ShaderNodeMapping(ShaderNode)¶
base classes — bpy_struct, Node, NodeInternal, ShaderNode
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class
bpy.types.ShaderNodeMapping(ShaderNode)¶ -
vector_type¶ Type of vector that the mapping transforms
POINTPoint, Transform a point.TEXTURETexture, Transform a texture by inverse mapping the texture coordinate.VECTORVector, Transform a direction vector. Location is ignored.NORMALNormal, Transform a unit normal vector. Location is ignored.
- Type
enum in [‘POINT’, ‘TEXTURE’, ‘VECTOR’, ‘NORMAL’], default ‘POINT’
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classmethod
is_registered_node_type()¶ True if a registered node type
- Returns
Result
- Return type
boolean
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classmethod
input_template(index)¶ Input socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
-
classmethod
output_template(index)¶ Output socket template
- Parameters
index (int in [0, inf]) – Index
- Returns
result
- Return type
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classmethod
bl_rna_get_subclass(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The RNA type or default when not found.
- Return type
bpy.types.Structsubclass
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classmethod
bl_rna_get_subclass_py(id, default=None)¶ - Parameters
id (string) – The RNA type identifier.
- Returns
The class or default when not found.
- Return type
type
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Inherited Properties
Inherited Functions
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