED', 'FIXED_ALTERNATE', 'SHORTEST_DIAGONAL'], (optional)) –
Polygon Method, Method for splitting the polygons into triangles
BEAUTY
Beauty, Split the quads in nice triangles, slower method.FIXED
Fixed, Split the quads on the first and third vertices.FIXED_ALTERNATE
Fixed Alternate, Split the quads on the 2nd and 4th vertices.SHORTEST_DIAGONAL
Shortest Diagonal, Split the quads based on the distance between the vertices.
-
classmethod
bl_rna_get_subclass
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Struct
subclass
-
classmethod
bl_rna_get_subclass_py
(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
-
Inherited Properties
Inherited Functions
References